public static void GetHeroPerk(JArray AssetProperties) { JToken heroGameplayDefinitionToken = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "HeroGameplayDefinition"); if (heroGameplayDefinitionToken != null) { string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + heroGameplayDefinitionToken.Value <string>().ToLowerInvariant() + ".")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { string jsonData = AssetsUtility.GetAssetJsonDataByPath(assetPath, false, assetPath.Substring(0, assetPath.LastIndexOf("."))); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetMainToken != null) { JArray heroGameplayProperties = AssetMainToken["properties"].Value <JArray>(); if (heroGameplayProperties != null) { _borderY = 518; _textY = 550; _imageY = 519; DrawHeroPerk(heroGameplayProperties); DrawTierAbilityKits(heroGameplayProperties); //RESIZE IconCreator.ICDrawingContext.DrawRectangle(Brushes.Transparent, null, new Rect(new Point(0, 0), new Size(515, 560 + 35 * 3))); } } } } } }
private static void DrawNormalIcon(string path, string quantity, int y, int mode = 0) { string jsonData = AssetsUtility.GetAssetJsonDataByPath(path); if (jsonData != null) { if (AssetsUtility.IsValidJson(jsonData)) { JToken AssetMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetMainToken != null) { JArray propertiesArray = AssetMainToken["properties"].Value <JArray>(); if (propertiesArray != null) { JToken heroToken = AssetsUtility.GetPropertyTagImport <JToken>(propertiesArray, "HeroDefinition"); JToken weaponToken = AssetsUtility.GetPropertyTagImport <JToken>(propertiesArray, "WeaponDefinition"); if (heroToken != null) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + heroToken.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { DrawImageFromTagData(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)), quantity, y, mode); } } else if (weaponToken != null) { string weaponName = weaponToken.Value <string>(); if (weaponToken.Value <string>().Equals("WID_Harvest_Pickaxe_STWCosmetic_Tier")) //STW PICKAXES MANUAL FIX { weaponName = "WID_Harvest_Pickaxe_STWCosmetic_Tier_" + FWindow.FCurrentAsset.Substring(FWindow.FCurrentAsset.Length - 1); } //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + weaponName.ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { DrawImageFromTagData(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)), quantity, y, mode); } } else { DrawLargeSmallImage(propertiesArray, quantity, y, mode); } } } } } else { BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.StreamSource = Application.GetResourceStream(new Uri(UNKNOWN_ICON)).Stream; bmp.EndInit(); bmp.Freeze(); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(902, y + 3, 64, 64)); } }
public static void DrawIconImage(JArray AssetProperties, bool isFeatured) { if (isFeatured) { JToken displayAssetPathToken = AssetsUtility.GetPropertyTagStruct <JToken>(AssetProperties, "DisplayAssetPath", "asset_path_name"); if (displayAssetPathToken != null) { string displayAssetPath = FoldersUtility.FixFortnitePath(displayAssetPathToken.Value <string>()); DrawFeaturedImageFromTagData(AssetProperties, displayAssetPath); } else if (AssetEntries.AssetEntriesDict.ContainsKey("/FortniteGame/Content/Catalog/DisplayAssets/DA_Featured_" + FWindow.FCurrentAsset + ".uasset")) { string displayAssetPath = "/FortniteGame/Content/Catalog/DisplayAssets/DA_Featured_" + FWindow.FCurrentAsset; DrawFeaturedImageFromTagData(AssetProperties, displayAssetPath); } else { DrawIconImage(AssetProperties, false); } } else { JToken heroToken = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "HeroDefinition"); JToken weaponToken = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "WeaponDefinition"); if (heroToken != null) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + heroToken.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { DrawImageFromTagData(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); } } else if (weaponToken != null) { string weaponName = weaponToken.Value <string>(); if (weaponToken.Value <string>().Equals("WID_Harvest_Pickaxe_STWCosmetic_Tier")) //STW PICKAXES MANUAL FIX { weaponName = "WID_Harvest_Pickaxe_STWCosmetic_Tier_" + FWindow.FCurrentAsset.Substring(FWindow.FCurrentAsset.Length - 1); } //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + weaponName.ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { DrawImageFromTagData(assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); } } else { DrawLargeSmallImage(AssetProperties); } } }
public static void GetHeroPerk(JArray AssetProperties) { JToken heroGameplayDefinitionToken = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "HeroGameplayDefinition"); if (heroGameplayDefinitionToken != null) { string assetPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + heroGameplayDefinitionToken.Value <string>().ToLowerInvariant() + ".")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(assetPath)) { PakReader.PakReader reader = AssetsUtility.GetPakReader(assetPath); if (reader != null) { List <FPakEntry> entriesList = AssetsUtility.GetPakEntries(assetPath.Substring(0, assetPath.Length - ".uasset".Length)); string jsonData = AssetsUtility.GetAssetJsonData(reader, entriesList); if (AssetsUtility.IsValidJson(jsonData)) { dynamic AssetData = JsonConvert.DeserializeObject(jsonData); JToken AssetMainToken = null; if (jsonData.StartsWith("[") && jsonData.EndsWith("]")) { JArray AssetArray = JArray.FromObject(AssetData); AssetMainToken = AssetArray[0]; } else if (jsonData.StartsWith("{") && jsonData.EndsWith("}")) { AssetMainToken = AssetData; } if (AssetMainToken != null) { JArray heroGameplayProperties = AssetMainToken["properties"].Value <JArray>(); if (heroGameplayProperties != null) { _borderY = 518; _textY = 550; _imageY = 519; DrawHeroPerk(heroGameplayProperties); DrawTierAbilityKits(heroGameplayProperties); //RESIZE IconCreator.ICDrawingContext.DrawRectangle(Brushes.Transparent, null, new Rect(new Point(0, 0), new Size(515, 560 + 35 * 3))); } } } } } } }
public static void DrawRarityBackground(JArray AssetProperties) { JToken serieToken = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "Series"); JToken rarityToken = AssetsUtility.GetPropertyTag <JToken>(AssetProperties, "Rarity"); if (AssetsLoader.ExportType == "FortAmmoItemDefinition") { DrawBackground(ImagesUtility.ParseColorFromHex("#6D6D6D"), ImagesUtility.ParseColorFromHex("#464646"), ImagesUtility.ParseColorFromHex("#9E9E9E")); } else if (serieToken != null) { GetSerieAsset(serieToken, rarityToken); } else { DrawNormalRarity(rarityToken); } }
private static void SetTextVariables(JArray AssetProperties) { _displayName = string.Empty; _description = string.Empty; _shortDescription = string.Empty; _cosmeticSource = string.Empty; _cosmeticItemDefinition = string.Empty; _itemAction = string.Empty; _maxStackSize = string.Empty; _userFacingFlagsToken = null; JToken name_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "namespace"); JToken name_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "key"); JToken name_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "source_string"); JToken description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "namespace"); JToken description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "key"); JToken description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "source_string"); JToken short_description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "namespace"); JToken short_description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "key"); JToken short_description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "source_string"); JToken cosmetic_item = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "cosmetic_item"); JToken max_stack_size = AssetsUtility.GetPropertyTag <JToken>(AssetProperties, "MaxStackSize"); JToken ammo_data = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "AmmoData", "asset_path_name"); JArray gTagsArray = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "GameplayTags", "gameplay_tags"); if (name_namespace != null && name_key != null && name_source_string != null) { _displayName = AssetTranslations.SearchTranslation(name_namespace.Value <string>(), name_key.Value <string>(), name_source_string.Value <string>()); } if (description_namespace != null && description_key != null && description_source_string != null) { _description = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } if (short_description_namespace != null && short_description_key != null && short_description_source_string != null) { _shortDescription = AssetTranslations.SearchTranslation(short_description_namespace.Value <string>(), short_description_key.Value <string>(), short_description_source_string.Value <string>()); } else if (AssetsLoader.ExportType == "AthenaItemWrapDefinition") { _shortDescription = AssetTranslations.SearchTranslation("Fort.Cosmetics", "ItemWrapShortDescription", "Wrap"); } if (cosmetic_item != null) { _cosmeticItemDefinition = cosmetic_item.Value <string>(); } if (max_stack_size != null) { _maxStackSize = "Max Stack Size: " + max_stack_size.Value <string>(); } if (ammo_data != null && ammo_data.Value <string>().Contains("Ammo")) { string path = FoldersUtility.FixFortnitePath(ammo_data.Value <string>()); IconAmmoData.DrawIconAmmoData(path); JArray weapon_stat_handle = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "WeaponStatHandle", "properties"); if (weapon_stat_handle != null) { JToken stats_file = AssetsUtility.GetPropertyTagImport <JToken>(weapon_stat_handle, "DataTable"); JToken row_name = AssetsUtility.GetPropertyTag <JToken>(weapon_stat_handle, "RowName"); if (stats_file != null && row_name != null) { WeaponStats.DrawWeaponStats(stats_file.Value <string>(), row_name.Value <string>()); } } } if (gTagsArray != null) { JToken cSetToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Cosmetics.Set.")); if (cSetToken != null) { string cosmeticSet = CosmeticSet.GetCosmeticSet(cSetToken.Value <string>()); if (!string.IsNullOrEmpty(cosmeticSet)) { _description += cosmeticSet; } } JToken cSourceToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Cosmetics.Source.")); if (cSourceToken != null) { _cosmeticSource = cSourceToken.Value <string>().Substring("Cosmetics.Source.".Length); } JToken cActionToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Athena.ItemAction.")); if (cActionToken != null) { _itemAction = cActionToken.Value <string>().Substring("Athena.ItemAction.".Length); } _userFacingFlagsToken = gTagsArray.Children <JToken>().Where(x => x.ToString().StartsWith("Cosmetics.UserFacingFlags.")); } }
private static void SetTextVariables(JArray AssetProperties) { _displayName = string.Empty; _description = string.Empty; _shortDescription = string.Empty; _cosmeticSource = string.Empty; _cosmeticItemDefinition = string.Empty; _itemAction = string.Empty; _maxStackSize = string.Empty; _miniMapIconBrushPath = string.Empty; _userFacingFlagsToken = null; _userHeroFlagsToken = null; _userWeaponFlagsToken = null; JToken name_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "namespace"); JToken name_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "key"); JToken name_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "DisplayName", "source_string"); JToken description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "namespace"); JToken description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "key"); JToken description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "source_string"); JToken short_description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "namespace"); JToken short_description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "key"); JToken short_description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "ShortDescription", "source_string"); JToken cosmetic_item = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "cosmetic_item"); JToken max_stack_size = AssetsUtility.GetPropertyTag <JToken>(AssetProperties, "MaxStackSize"); JToken ammo_data = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "AmmoData", "asset_path_name"); JArray gTagsArray = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "GameplayTags", "gameplay_tags"); JArray hTagsArray = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "RequiredGPTags", "gameplay_tags"); JArray wTagsArray = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "AnalyticTags", "gameplay_tags"); JArray MiniMapIconArray = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "MiniMapIconBrush", "properties"); if (name_namespace != null && name_key != null && name_source_string != null) { _displayName = AssetTranslations.SearchTranslation(name_namespace.Value <string>(), name_key.Value <string>(), name_source_string.Value <string>()); } if (description_namespace != null && description_key != null && description_source_string != null) { _description = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } if (short_description_namespace != null && short_description_key != null && short_description_source_string != null) { _shortDescription = AssetTranslations.SearchTranslation(short_description_namespace.Value <string>(), short_description_key.Value <string>(), short_description_source_string.Value <string>()); } else if (AssetsLoader.ExportType == "AthenaItemWrapDefinition") { _shortDescription = AssetTranslations.SearchTranslation("Fort.Cosmetics", "ItemWrapShortDescription", "Wrap"); } if (cosmetic_item != null) { _cosmeticItemDefinition = cosmetic_item.Value <string>(); } if (max_stack_size != null) { _maxStackSize = "Max Stack Size: " + max_stack_size["struct_type"]["properties"][0]["tag_data"].Value <string>(); } if (ammo_data != null && ammo_data.Value <string>().Contains("Ammo")) { string path = FoldersUtility.FixFortnitePath(ammo_data.Value <string>()); IconAmmoData.DrawIconAmmoData(path); JArray weapon_stat_handle = AssetsUtility.GetPropertyTagStruct <JArray>(AssetProperties, "WeaponStatHandle", "properties"); if (weapon_stat_handle != null) { JToken stats_file = AssetsUtility.GetPropertyTagImport <JToken>(weapon_stat_handle, "DataTable"); JToken row_name = AssetsUtility.GetPropertyTag <JToken>(weapon_stat_handle, "RowName"); if (stats_file != null && row_name != null) { WeaponStats.DrawWeaponStats(stats_file.Value <string>(), row_name.Value <string>()); } } } if (gTagsArray != null) { JToken cSetToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Cosmetics.Set.")); if (cSetToken != null) { string cosmeticSet = CosmeticSet.GetCosmeticSet(cSetToken.Value <string>()); if (!string.IsNullOrEmpty(cosmeticSet)) { _description += cosmeticSet; } } JToken cFilterToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Cosmetics.Filter.Season.")); if (cFilterToken != null) { string cosmeticFilter = CosmeticSeason.GetCosmeticSeason(cFilterToken.Value <string>().Substring("Cosmetics.Filter.Season.".Length)); if (!string.IsNullOrEmpty(cosmeticFilter)) { _description += cosmeticFilter; } } JToken cSourceToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Cosmetics.Source.")); if (cSourceToken != null) { _cosmeticSource = cSourceToken.Value <string>().Substring("Cosmetics.Source.".Length); } JToken cActionToken = gTagsArray.Children <JToken>().FirstOrDefault(x => x.ToString().StartsWith("Athena.ItemAction.")); if (cActionToken != null) { _itemAction = cActionToken.Value <string>().Substring("Athena.ItemAction.".Length); } _userFacingFlagsToken = gTagsArray.Children <JToken>().Where(x => x.ToString().StartsWith("Cosmetics.UserFacingFlags.")); } if (hTagsArray != null) { _userHeroFlagsToken = hTagsArray.Children <JToken>().Where(x => x.ToString().StartsWith("Unlocks.Class.")); } if (wTagsArray != null) { _userWeaponFlagsToken = wTagsArray.Children <JToken>().Where(x => x.ToString().StartsWith("Weapon.Ranged.", StringComparison.InvariantCultureIgnoreCase)); } else if (MiniMapIconArray != null) { JToken resourceObjectToken = AssetsUtility.GetPropertyTagOuterImport <JToken>(MiniMapIconArray, "ResourceObject"); if (resourceObjectToken != null) { _miniMapIconBrushPath = FoldersUtility.FixFortnitePath(resourceObjectToken.Value <string>()); } } }
private static void DrawFeaturedImageFromDisplayAssetProperty(JArray AssetProperties, JArray displayAssetProperties) { JToken resourceObjectOuterImportToken = AssetsUtility.GetPropertyTagOuterImport <JToken>(displayAssetProperties, "ResourceObject"); JToken resourceObjectImportToken = AssetsUtility.GetPropertyTagImport <JToken>(displayAssetProperties, "ResourceObject"); if (resourceObjectOuterImportToken != null && resourceObjectOuterImportToken.Value <string>() != null) { string texturePath = FoldersUtility.FixFortnitePath(resourceObjectOuterImportToken.Value <string>()); if (texturePath.Contains("/FortniteGame/Content/Athena/Prototype/Textures/")) { DrawIconImage(AssetProperties, false); } else { using (Stream image = AssetsUtility.GetStreamImageFromPath(texturePath)) { if (image != null) { BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.StreamSource = image; bmp.EndInit(); bmp.Freeze(); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(3, 3, 509, 509)); } } if (AssetsLoader.ExportType == "AthenaItemWrapDefinition" && texturePath.Contains("WeaponRenders")) { DrawAdditionalWrapImage(AssetProperties); } } } else if (resourceObjectImportToken != null) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string renderSwitchPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.Contains("/" + resourceObjectImportToken.Value <string>())).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(renderSwitchPath) && (renderSwitchPath.Contains("MI_UI_FeaturedRenderSwitch_") || renderSwitchPath.Contains("M-Wraps-StreetDemon") || renderSwitchPath.Contains("/FortniteGame/Content/UI/Foundation/Textures/Icons/Wraps/FeaturedMaterials/"))) { string jsonData = AssetsUtility.GetAssetJsonDataByPath(renderSwitchPath.Substring(0, renderSwitchPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetMainToken != null) { JArray renderSwitchProperties = AssetMainToken["properties"].Value <JArray>(); if (renderSwitchProperties != null) { JArray textureParameterArray = AssetsUtility.GetPropertyTagText <JArray>(renderSwitchProperties, "TextureParameterValues", "data"); textureParameterArray = textureParameterArray[textureParameterArray.Count() > 1 && !AssetsLoader.ExportType.Equals("AthenaItemWrapDefinition") ? 1 : 0]["struct_type"]["properties"].Value <JArray>(); if (textureParameterArray != null) { JToken parameterValueToken = AssetsUtility.GetPropertyTagOuterImport <JToken>(textureParameterArray, "ParameterValue"); if (parameterValueToken != null) { string texturePath = FoldersUtility.FixFortnitePath(parameterValueToken.Value <string>()); using (Stream image = AssetsUtility.GetStreamImageFromPath(texturePath)) { if (image != null) { BitmapImage bmp = new BitmapImage(); bmp.BeginInit(); bmp.CacheOption = BitmapCacheOption.OnLoad; bmp.StreamSource = image; bmp.EndInit(); bmp.Freeze(); IconCreator.ICDrawingContext.DrawImage(bmp, new Rect(3, 3, 509, 509)); } } if (AssetsLoader.ExportType == "AthenaItemWrapDefinition" && texturePath.Contains("WeaponRenders")) { DrawAdditionalWrapImage(AssetProperties); } } } } } } } } }
/// <summary> /// this is kinda complex but at the end it only gets quest files names, counts, rewards, rewards quantity and the unlock type of the quests /// and repeat the process if he find stage quests /// </summary> /// <param name="BundleProperties"></param> /// <param name="assetPath"></param> private static void GetQuestData(JArray BundleProperties, string assetPath) { string jsonData = AssetsUtility.GetAssetJsonDataByPath(assetPath); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetMainToken != null) { JArray AssetProperties = AssetMainToken["properties"].Value <JArray>(); if (AssetProperties != null) { string questDescription = string.Empty; long questCount = 0; string unlockType = string.Empty; string rewardPath = string.Empty; string rewardQuantity = string.Empty; //this come from the bundle properties array not the quest properties array JToken questUnlockTypeToken = AssetsUtility.GetPropertyTag <JToken>(BundleProperties, "QuestUnlockType"); if (questUnlockTypeToken != null) { unlockType = questUnlockTypeToken.Value <string>(); } //objectives array to catch the quest description and quest count JArray objectivesDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "Objectives", "data"); if (objectivesDataArray != null && objectivesDataArray[0]["struct_name"] != null && objectivesDataArray[0]["struct_type"] != null && string.Equals(objectivesDataArray[0]["struct_name"].Value <string>(), "FortMcpQuestObjectiveInfo")) { JArray objectivesDataProperties = objectivesDataArray[0]["struct_type"]["properties"].Value <JArray>(); //this description come from the main quest array (not the objectives array) JToken description_namespace = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "namespace"); JToken description_key = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "key"); JToken description_source_string = AssetsUtility.GetPropertyTagText <JToken>(AssetProperties, "Description", "source_string"); if (description_namespace != null && description_key != null && description_source_string != null) { questDescription = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } else { //this description come from the objectives quest array description_namespace = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "namespace"); description_key = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "key"); description_source_string = AssetsUtility.GetPropertyTagText <JToken>(objectivesDataProperties, "Description", "source_string"); if (description_namespace != null && description_key != null && description_source_string != null) { questDescription = AssetTranslations.SearchTranslation(description_namespace.Value <string>(), description_key.Value <string>(), description_source_string.Value <string>()); } } if (objectivesDataProperties != null) { JToken countToken = AssetsUtility.GetPropertyTag <JToken>(objectivesDataProperties, "Count"); if (countToken != null) { questCount = countToken.Value <long>(); JToken objectiveCompletionCountToken = AssetsUtility.GetPropertyTag <JToken>(AssetProperties, "ObjectiveCompletionCount"); if (objectiveCompletionCountToken != null) { questCount = objectiveCompletionCountToken.Value <long>(); } } } } //rewards array to catch the reward name (not path) and the quantity JArray rewardsDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "Rewards", "data"); JArray hiddenRewardsDataArray = AssetsUtility.GetPropertyTagText <JArray>(AssetProperties, "HiddenRewards", "data"); JToken rewardsTable = AssetsUtility.GetPropertyTagImport <JToken>(AssetProperties, "RewardsTable"); if (rewardsDataArray != null) { if (rewardsDataArray[0]["struct_name"] != null && rewardsDataArray[0]["struct_type"] != null && string.Equals(rewardsDataArray[0]["struct_name"].Value <string>(), "FortItemQuantityPair")) { try { //checking the whole array for the reward //ignoring all Quest and Token until he find the reward JToken targetChecker = rewardsDataArray.FirstOrDefault(x => !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Quest") && !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Token")) ["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][1]["tag_data"]; //checking the whole array for the reward quantity //ignoring all Quest and Token until he find the reward quantity JToken targetQuantity = rewardsDataArray.FirstOrDefault(x => !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Quest") && !string.Equals(x["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"].Value <string>(), "Token")) ["struct_type"]["properties"][1]["tag_data"]; if (targetChecker != null) { //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string primaryAssetNameFullPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + targetChecker.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(primaryAssetNameFullPath)) { rewardPath = primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)); } if (targetQuantity != null) { rewardQuantity = targetQuantity.Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } catch (Exception) { if (hiddenRewardsDataArray != null) { if (hiddenRewardsDataArray[0]["struct_name"] != null && hiddenRewardsDataArray[0]["struct_type"] != null && string.Equals(hiddenRewardsDataArray[0]["struct_name"].Value <string>(), "FortHiddenRewardQuantityPair")) { JArray hiddenRewardPropertiesArray = hiddenRewardsDataArray[0]["struct_type"]["properties"].Value <JArray>(); if (hiddenRewardPropertiesArray != null) { JToken templateIdToken = AssetsUtility.GetPropertyTag <JToken>(hiddenRewardPropertiesArray, "TemplateId"); if (templateIdToken != null) { rewardPath = templateIdToken.Value <string>(); } //reward quantity (if 1, this won't be displayed) JToken hiddenQuantityToken = AssetsUtility.GetPropertyTag <JToken>(hiddenRewardPropertiesArray, "Quantity"); if (hiddenQuantityToken != null) { rewardQuantity = hiddenQuantityToken.Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } } else if (rewardsTable != null) { string rewardsTablePath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + rewardsTable.Value <string>().ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(rewardsTablePath)) { jsonData = AssetsUtility.GetAssetJsonDataByPath(rewardsTablePath.Substring(0, rewardsTablePath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); if (jsonData != null && AssetsUtility.IsValidJson(jsonData)) { JToken AssetRewarsTableMainToken = AssetsUtility.ConvertJson2Token(jsonData); if (AssetRewarsTableMainToken != null) { JArray propertiesArray = AssetRewarsTableMainToken["rows"].Value <JArray>(); if (propertiesArray != null) { JArray propertiesRewardTable = AssetsUtility.GetPropertyTagItemData <JArray>(propertiesArray, "Default", "properties"); if (propertiesRewardTable != null) { JToken templateIdToken = propertiesRewardTable.FirstOrDefault(item => string.Equals(item["name"].Value <string>(), "TemplateId")); if (templateIdToken != null) { string templateId = templateIdToken["tag_data"].Value <string>(); if (templateId.Contains(":")) { templateId = templateId.Split(':')[1]; } string templateIdPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + templateId.ToLowerInvariant() + ".uasset")).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(templateIdPath)) { rewardPath = templateIdPath.Substring(0, templateIdPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase)); } JToken quantityToken = propertiesRewardTable.FirstOrDefault(item => string.Equals(item["name"].Value <string>(), "Quantity")); if (quantityToken != null) { rewardQuantity = quantityToken["tag_data"].Value <string>(); } BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, rewardPath, rewardQuantity, assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } } } } } } } else { BundleInfosEntry currentData = new BundleInfosEntry(questDescription, questCount, unlockType, "", "", assetPath); if (!BundleData.Any(item => item.TheQuestDescription.Equals(currentData.TheQuestDescription, StringComparison.InvariantCultureIgnoreCase) && item.TheQuestCount == currentData.TheQuestCount && string.Equals(item.TheAssetPath, currentData.TheAssetPath))) { BundleData.Add(currentData); } } //catch stage AFTER adding the current quest to the list if (rewardsDataArray != null) { foreach (JToken token in rewardsDataArray) { JToken targetChecker = token["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][0]["tag_data"]; if (targetChecker != null && string.Equals(targetChecker.Value <string>(), "Quest")) { JToken primaryAssetNameToken = token["struct_type"]["properties"][0]["tag_data"]["struct_type"]["properties"][1]["tag_data"]; if (primaryAssetNameToken != null) { string primaryAssetName = GetChallengeStageContinuation(assetPath, primaryAssetNameToken.Value <string>()); //this will catch the full path if asset exists to be able to grab his PakReader and List<FPakEntry> string primaryAssetNameFullPath = AssetEntries.AssetEntriesDict.Where(x => x.Key.ToLowerInvariant().Contains("/" + primaryAssetName.ToLowerInvariant())).Select(d => d.Key).FirstOrDefault(); if (!string.IsNullOrEmpty(primaryAssetNameFullPath)) { // Prevents loops if (string.Equals(assetPath, primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".")))) { continue; } new UpdateMyProcessEvents(System.IO.Path.GetFileNameWithoutExtension(primaryAssetNameFullPath), "Waiting").Update(); GetQuestData(BundleProperties, primaryAssetNameFullPath.Substring(0, primaryAssetNameFullPath.LastIndexOf(".", StringComparison.InvariantCultureIgnoreCase))); } } } } } } } } }