private bool CheckRequiredPaths(IProgressReceiver progressReceiver, out byte[] javaResources, out byte[] bedrockResources) { bedrockResources = null; try { Log.Info($"Verifiying assets..."); string path = AssetsUtil.EnsureTargetReleaseAsync(JavaProtocol.VersionId, progressReceiver).Result; if (!Storage.TryReadBytes(path, out javaResources)) { Log.Error($"Could not load any assets! Are you connected to the internet?"); javaResources = null; //bedrockResources = null; return(false); } string bedrockPath = BedrockAssetUtil.CheckAndDownloadResources(progressReceiver).Result; if (!Storage.TryReadBytes(bedrockPath, out bedrockResources)) { Log.Error("Could not load any of the required Bedrock assets! Are you connected to the internet?"); return(false); } } catch (Exception ex) { Log.Error(ex, $"Could not check for latests assets! Do you have a internet connection up?"); javaResources = null; //bedrockResources = null; return(false); } return(true); }
private bool CheckJavaAssets(IProgressReceiver progressReceiver, out byte[] javaResources) { try { string path = AssetsUtil.EnsureTargetReleaseAsync(JavaProtocol.VersionId, progressReceiver).Result; if (!Storage.TryReadBytes(path, out javaResources)) { Log.Error($"Could not load any assets! Are you connected to the internet?"); javaResources = null; //bedrockResources = null; return(false); } } catch (Exception ex) { Log.Error(ex, $"Could not check for latests assets! Are you connected to the internet?"); javaResources = null; //bedrockResources = null; return(false); } return(true); }
Panel InstantiatePanel() { if (mBuiltinAsset != null) { GameObject go = Object.Instantiate(mBuiltinAsset.gameObject, mBuiltinAsset.transform.parent); go.name = Name; Panel panel = go.GetComponent <Panel>(); panel.m_Mode = Mode; panel.Properties = Properties; return(panel); } else { GameObject go = AssetsUtil.GetAsset <GameObject>(AssetPath); if (go == null) { return(null); } GameObject inst = Object.Instantiate(go, PanelManager.Instance.transform); inst.name = Name; var panel = inst.GetComponent <Panel>(); panel.m_Mode = Mode; panel.Properties = Properties; return(panel); } }
public void Apply() { foreach (ModuleLink moduleLink in modules) { ModuleInstaller.Install(moduleLink); } AssetsUtil.TriggerPostprocessEvent(); }
private static void Refresh() { foreach (PluginInfo pluginInfo in plugins) { pluginInfo.Refresh(); } AssetsUtil.TriggerPostprocessEvent(); plugins.Clear(); pluginsData.Clear(); }
void Load(string name) { var path = AssetsUtil.GetAssetPath(name);//"TestPrefab"); m_Mgr.Load(path, (handle) => { var m_testPrefab = handle.Instantiate(); //m_testPrefab.transform.parent = panel.transform; m_testPrefab.transform.localPosition = Vector3.zero; m_testPrefab.transform.localScale = Vector3.one; }); }
private bool CheckJavaAssets(IProgressReceiver progressReceiver, out string javaResources) { try { string assetDirectory = Path.Combine("assets", "java"); string storedVersion; AssetsUtil.TryGetStoredVersion(out storedVersion); DirectoryInfo directoryInfo = null; if (storedVersion == null || !storedVersion.Equals(JavaProtocol.VersionId) || !Storage.TryGetDirectory(assetDirectory, out directoryInfo)) { Storage.TryDeleteDirectory(assetDirectory); var zipPath = AssetsUtil.EnsureTargetReleaseAsync(JavaProtocol.VersionId, progressReceiver) .Result; if (Storage.TryCreateDirectory(assetDirectory) && Storage.TryGetDirectory(assetDirectory, out directoryInfo)) { Log.Info($"Extracting resources...."); using (ZipArchive zipArchive = new ZipArchive(Storage.OpenFileStream(zipPath, FileMode.Open))) { zipArchive.ExtractToDirectory(directoryInfo.FullName, true); } } } if (directoryInfo != null) { javaResources = directoryInfo.FullName; return(true); } javaResources = null; return(false); } catch (Exception ex) { Log.Error(ex, $"Could not check for latests assets! Are you connected to the internet?"); javaResources = null; //bedrockResources = null; return(false); } return(true); }
public ISitcomResult Dom_Spawn(SitcomContext runtime, SitcomHeap target, string content, object[] args) { var names = new List <string>(); if (!StringUtil.ParseArray(content, names, '\n') || names.Count == 0) { return(new SitcomValue(false)); } var ret = new SitcomAsyncOperator(); AssetsUtil.GetAssetAsync <GameObject>(args[0].ToString(), (x) => { float f; if (args[3] != null) { f = SitcomUtil.AsNumber(args[3]); } else { f = 0; } Vector3 pos = args[1] == null ? Vector3.zero : StringUtil.ParseVector3(args[1].ToString()); Vector3 euler = args[2] == null ? Vector3.zero : StringUtil.ParseVector3(args[2].ToString()); for (int i = 0; i < names.Count; i++) { var go = GameObject.Instantiate(x); go.name = names[i]; var rad = Random.insideUnitCircle * f; go.transform.position = pos + new Vector3(rad.x, 0, rad.y); go.transform.localEulerAngles = euler; ret.Result = go; } ret.State = ESitcomState.Success; }, (error) => { ret.Result = error; ret.State = ESitcomState.Failed; }); return(ret); }
string GetAssetPath(string name) { return(AssetsUtil.GetAssetPath(name)); }
string GetSpriteName(string spriteName) { return(AssetsUtil.GetSpriteName(spriteName)); }