public IntroCameraAnimation(AssetsCompleteDelegate onCompleteCallback, object onCompleteCookie) : base(Service.Get <CameraManager>().UXSceneCamera) { this.onCompleteCallback = onCompleteCallback; this.onCompleteCookie = onCompleteCookie; this.Visible = false; base.Load(ref this.assetHandle, "gui_introAnimation", new UXFactoryLoadDelegate(this.Loaded), new UXFactoryLoadDelegate(this.Loaded), null); }
public GameShaders(AssetsCompleteDelegate onCompleteCallback, object onCompleteCookie) { this.shaders = new Dictionary <string, Shader>(); List <string> list = new List <string>(); StaticDataController staticDataController = Service.StaticDataController; Dictionary <string, ShaderTypeVO> .ValueCollection all = staticDataController.GetAll <ShaderTypeVO>(); foreach (ShaderTypeVO current in all) { list.Add(current.AssetName); } staticDataController.Unload <ShaderTypeVO>(); List <object> list2 = new List <object>(); List <AssetHandle> list3 = new List <AssetHandle>(); int i = 0; int count = list.Count; while (i < count) { list2.Add(list[i]); list3.Add(AssetHandle.Invalid); i++; } Service.AssetManager.MultiLoad(list3, list, new AssetSuccessDelegate(this.LoadSuccess), null, list2, onCompleteCallback, onCompleteCookie); }
public void Prepare(PlanetVO planet, AssetsCompleteDelegate onLoadComplete, object cookie) { if (planet == this.currentPlanet) { onLoadComplete(cookie); return; } AssetManager assetManager = Service.Get <AssetManager>(); if (this.planetAssetHandle != AssetHandle.Invalid) { assetManager.Unload(this.planetAssetHandle); this.planetAssetHandle = AssetHandle.Invalid; } this.currentPlanet = planet; this.Reset(); List <string> list = new List <string>(); string text = HardwareProfile.IsLowEndDevice() ? (planet.AssetName + "-lod1") : planet.AssetName; list.Add(text); assetManager.RegisterPreloadableAsset(text); List <object> list2 = new List <object>(); list2.Add(this.currentPlanet); List <AssetHandle> list3 = new List <AssetHandle>(); list3.Add(AssetHandle.Invalid); assetManager.MultiLoad(list3, list, new AssetSuccessDelegate(this.AssetSuccess), null, list2, onLoadComplete, cookie); this.planetAssetHandle = list3[0]; }
public static void LoadStringData(AssetsCompleteDelegate onComplete) { Lang lang = Service.Get <Lang>(); List <string> list = new List <string>(); list.Add(string.Format("strings_{0}.json.joe", new object[] { lang.DotNetLocale })); list.Add(string.Format("strings-hn_{0}.json.joe", new object[] { lang.DotNetLocale })); int i = 0; int count = list.Count; while (i < count) { string assetName = list[i]; Service.Get <AssetManager>().AddJoeFileToManifest(assetName, "strings"); Service.Get <AssetManager>().RegisterPreloadableAsset(assetName); i++; } lang.LoadAssets(list, new AssetSuccessDelegate(LangUtils.OnLangComplete), new AssetFailureDelegate(LangUtils.OnLangFailure), onComplete); }
public static void LoadStringData(AssetsCompleteDelegate onComplete) { Lang lang = Service.Lang; List <string> list = new List <string>(); list.Add(string.Format("strings_{0}.json.joe", lang.DotNetLocale)); list.Add(string.Format("strings-hn_{0}.json.joe", lang.DotNetLocale)); int i = 0; int count = list.Count; while (i < count) { string assetName = list[i]; Service.AssetManager.AddJoeFileToManifest(assetName, "strings"); Service.AssetManager.RegisterPreloadableAsset(assetName); i++; } Lang arg_B4_0 = lang; List <string> arg_B4_1 = list; if (LangUtils.< > f__mg$cache0 == null) { LangUtils.< > f__mg$cache0 = new AssetSuccessDelegate(LangUtils.OnLangComplete); } AssetSuccessDelegate arg_B4_2 = LangUtils.< > f__mg$cache0; if (LangUtils.< > f__mg$cache1 == null) { LangUtils.< > f__mg$cache1 = new AssetFailureDelegate(LangUtils.OnLangFailure); } arg_B4_0.LoadAssets(arg_B4_1, arg_B4_2, LangUtils.< > f__mg$cache1, onComplete); }
public TextCrawlAnimation(string chapterNumber, string chapterName, string chapterBody, AssetsCompleteDelegate onLoadingCompleteCallback, object onLoadingCompleteCookie, TextCrawlAnimation.TextCrawlAnimationCompleteDelegate onAnimationCompleteCallback) : base(Service.Get <CameraManager>().UXSceneCamera) { this.chapterNumber = chapterNumber; this.chapterName = chapterName; this.chapterBody = chapterBody; this.onLoadingCompleteCallback = onLoadingCompleteCallback; this.onLoadingCompleteCookie = onLoadingCompleteCookie; this.onAnimationCompleteCallback = onAnimationCompleteCallback; this.Visible = false; Service.Get <EventManager>().SendEvent(EventId.PurgeHomeStateRUFTask, null); base.Load(ref this.assetHandle, "gui_introAnimation", new UXFactoryLoadDelegate(this.Loaded), new UXFactoryLoadDelegate(this.Loaded), null); }
public AudioManager(AssetsCompleteDelegate onComplete) { Service.AudioManager = this; this.logger = Service.Logger; this.sdc = Service.StaticDataController; new AudioEventManager(this); this.audioObject = new GameObject("Audio"); this.audioObject.AddComponent <AudioListener>(); this.audioObject.transform.position = Vector3.zero; this.audioSources = new Dictionary <AudioCategory, AudioSource>(); this.audioSources[AudioCategory.Effect] = this.CreateAudioSource(128); this.audioSources[AudioCategory.Music] = this.CreateAudioSource(0); this.audioSources[AudioCategory.Ambience] = this.CreateAudioSource(10); this.audioSources[AudioCategory.Dialogue] = this.CreateAudioSource(20); this.loadedAudio = new Dictionary <AudioTypeVO, AudioData>(); this.fadeOutDictionary = new Dictionary <AudioSource, AudioFader>(); this.battleAudioFlags = new bool[8]; this.lastPlayed = new AudioTypeVO[4]; this.RefreshVolume(); this.PreloadAudioAssets(onComplete); }
public void PreloadAndCacheScreens(AssetsCompleteDelegate onComplete, object cookie) { int num = AssetConstants.GUI_PRELOADED_SCREENS.Length; if (num == 0) { onComplete(cookie); return; } List <string> list = new List <string>(); List <object> list2 = new List <object>(); List <AssetHandle> list3 = new List <AssetHandle>(); for (int i = 0; i < num; i++) { string item = AssetConstants.GUI_PRELOADED_SCREENS[i]; list.Add(item); list2.Add(item); list3.Add(AssetHandle.Invalid); } Service.Get <AssetManager>().MultiLoad(list3, list, new AssetSuccessDelegate(this.PreloadSuccess), null, list2, onComplete, cookie); }
private void PreloadAudioAssets(AssetsCompleteDelegate onComplete) { List <string> list = new List <string>(); List <object> list2 = new List <object>(); List <AssetHandle> list3 = new List <AssetHandle>(); foreach (AudioTypeVO current in this.sdc.GetAll <AudioTypeVO>()) { if (this.IsPreloadable(current) && !this.audioSources[current.Category].mute) { list.Add(current.AssetName); list2.Add(current); list3.Add(AssetHandle.Invalid); } } if (list.Count == 0) { if (onComplete != null) { onComplete(null); return; } } else { Service.Get <AssetManager>().MultiLoad(list3, list, new AssetSuccessDelegate(this.PreloadAudioAssetSuccess), null, list2, onComplete, null); int i = 0; int count = list3.Count; while (i < count) { AudioTypeVO vo = (AudioTypeVO)list2[i]; AudioData orCreateAudioData = this.GetOrCreateAudioData(vo); orCreateAudioData.Handle = list3[i]; i++; } } }
public MultiAssetInfo(string assetName, AssetSuccessDelegate onSuccess, AssetFailureDelegate onFailure, object cookie, RefCount refCount, AssetsCompleteDelegate onComplete, object completeCookie) : base(AssetHandle.Invalid, assetName, onSuccess, onFailure, cookie) { this.RefCount = refCount; this.OnComplete = onComplete; this.CompleteCookie = completeCookie; }