public void CreateMountAnimation() { var newRiderAnim = CreateAnimationGenerator().GenerateMountAnimation(_mount.AnimationClip, _rider.AnimationClip); // Apply _newAnimation.CopyMeshFromOther(_rider, true); _newAnimation.SetAnimationClip(newRiderAnim, new SkeletonAnimationLookUpHelper.AnimationReference("Generated animation", null)); _newAnimation.IsSkeletonVisible = DisplayGeneratedSkeleton.Value; UpdateCanSaveAndPreviewStates(); }