/// <summary> /// <see cref="Editor.OnInspectorGUI"/> /// </summary> public override void OnInspectorGUI() { DrawDefaultInspector(); string message; MessageType type; if (!AssetUtil.IsResource(target)) { message = "This game cannot find this Character Data if it is not in a Resources folder. Please move it to a Resources (sub)folder."; type = MessageType.Error; } else { message = "This Character Data is correctly placed. The game can find it."; type = MessageType.Info; } EditorGUILayout.HelpBox(message, type); }