public static void FindUsePrefab() { string path = AssetDatabase.GetAssetPath(Selection.activeObject); _AssetUsedData = new AssetUsedData(path); _AssetUsedData.FindUsed(_prefabs); }
public static void FindUsePrefab(){ string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (Instance == null) { Init(); Find(); } _AssetUsedData = new AssetUsedData (path); _AssetUsedData.FindUsed (_prefabs); _repaint = true; }
public static void FindUsePrefab() { string path = AssetDatabase.GetAssetPath(Selection.activeObject); if (Instance == null) { Init(); Find(); } _AssetUsedData = new AssetUsedData(path); _AssetUsedData.FindUsed(_prefabs); _repaint = true; }