internal override void AddAssetsToNode(AssetTreeItem node) { foreach (var asset in m_ConcreteAssets) { node.AddChild(new AssetTreeItem(asset)); } foreach (var asset in m_DependentAssets) { if (!node.ContainsChild(asset)) { node.AddChild(new AssetTreeItem(asset)); } } m_Dirty = false; }
abstract internal void AddAssetsToNode(AssetTreeItem node);