public void SortAll( ) { AssetToggleCollection.Sort(); for (int i = 0; i < AssetToggleCollection.Count; i++) { AssetToggleCollection[i].RootAsset.transform.SetSiblingIndex(i); } }
public void AddToSceneRootAssetCollection(HEU_HoudiniAssetRoot asset, bool is_toggle) { AssetToggleCollection.Add(new RootAssetToggle(asset, is_toggle)); ToogleScene = ToogleScene || is_toggle; }