public IHttpActionResult DeleteAssetSubType(AssetSubType _AssetSubType) { string status = string.Empty; try { AssetSubType assetSubType = _PermissionsInboundService.GetAssetSubTypeById(_AssetSubType.Id); assetSubType.Deactivate = "Y"; assetSubType.DeactivateBy = _AssetSubType.EnteredBy; assetSubType.DeactivateDate = DateTime.Now; _PermissionsInboundService.UpdateAssetSubType(assetSubType); status = _localizationService.GetResource("Master.API.Success.Message"); } catch (ACSException ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "DeleteAssetSubType", ex); status = ex.InnerException.Message; } catch (Exception ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "DeleteAssetSubType", ex); status = ex.InnerException.Message; } return(Json(status)); }
/// <summary> /// Set a Mesh asset on an Avatar i.e change what it's wearing /// </summary> public void SetMesh(AssetSubType type, SkinnedMeshRenderer skinnedMesh) { if (mCurrentlyWearing.ContainsKey(type)) { mMeshes.Remove(mCurrentlyWearing[type]); } mCurrentlyWearing[type] = skinnedMesh; mMeshes.Add(skinnedMesh); // Update Tri & Vert totals. Also update UvSpaces mTotalVertCount = 0; mTotalTriCount = 0; mAtlasSpaces.Clear(); foreach (KeyValuePair <AssetSubType, SkinnedMeshRenderer> kvp in mCurrentlyWearing) { Mesh assetMesh = kvp.Value.sharedMesh; mTotalVertCount += assetMesh.vertices.Length; mTotalTriCount += assetMesh.triangles.Length; mAtlasSpaces.Add(mMeshes.IndexOf(kvp.Value), mBodyTexture.GetTextureZoneUvArea(kvp.Key)); } mIsDirty = true; }
public IHttpActionResult getAssetSubType(int Id) { try { AssetSubType assetSubType = _PermissionsInboundService.GetAssetSubTypeById(Id); var _AssetSubType = new { Id = assetSubType.Id, AssetName = assetSubType.AssetName }; return(Json(_AssetSubType)); } catch (ACSException ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "getAssetSubType", ex); return(Json(ex.InnerException)); } catch (Exception ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "getAssetSubType", ex); return(Json(ex.InnerException)); } return(null); }
public ActionResult DeleteConfirmed(int id) { AssetSubType assetSubType = db.AssetSubTypes.Find(id); db.AssetSubTypes.Remove(assetSubType); db.SaveChanges(); return(RedirectToAction("Index")); }
/// <summary> /// Set Color property on a Layer's ColorFilter /// </summary> public void SetLayerFilterColor(AssetSubType type, Color color) { if (!mTypeToLayer.ContainsKey(type)) { throw new Exception("AvatarTexture does not have layer for asset type " + type); } mTexturePalette.SetLayerFilterColor(mTypeToLayer[type], color); }
/// <summary> /// Set the PixelSource of a layer. Get the Source from the AssetRepository /// </summary> public void SetLayerSource(AssetSubType type, PixelSource source) { if (!mTypeToLayer.ContainsKey(type)) { throw new Exception("AvatarTexture does not have layer for asset type " + type); } mTexturePalette.SetLayerPixelSource(mTypeToLayer[type], source); }
public Rect GetTextureZoneUvArea(AssetSubType assetType) { if (!mTypeToZone.ContainsKey(assetType)) { throw new Exception("AvatarTexture does not have zone for asset type " + assetType); } return(mTexturePalette.GetTextureZoneUvArea(mTypeToZone[assetType])); }
public MeshAsset(AssetSubType type, Mesh mesh, string displayName, string path, string key) : base(type, displayName, path, key) { if (mesh == null) { throw new ArgumentNullException("mesh"); } mMesh = mesh; }
public TransformAnimationAsset(AssetSubType assetSubType, AnimationClip animationClip, string name, string path, string key) : base(assetSubType, name, path, key) { if (animationClip == null) { throw new ArgumentNullException("animationClip"); } mAnimationClip = animationClip; }
/// <summary> /// Set Color property on a Layer's ColorFilter with alpha /// </summary> public void SetLayerFilterAlpha(AssetSubType type, Color color) { if (!mTypeToLayer.ContainsKey(type)) { throw new Exception("AvatarTexture does not have layer for asset type " + type); } Color c = mTexturePalette.GetLayerFilterColor(mTypeToLayer[type]); c = new Color(c.r, c.g, c.b, color.a); mTexturePalette.SetLayerFilterColor(mTypeToLayer[type], c); }
public void InsertAssetSubType(AssetSubType _AssetSubType) { _AssetSubType.Deactivate = "N"; _AssetSubType.AssetName = _AssetSubType.AssetName.Trim(); _AssetSubType.EntryDate = DateTime.Now; _AssetSubType.ModifiedBy = null; _AssetSubType.ModifiedDate = null; _AssetSubType.DeactivateBy = null; _AssetSubType.DeactivateDate = null; _AssetSubTypeService.Insert(_AssetSubType); }
public ActionResult Edit(AssetSubType assetSubType) { if (ModelState.IsValid) { db.Entry(assetSubType).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.AssetTypeID = new SelectList(db.AssetTypes, "ID", "Type", assetSubType.AssetTypeID); return(View(assetSubType)); }
public RigAnimationAsset(AssetSubType type, AnimationClip rigAnimationClip, string displayName, string path, string key, RigAnimationName animationName) : base(type, displayName, path, key) { if (rigAnimationClip == null) { throw new ArgumentNullException("rigAnimationClip"); } mAnimationClip = rigAnimationClip; mAnimationName = animationName; }
public ActionResult Create(AssetSubType assetSubType) { if (ModelState.IsValid) { db.AssetSubTypes.Add(assetSubType); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.AssetTypeID = new SelectList(db.AssetTypes, "ID", "Type", assetSubType.AssetTypeID); return(View(assetSubType)); }
public PersonalAssistantAsset() { assetName = "Personal Assistant"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.personalAssistantSprite; text = "Gain +1 Influence. You may reroll 1 die when resolving an influence test."; type = AssetType.Ally; subTypes = new AssetSubType[0]; cost = 2; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
public ArcaneScholarAsset() { assetName = "Arcane Scholar"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.arcaneScholarSprite; text = "Gain +1 Lore. You may reroll 1 die when resolving a Lore test."; type = AssetType.Ally; subTypes = new AssetSubType[0]; cost = 2; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
// GET: AssetSubTypes/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } AssetSubType assetSubType = db.AssetSubTypes.Find(id); if (assetSubType == null) { return(HttpNotFound()); } return(View(assetSubType)); }
public PrivateInvestigatorAsset() { assetName = "Private Investigator"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.privateInvestigatorSprite; text = "Gain +1 Observation. You may reroll 1 die when resolving an observation test."; type = AssetType.Ally; subTypes = new AssetSubType[0]; cost = 2; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
public WhiskeyAsset() { assetName = "Whiskey"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.whiskeySprite; text = "You may discard this card to prevent an investigator on your space from losing up to 2 Sanity."; type = AssetType.Item; subTypes = new AssetSubType[0]; cost = 2; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
public LuckyTalismanAsset() { assetName = "Lucky Talisman"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.luckyTalismanSprite; text = "Once per round, you may reroll all of your dice when resolving a test."; type = AssetType.Trinket; subTypes = new AssetSubType[1]; subTypes[0] = AssetSubType.Relic; cost = 3; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
public AxeAsset() { assetName = "Axe"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.axeSprite; text = "Gain +2 Strength during Combat Encounters. You may spend 2 Sanity to reroll any number of dice when resolving a Strength test during a Combat Encounter."; type = AssetType.Item; subTypes = new AssetSubType[1]; subTypes[0] = AssetSubType.Weapon; cost = 2; artifact = false; magical = false; reckoningText = ""; ownedInvestigator = null; }
public string DuplicityCheckAssetSubType(AssetSubType _AssetSubType) { var dupes = _AssetSubTypeService.Table.Where(x => x.AssetName == _AssetSubType.AssetName && x.Deactivate == "N" && (_AssetSubType.Id != 0 ? x.Id : 0) != (_AssetSubType.Id != 0 ? _AssetSubType.Id : 1)).FirstOrDefault(); if (dupes != null) { return("N"); } else { return("Y"); } }
public TwinSceptersArtifact() { assetName = "Twin Scepters"; assetPortrait = GameManager.SingleInstance.App.Model.assetSpritesModel.twinSceptersSprite; text = "Gain +4 Strength during Combat Encounters. \n\r Gain +4 Lore when resolving Spell effects."; type = AssetType.Item; subTypes = new AssetSubType[1] { AssetSubType.Relic }; artifact = true; magical = false; reckoningText = ""; ownedInvestigator = null; }
// GET: AssetSubTypes/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } AssetSubType assetSubType = db.AssetSubTypes.Find(id); if (assetSubType == null) { return(HttpNotFound()); } ViewBag.AssetTypeID = new SelectList(db.AssetTypes, "ID", "Type", assetSubType.AssetTypeID); return(View(assetSubType)); }
public Asset(AssetSubType type, string displayName, string path, string key) { mAssetType = type; if (displayName == null) { throw new ArgumentNullException("displayName"); } mDisplayName = displayName; mPath = path; mUniqueKey = key; mClientAssetRepository = GameFacade.Instance.RetrieveProxy <ClientAssetRepository>(); if (mClientAssetRepository == null) { throw new Exception("Cannot create assets without an AssetRepository proxy registered in GameFacade"); } }
public IHttpActionResult InsertAssetSubType(AssetSubType _AssetSubType) { string status = ""; try { status = _PermissionsInboundService.DuplicityCheckAssetSubType(_AssetSubType); if (status == "Y") { if (_AssetSubType.Id == 0) { _PermissionsInboundService.InsertAssetSubType(_AssetSubType); status = _localizationService.GetResource("Master.API.Success.Message"); } else { AssetSubType assetSubType = _PermissionsInboundService.GetAssetSubTypeById(_AssetSubType.Id); assetSubType.AssetName = _AssetSubType.AssetName; assetSubType.ModifiedBy = _AssetSubType.EnteredBy; assetSubType.ModifiedDate = DateTime.Now; _PermissionsInboundService.UpdateAssetSubType(assetSubType); status = _localizationService.GetResource("Master.API.Success.Message"); } } else { status = "Duplicate"; } } catch (ACSException ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "InsertAssetSubType", ex); status = ex.InnerException.Message; } catch (Exception ex) { _ILog.LogException("", Severity.ProcessingError, "AssetMasterController.cs", "InsertAssetSubType", ex); status = ex.InnerException.Message; } return(Json(status)); }
public FaceMeshAsset(AssetSubType type, Mesh mesh, string displayName, string path, string key, XmlNode meshInfo) : base(type, mesh, displayName, path, key) { if (mesh == null) { throw new ArgumentNullException("mesh"); } XmlNode faceMeshInfoNode = meshInfo; XmlNodeList uvShellNodes = faceMeshInfoNode.SelectNodes("descendant::UvShell"); mUvShellCount = uvShellNodes.Count; if (mUvShellCount == 0) { Console.LogError("FaceMeshAsset(): FaceMesh " + DisplayName + " does not have any UvShell info"); return; } mUvShellNames = new string[mUvShellCount]; mUvGridDimensions = new Vector2[mUvShellCount]; mTextureZoneNames = new string[mUvShellCount]; /* foreach UvShell get its data */ int count = 0; foreach (XmlNode uvShellNode in uvShellNodes) { int subMeshIndex = XmlUtility.GetIntAttribute(uvShellNode, "subMeshIndex"); mUvShellNames[subMeshIndex] = XmlUtility.GetStringAttribute(uvShellNode, "name"); mTextureZoneNames[subMeshIndex] = XmlUtility.GetStringAttribute(uvShellNode, "textureZone"); int gridWidth = XmlUtility.GetIntAttribute(uvShellNode, "gridWidth"); int gridHeight = XmlUtility.GetIntAttribute(uvShellNode, "gridHeight"); mUvGridDimensions[subMeshIndex] = new Vector2(gridWidth, gridHeight); ++count; } }
private void ParseItemsFromXml(XmlNode itemIdXml) { XmlNodeList itemXmlNodes = itemIdXml.SelectNodes("Item"); foreach (XmlNode itemXmlNode in itemXmlNodes) { XmlNode itemIdNode = itemXmlNode.SelectSingleNode("Id"); ItemId itemId = new ItemId(Convert.ToUInt32(itemIdNode.InnerText)); mItemIds.Add(itemId); XmlNodeList assetXmlNodes = itemXmlNode.SelectNodes("Assets/Asset"); foreach (XmlNode assetXmlNode in assetXmlNodes) { AssetSubType assetSubType = (AssetSubType)Enum.Parse(typeof(AssetSubType), assetXmlNode.Attributes["AssetSubType"].Value); switch (assetSubType) { case AssetSubType.RoomBackgroundTexture: mRoomBackgroundItemId = itemId; mItemIds.Remove(mRoomBackgroundItemId); break; } } } }
public FaceAnimationAsset(AssetSubType type, FaceAnimation faceAnimation, string displayName, string path, string key, FaceAnimationName faceAnimationName) : base(type, displayName, path, key) { mFaceAnimation = faceAnimation; mFaceAnimationName = faceAnimationName; }
public void UpdateAssetSubType(AssetSubType _AssetSubType) { _AssetSubTypeService.Update(_AssetSubType); }