public AssetPool() { _Test = new AssetSpawnPool("Npc"); _Test.AssetPath = "prefabs/"; _Test.IsUsePool = true; _Test.IsAsynchLoad = true; _Test.AssetExtension = ".prefab"; }
public AssetPool() { _Build = new AssetSpawnPool("Building"); _Build.AssetPath = "AllAssets/Prefab/Building/"; _Build.IsUsePool = false; _Build.IsAsynchLoad = true; _Build.Extension = ".prefab"; _Common = new AssetSpawnPool("Common"); _Common.AssetPath = ""; _Common.IsUsePool = false; _Common.IsAsynchLoad = true; _Scene = new AssetSpawnPool("Scene"); _Scene.AssetPath = "Scene/"; _Scene.IsUsePool = false; _Scene.IsAsynchLoad = true; _Scene.Extension = ".unity"; _TableData = new AssetSpawnPool("Table"); _TableData.AssetPath = "AllAssets/Table/"; _TableData.IsUsePool = false; _TableData.IsAsynchLoad = true; _TableData.Extension = ".txt"; _Npc = new AssetSpawnPool("Npc"); _Npc.AssetPath = "AllAssets/Prefab/NPC/"; _Npc.IsUsePool = false; _Npc.IsAsynchLoad = true; _Npc.Extension = ".prefab"; _UI = new AssetSpawnPool("UI"); _UI.AssetPath = "AllAssets/Prefab/UI/"; _UI.IsUsePool = false; _UI.IsAsynchLoad = true; _UI.Extension = ".prefab"; _UITexture = new AssetSpawnPool("UITexture"); _UITexture.AssetPath = "AllAssets/SpritePackage/"; _UITexture.IsUsePool = false; _UITexture.IsAsynchLoad = true; _UITexture.Extension = ".png"; }