示例#1
0
 private void OnAssetSend(ClientBase sender, AssetSend packet)
 {
     using (MemoryStream memoryStream = new MemoryStream(packet.asset))
         assets[packet.assetName] = Texture2D.FromStream(Game1.instance.GraphicsDevice, memoryStream);
 }
示例#2
0
 //TODO: ADD SECURITY MEASURES TO SERVER RECEIVING ASSETS.
 private void OnAssetSend(ClientBase sender, AssetSend packet)
 {
     Console.WriteLine("Recieved asset " + packet.assetName + " from client.");
     AddAsset(packet.assetName, packet.asset);
 }