/// <summary> /// Resets the arena set values that are related to starting a new run. /// </summary> private void ResetArenaSetPropertiesNewRun() { // set arena set data to first arena set SetupArenaSetData(1); // set total num of arena sets to how many set templates exist totalNumberOfArenaSets = AssetRefMethods. LoadAllBundleAssetLevelArenaSetDataTemplate().Length; }