示例#1
0
 private void setSpSprite(Image img, string name, SpriteRenderer renderer = null)
 {
     if (atlasCfg.ContainsKey(name))
     {
         string bundleName = atlasCfg[name];
         if (AssetMgr.isHave(bundleName))
         {
             TBundle tb = AssetMgr.getBundle(bundleName);
             if (img != null)
             {
                 img.sprite = tb.Ab.LoadAsset <Sprite>(name);
             }
             if (renderer != null)
             {
                 renderer.sprite = tb.Ab.LoadAsset <Sprite>(name);
             }
         }
         else
         {
             //需要加载ab
             index++;
             SpriteTask spTask = new SpriteTask(index, name, bundleName, img, renderer);
             dictTask.Add(index, spTask);
         }
     }
     else
     {
         Debug.LogError("请导出图集配置");
     }
 }
示例#2
0
    //www load
    IEnumerator wwwLoad()
    {
        //Debug.Log("加载资源" + url);
        status = E_LoadStatus.Loading;
        if (string.IsNullOrEmpty(url))
        {
            status = E_LoadStatus.Fail;
            yield break;
        }
        //是否已经存在ab
        if (AssetMgr.isHave(url))
        {
            for (int i = 0; i < handlerLst.Count; i++)
            {
                handlerLst[i].Invoke(url, true, AssetMgr.getBundle(url));
            }
            status = E_LoadStatus.Finish;
            yield break;
        }

        //加载资源
        AssetBundleCreateRequest abReq = AssetBundle.LoadFromFileAsync(Path.Combine(Application.dataPath, "Res/AssetBundle/" + url + ".assetbundle"));

        do
        {
            if (abReq.assetBundle == null)
            {
                status = E_LoadStatus.Fail;
                yield break;
            }
            yield return(new WaitForEndOfFrame());
        } while (!abReq.isDone);
        AssetMgr.addBundle(url, abReq.assetBundle);
        for (int i = 0; i < handlerLst.Count; i++)
        {
            handlerLst[i].Invoke(url, true, AssetMgr.getBundle(url));
        }
        status = E_LoadStatus.Finish;
    }
示例#3
0
 /// <summary>
 /// 加载clip
 /// </summary>
 /// <param name="path"></param>
 /// <param name="callBack"></param>
 private void loadClip(string path, Action <AudioClip> callBack)
 {
     if (AssetMgr.isHave(path))
     {
         TBundle tb = AssetMgr.getBundle(path);
         if (callBack != null)
         {
             callBack(tb.Ab.LoadAsset <AudioClip>(getAudioName(path)));
         }
     }
     else
     {
         //需要加载ab
         if (tasks.ContainsKey(path))
         {
             tasks[path].addHandler(callBack);
         }
         else
         {
             AudioTask task = new AudioTask(path, callBack);
             tasks.Add(path, task);
         }
     }
 }