public override void OnBlockInteractStop(float secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) { ItemSlot slot = byPlayer.InventoryManager.ActiveHotbarSlot; if (slot.Itemstack != null) { if (slot.Itemstack.Collectible.FirstCodePart() == "tamper") { if (world.Side.IsServer()) { Block dBlock = blockSel.Position.DownCopy().GetBlock(world); if (!allowedbases.Contains(dBlock.FirstCodePart())) { return; } AssetLocation location = new AssetLocation("neolithicmod:3droad-" + Variant["rock"] + "-" + "stepping" + world.Rand.Next(1, 4)); Block nextBlock = location.GetBlock(api); if (nextBlock == null) { return; } world.PlaySoundAtWithDelay(nextBlock.Sounds.Place, blockSel.Position, 200); world.PlaySoundAtWithDelay(new AssetLocation("sounds/block/chop"), blockSel.Position, 100); world.BlockAccessor.SetBlock(nextBlock.BlockId, blockSel.Position); } return; } } }
public static bool WildCardMatch(this AssetLocation asset, AssetLocation match, EnumItemClass itemClass, ICoreAPI Api) { if (asset == null || match == null) { return(false); } if (itemClass == EnumItemClass.Item) { return(asset.GetItem(Api).WildCardMatch(match)); } else if (itemClass == EnumItemClass.Block) { return(asset.GetBlock(Api).WildCardMatch(match)); } return(false); }
public static int GetID(this AssetLocation loc, ICoreAPI Api) => loc.GetBlock(Api).BlockId;
public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref EnumHandling handling) { BlockPos pos = blockSel.Position; ModSystemBlockReinforcement bR = api.ModLoader.GetModSystem <ModSystemBlockReinforcement>(); if (disabled || bR.IsReinforced(pos) || bR.IsLocked(pos, byPlayer)) { return(base.OnBlockInteractStart(world, byPlayer, blockSel, ref handling)); } SwapSystem swapSystem = api.ModLoader.GetModSystem <SwapSystem>(); handling = EnumHandling.PreventDefault; ItemSlot slot = byPlayer.InventoryManager.ActiveHotbarSlot; if (!(requireSneak && !byPlayer.Entity.Controls.Sneak) && slot.Itemstack != null) { string key = GetKey(slot.Itemstack.Collectible.Code.ToString()); if (swapSystem.SwapPairs.TryGetValue(key, out SwapBlocks swap)) { if (swap.Takes != null && swap.Takes != block.Code.ToString()) { return(true); } AssetLocation asset = slot.Itemstack.Collectible.Code; if (asset.ToString() == swap.Tool) { AssetLocation toAsset = new AssetLocation(swap.Makes.WithDomain()); Block toBlock = toAsset.GetBlock(world.Api); int count = swap.Count; if (count != 0) { if (count < 0) { ItemStack withCount = slot.Itemstack.Clone(); withCount.StackSize = Math.Abs(count); if (!byPlayer.InventoryManager.TryGiveItemstack(withCount)) { world.SpawnItemEntity(withCount, pos.ToVec3d().Add(0.5, 0.5, 0.5)); } } else if (slot.Itemstack.StackSize >= count) { if (byPlayer.WorldData.CurrentGameMode.IsSurvival()) { slot.TakeOut(count); } } else { return(true); } } ((byPlayer.Entity as EntityPlayer)?.Player as IClientPlayer)?.TriggerFpAnimation(EnumHandInteract.HeldItemInteract); if ((block.EntityClass != null && toBlock.EntityClass != null) && (toBlock.EntityClass == block.EntityClass)) { world.BlockAccessor.ExchangeBlock(toBlock.BlockId, pos); } else { world.BlockAccessor.SetBlock(toBlock.BlockId, pos); } slot.MarkDirty(); PlaySoundDispenseParticles(world, pos, slot); } } } return(true); }
public override void OnBlockInteractStop(float secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ref EnumHandling handling) { BlockPos pos = blockSel?.Position; if (pos == null) { return; } ModSystemBlockReinforcement bR = api.ModLoader.GetModSystem <ModSystemBlockReinforcement>(); if (disabled || bR.IsReinforced(pos) || bR.IsLocked(pos, byPlayer)) { return; } SwapSystem swapSystem = api.ModLoader.GetModSystem <SwapSystem>(); handling = EnumHandling.PreventDefault; ItemSlot slot = byPlayer.InventoryManager.ActiveHotbarSlot; if (!(requireSneak && !byPlayer.Entity.Controls.Sneak) && slot.Itemstack != null) { string key = GetKey(slot.Itemstack.Collectible.Code.ToString()); if (swapSystem.SwapPairs.TryGetValue(key, out SwapBlocks swap)) { if (world.Side.IsClient()) { api.ModLoader.GetModSystem <ShaderTest>().progressBar = 0; } if (swap.Takes != null && swap.Takes != block.Code.ToString() || secondsUsed < swap.MakeTime) { return; } AssetLocation asset = slot.Itemstack.Collectible.Code; if (asset.ToString() == swap.Tool) { AssetLocation toAsset = new AssetLocation(swap.Makes.WithDomain()); Block toBlock = toAsset.GetBlock(world.Api); int count = swap.Count; if (count != 0) { if (count < 0) { ItemStack withCount = slot.Itemstack.Clone(); withCount.StackSize = Math.Abs(count); if (!byPlayer.InventoryManager.TryGiveItemstack(withCount)) { world.SpawnItemEntity(withCount, pos.ToVec3d().Add(0.5, 0.5, 0.5)); } } else if (slot.Itemstack.StackSize >= count) { if (byPlayer.WorldData.CurrentGameMode.IsSurvival()) { slot.TakeOut(count); } } else { return; } } if ((block.EntityClass != null && toBlock.EntityClass != null) && (toBlock.EntityClass == block.EntityClass)) { world.BlockAccessor.ExchangeBlock(toBlock.BlockId, pos); } else { world.BlockAccessor.SetBlock(toBlock.BlockId, pos); } slot.MarkDirty(); PlaySoundDispenseParticles(world, pos, slot); return; } } } ItemStack stack = byPlayer?.InventoryManager?.ActiveHotbarSlot?.Itemstack; if (stack != null && allowPlaceOn) { string r = ""; BlockSelection newsel = blockSel.Clone(); newsel.Position = newsel.Position.Offset(blockSel.Face); Block block = stack.Block; if (block != null && block.TryPlaceBlock(world, byPlayer, stack, newsel, ref r)) { world.PlaySoundAt(stack.Block?.Sounds.Place, newsel.Position); } } }