static int AsyncLoadBundleByName(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); AssetLoader obj = (AssetLoader)ToLua.CheckObject(L, 1, typeof(AssetLoader)); string arg0 = ToLua.CheckString(L, 2); AssetLoader.EAssetType arg1 = (AssetLoader.EAssetType)ToLua.CheckObject(L, 3, typeof(AssetLoader.EAssetType)); System.Action<UnityEngine.AssetBundle> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action<UnityEngine.AssetBundle>)ToLua.CheckObject(L, 4, typeof(System.Action<UnityEngine.AssetBundle>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action<UnityEngine.AssetBundle>), func) as System.Action<UnityEngine.AssetBundle>; } obj.AsyncLoadBundleByName(arg0, arg1, arg2); return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e); } }