public bool stop(bool isAllUnLoadLevel) { // loader_.StopAllCoroutines(); for (int i = 0; i < before_loads.Count; i++) { AssetLoad load = before_loads[i]; if (isAllUnLoadLevel == false && load.asset.unloadLevel != Asset.UNLOAD_LEVEL.LEVEL_NORMAL) { continue; } if (load.loading == true) { load.stop(); break; } } for (int i = 0; i < after_loads.Count; i++) { AssetLoad load = after_loads[i]; if (isAllUnLoadLevel == false && load.asset.unloadLevel != Asset.UNLOAD_LEVEL.LEVEL_NORMAL) { continue; } if (load.loading == true) { load.stop(); break; } } for (int i = 0; i < loads.Count; i++) { AssetLoad load = loads[i]; if (isAllUnLoadLevel == false && load.asset.unloadLevel != Asset.UNLOAD_LEVEL.LEVEL_NORMAL) { continue; } if (load.loading == true) { load.stop(); break; } } isLoading = false; return(true); }
public void eraseByUNLoadLevel(Asset.UNLOAD_LEVEL level, bool removeAllOther) { while (true) { for (int i = 0; i < before_loads.Count; i++) { AssetLoad load = before_loads[i]; if ((load.asset.unloadLevel == level) != removeAllOther) { if (load.loading == true) { load.stop(); } before_loads.RemoveAt(i); break; } } break; } while (true) { for (int i = 0; i < after_loads.Count; i++) { AssetLoad load = after_loads[i]; if ((load.asset.unloadLevel == level) != removeAllOther) { if (load.loading == true) { load.stop(); } after_loads.RemoveAt(i); break; } } break; } while (true) { for (int i = 0; i < loads.Count; i++) { AssetLoad load = loads[i]; if ((load.asset.unloadLevel == level) != removeAllOther) { if (load.loading == true) { load.stop(); } loads.RemoveAt(i); break; } } break; } }
public void erase(Asset.TYPE type, bool removeAllOther) { while (true) { for (int i = 0; i < before_loads.Count; i++) { AssetLoad load = before_loads[i]; if ((load.asset.type == type) != removeAllOther) { if (load.loading == true) { load.stop(); } before_loads.RemoveAt(i); break; } } break; } while (true) { for (int i = 0; i < after_loads.Count; i++) { AssetLoad load = after_loads[i]; if ((load.asset.type == type) != removeAllOther) { if (load.loading == true) { load.stop(); } after_loads.RemoveAt(i); break; } } break; } while (true) { for (int i = 0; i < loads.Count; i++) { AssetLoad load = loads[i]; if ((load.asset.type == type) != removeAllOther) { if (load.loading == true) { load.stop(); } loads.RemoveAt(i); break; } } break; } }