示例#1
0
 /// <summary>
 /// ロード設定を初期化(ゲーム起動直後にすること)
 /// </summary>
 static public void InitLoadTypeSetting(AssetFileManagerSettings.LoadType loadTypeSetting)
 {
     GetInstance().Settings.BootInit(loadTypeSetting);
 }
示例#2
0
        //ファイルのコンバート
        void Convert()
        {
            try
            {
                AssetFileManager assetFileManager = FindObjectOfType <AssetFileManager>();
                if (assetFileManager == null)
                {
                    Debug.LogError("FileManager is not found in current scene");
                    return;
                }
                //ファイルの入出力に使う
                FileIOManager            fileIOManager = assetFileManager.FileIOManger;
                AssetFileManagerSettings settings      = assetFileManager.Settings;

                if (outputType == OutputType.Default)
                {
                    AssetFileManagerSettings.LoadType loadType = settings.LoadTypeSetting;
                    if (isOutputLocal && LocalDirectory != null)
                    {
                        //ローカルの場合は、LoadTypeをLocalCompressedに
                        settings.LoadTypeSetting = AssetFileManagerSettings.LoadType.LocalCompressed;
                        string output = new MainAssetInfo(LocalDirectory).FullPath;
                        //リソースをバージョンアップ
                        AdvFileListConverter converter = new AdvFileListConverter(output, fileIOManager, settings);
                        converter.VersionUp(VersionUpLocalFiles);
                        if (isOutputLocalLog)
                        {
                            converter.WriteLog(false);
                        }
                    }
                    if (isOutputServer && !string.IsNullOrEmpty(OutputServerResourcePath))
                    {
                        //サーバーの場合は、LoadTypeをServerに
                        settings.LoadTypeSetting = AssetFileManagerSettings.LoadType.Server;
                        //シナリオやリソースをバージョンアップ
                        AdvFileListConverter converter = new AdvFileListConverter(OutputServerResourcePath, fileIOManager, settings);
                        converter.VersionUp(VersionUpServerFiles);
                        if (isOutputServerLog)
                        {
                            converter.WriteLog(false);
                        }
                        //アセットバンドルをビルド
                        BuildAssetBundles(OutputServerResourcePath, fileIOManager, settings, isOutputServerLog);
                    }
                    settings.LoadTypeSetting = loadType;
                }
                else
                {
                    //シナリオやリソースをバージョンアップ
                    AdvFileListConverter converter = new AdvFileListConverter(AdvancedOutputPath, fileIOManager, settings);
                    converter.VersionUp(VersionUpAdvanceFiles);
                    if (isOutputAdvancedLog)
                    {
                        converter.WriteLog(false);
                    }
                    //アセットバンドルをビルド
                    BuildAssetBundles(AdvancedOutputPath, fileIOManager, settings, isOutputAdvancedLog);
                }

                AssetDatabase.Refresh();
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }
        }