static void RegisterComponentTypes() { TypeManager.Initialize(); AssetDatabaseCompatibility.UnregisterCustomDependencyPrefixFilter("DOTSType/"); int typeCount = TypeManager.GetTypeCount(); for (int i = 1; i < typeCount; ++i) { ref readonly var typeInfo = ref TypeManager.GetTypeInfo(i);
static void RegisterComponentTypes() { TypeManager.Initialize(); AssetDatabaseCompatibility.UnregisterCustomDependencyPrefixFilter("DOTSType/"); int typeCount = TypeManager.GetTypeCount(); for (int i = 1; i < typeCount; ++i) { var typeInfo = TypeManager.GetTypeInfo(i); var hash = typeInfo.StableTypeHash; AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(typeInfo.Type), new UnityEngine.Hash128(hash, hash)); } }
public static void RegisterMonoScripts() { if (AssetDatabaseCompatibility.IsAssetImportWorkerProcess() || s_Initialized) { return; } s_Initialized = true; AssetDatabaseCompatibility.UnregisterCustomDependencyPrefixFilter("UnityEngineType/"); var behaviours = TypeCache.GetTypesDerivedFrom <UnityEngine.MonoBehaviour>(); var scripts = TypeCache.GetTypesDerivedFrom <UnityEngine.ScriptableObject>(); for (int i = 0; i != behaviours.Count; i++) { var type = behaviours[i]; if (type.IsGenericType) { continue; } var hash = TypeHash.CalculateStableTypeHash(type); AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(type), new UnityEngine.Hash128(hash, hash)); } for (int i = 0; i != scripts.Count; i++) { var type = scripts[i]; if (type.IsGenericType) { continue; } var hash = TypeHash.CalculateStableTypeHash(type); AssetDatabaseCompatibility.RegisterCustomDependency(TypeString(type), new UnityEngine.Hash128(hash, hash)); } }