示例#1
0
        } // Initialize

        #endregion

        #region Uninitialize

        /// <summary>
        /// Unloads the user content and disposes the scene content manager.
        /// </summary>
        internal void Unitialize()
        {
            if (ContentLoaded)
            {
                EndRun();
                UnloadContent();
                if (AssetContentManager.CurrentContentManager == AssetContentManager)
                {
                    AssetContentManager.CurrentContentManager = null;
                }
                if (GameObjectContentManager.CurrentContentManager == GameObjectContentManager)
                {
                    GameObjectContentManager.CurrentContentManager = null;
                }
                AssetContentManager.Dispose();
                GameObjectContentManager.Dispose();
                ContentLoaded = false;
            }
        } // Unitialize
示例#2
0
        /// <summary>
        /// Load layout file.
        /// </summary>
        public static Container Load(string filename)
        {
            Container mainContainer = null;
            AssetContentManager userContentManager = AssetContentManager.CurrentContentManager;
            AssetContentManager temporalContent = new AssetContentManager { Name = "Temporal Content Manager", Hidden = true };
            AssetContentManager.CurrentContentManager = temporalContent;
            try
            {
                Document layoutDocument = new Document("Layout\\" + filename);
                try
                {
                    if (layoutDocument.Resource.Element("Layout").Element("Controls") != null)
                    {
                        foreach (var control in layoutDocument.Resource.Element("Layout").Element("Controls").Elements())
                        {
                            string className = control.Attribute("Class").Value;
                            Type type = Type.GetType("XNAFinalEngine.UserInterface." + className);
                            if (type == null)
                            {
                                throw new Exception("Failed to load layout: Control doesn't exist");
                            }
                            mainContainer = (Container)LoadControl(control, type, null);
                        }
                    }
                }
                catch (Exception e)
                {
                    throw new InvalidOperationException("Failed to load layout: " + filename + ".\nThere are probably syntax errors.", e);
                }
            }
            finally
            {
                // Dispose the temporal content manager and restore the user content manager.
                temporalContent.Dispose();
                AssetContentManager.CurrentContentManager = userContentManager;
            }

            return mainContainer;
        } // Load