public void AssetComparer_AssetOwnerChangedOnNewData_HolderUpdated() { // Arrange AssetHolder assetHolder1 = new AssetHolder(); AssetHolder assetHolder2 = new AssetHolder(); List <IAsset> currentAssets = new List <IAsset> { new Computer() { PcName = "PC1" } }; List <IAsset> assetsFromCsvList = new List <IAsset> { new Computer() { PcName = "PC1" } }; assetsFromCsvList[0].Transfer.ToUser(assetHolder2); currentAssets[0].Transfer.ToUser(assetHolder1); AssetComparer <IAsset> assetComparer = new AssetComparer <IAsset>(currentAssets); // Act assetComparer.OnNewData(assetsFromCsvList); // Assert Assert.That(currentAssets[0].LastAssetRecord.Holder, Is.EqualTo(assetHolder2)); }
public void OnNewData_AssetMissingInList_AssetStateIsMissing() { // Arrange List <Computer> currentAssets = new List <Computer> { Asset1, Asset2 }; List <Computer> assetsFromList = new List <Computer> { Asset1 }; AssetComparer <Computer> assetComparer = new AssetComparer <Computer>(currentAssets); // Act assetComparer.OnNewData(assetsFromList); // Assert Assert.AreEqual(Asset2.CurrentState, AssetState.Missing); }
public void OnNewData_AssetReappearsInList_AssetStateIsOnline() { // Arrange Asset1.ChangeState.ToOnline(); Asset2.ChangeState.ToMissing(); List <Computer> currentAssets = new List <Computer> { Asset1, Asset2 }; List <Computer> assetsFromList = new List <Computer> { Asset1, Asset2 }; AssetComparer <Computer> assetComparer = new AssetComparer <Computer>(currentAssets); // Act assetComparer.OnNewData(assetsFromList); // Assert Assert.AreEqual(Asset2.CurrentState, AssetState.Online); }
public void OnNewData_NewAssetsFound_NewAssetAdded() { // Arrange List <IAsset> currentAssets = new List <IAsset> { Asset1 }; List <IAsset> assetsFromList = new List <IAsset> { Asset1, Asset2 }; AssetComparer <IAsset> assetComparer = new AssetComparer <IAsset>(currentAssets); int numNewAssets = 0; assetComparer.NewAssetsFound += (newAssets) => { numNewAssets = newAssets.Count; }; // Act assetComparer.OnNewData(assetsFromList); // Assert Assert.That(numNewAssets, Is.EqualTo(1)); }