/// <summary> /// Gets and loads the required asset bundle /// </summary> /// <param name="assetCatRoot"></param> /// <param name="assetName">Bundle name and asset name are the same</param> /// <param name="forceLoadFromStreamingAssets"> /// Forces loading from StreamingAssets folder. Useful for when including assets /// with the build /// </param> /// <param name="progress"></param> /// <param name="cancellationToken"></param> /// <returns> Observable </returns> public async UniTask <T> LoadAsset <T>(AssetCategoryRoot assetCatRoot, string assetName, bool forceLoadFromStreamingAssets = false, IProgress <float> progress = null, CancellationToken cancellationToken = default(CancellationToken)) where T : UnityEngine.Object { var bundleNeeded = new BundleRequest(assetCatRoot, assetName, assetName); return(await LoadAsset <T>(bundleNeeded, forceLoadFromStreamingAssets, progress, cancellationToken)); }
public BundleRequest(AssetCategoryRoot cat, AssetOptions opts, string bundle, string asset) { assetCategory = cat; bundleName = bundle; assetName = asset; }
public BundleRequest(AssetCategoryRoot cat, string bundle, string asset) { AssetCategory = cat; BundleName = bundle.ToLower(); AssetName = asset.ToLower(); }