public void _load() { //dep_ab1 = dep_ab; //deps = dep_ab.LoadAllAssets(); main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "res_bundle/prefab/ui/panellogin.ab"); Object[] objs = main_ab.LoadAllAssets(); GameObject go = objs[0] as GameObject; GameObject g = Instantiate(go) as GameObject; }
public void Test1() { if (!flag1) { return; } flag1 = false; main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "res_bundle/prefab/ui/PanelEquip.ab"); Object[] objs = main_ab.LoadAllAssets(); GameObject go = Instantiate(objs[0]) as GameObject; go.transform.SetParent(CanvasParent); go.Normalize(); ab1 = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "uiresources/uitexture/equip.ab"); Object[] assets = ab1.LoadAllAssets(); //ab1.Unload(false); }
private void OnGUI() { if (GUI.Button(new Rect(100, 100, 100, 100), "")) { TimeModule.BeginSampleTime(); main_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "model_01.ab"); TimeModule.InputSimpleTime(); } if (GUI.Button(new Rect(200, 100, 100, 100), "")) { TimeModule.BeginSampleTime(); pfb_go = main_ab.LoadAsset <GameObject>("CH_Barbarian01_E_Tall4"); TimeModule.InputSimpleTime(); } if (GUI.Button(new Rect(300, 100, 100, 100), "")) { TimeModule.BeginSampleTime(); GameObject go = Instantiate(pfb_go) as GameObject; TimeModule.InputSimpleTime(); } }
public void _load_child() { dep_ab = AssetBundle.LoadFromFile(AssetBundleConst.GetAssetBundleRootDirectory() + "uiresources/uitexture/login.ab"); deps = dep_ab.LoadAllAssets(); }