/// <summary> /// Reads out an FBlueprintText from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public virtual void Read(AssetBinaryReader reader) { TextLiteralType = (EBlueprintTextLiteralType)reader.ReadByte(); switch (TextLiteralType) { case EBlueprintTextLiteralType.Empty: break; case EBlueprintTextLiteralType.LocalizedText: LocalizedSource = ExpressionSerializer.ReadExpression(reader); LocalizedKey = ExpressionSerializer.ReadExpression(reader); LocalizedNamespace = ExpressionSerializer.ReadExpression(reader); break; case EBlueprintTextLiteralType.InvariantText: // IsCultureInvariant InvariantLiteralString = ExpressionSerializer.ReadExpression(reader); break; case EBlueprintTextLiteralType.LiteralString: LiteralString = ExpressionSerializer.ReadExpression(reader); break; case EBlueprintTextLiteralType.StringTableEntry: StringTableAsset = reader.XFER_OBJECT_POINTER(); StringTableId = ExpressionSerializer.ReadExpression(reader); StringTableKey = ExpressionSerializer.ReadExpression(reader); break; default: throw new NotImplementedException("Unimplemented blueprint text literal type " + TextLiteralType); } }
/// <summary> /// Reads out the expression from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public override void Read(AssetBinaryReader reader) { ObjectExpression = ExpressionSerializer.ReadExpression(reader); Offset = reader.ReadUInt32(); RValuePointer = reader.XFER_PROP_POINTER(); ContextExpression = ExpressionSerializer.ReadExpression(reader); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { FName type1 = null, type2 = null; if (includeHeader) { type1 = reader.ReadFName(); type2 = reader.ReadFName(); PropertyGuid = reader.ReadPropertyGuid(); } int numKeysToRemove = reader.ReadInt32(); KeysToRemove = new PropertyData[numKeysToRemove]; for (int i = 0; i < numKeysToRemove; i++) { KeysToRemove[i] = MapTypeToClass(type1, Name, reader, 0, false, true); } int numEntries = reader.ReadInt32(); if (numEntries == 0) { KeyType = type1; ValueType = type2; } Value = ReadRawMap(reader, type1, type2, numEntries); }
public virtual void Read(AssetBinaryReader reader) { if (reader.Asset.GetCustomVersion <FFrameworkObjectVersion>() < FFrameworkObjectVersion.RemoveUField_Next) { Next = new FPackageIndex(reader.ReadInt32()); } }
public override void Read(AssetBinaryReader reader) { base.Read(reader); Enum = new FPackageIndex(reader.ReadInt32()); UnderlyingProp = new FPackageIndex(reader.ReadInt32()); }
public override void Read(AssetBinaryReader reader) { base.Read(reader); ElementSize = reader.ReadByte(); NativeBool = reader.ReadBoolean(); }
/// <summary> /// Reads out the expression from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public override void Read(AssetBinaryReader reader) { MapProperty = ExpressionSerializer.ReadExpression(reader); int numEntries = reader.ReadInt32(); // Number of elements Elements = reader.ReadExpressionArray(EExprToken.EX_EndMap); }
/// <summary> /// Reads out the expression from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public override void Read(AssetBinaryReader reader) { InnerProperty = reader.XFERPTR(); int numEntries = reader.ReadInt32(); // Number of elements Elements = reader.ReadExpressionArray(EExprToken.EX_EndArrayConst); }
private void ReadCustom(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2, bool canRepeat) { if (includeHeader) { EnumType = (int)reader.ReadInt64(); PropertyGuid = reader.ReadPropertyGuid(); } switch (leng1) { case 1: ByteType = BytePropertyType.Byte; Value = (int)reader.ReadByte(); break; case 0: // Should be only seen in maps case 8: ByteType = BytePropertyType.Long; Value = (int)reader.ReadInt64(); break; default: if (canRepeat) { ReadCustom(reader, false, leng2, 0, false); return; } throw new FormatException("Invalid length " + leng1 + " for ByteProperty"); } }
protected void ReadExpressionInput(AssetBinaryReader reader, bool includeHeader, long leng) { OutputIndex = reader.ReadInt32(); InputName = reader.ReadFName(); Extras = reader.ReadBytes(20); // always 0s ExpressionName = reader.ReadFName(); return; }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { Value = reader.ReadBoolean(); if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = (int)reader.ReadByte(); }
/// <summary> /// Reads out the expression from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public override void Read(AssetBinaryReader reader) { var rotation = new FQuat(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var translation = new FVector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); var scale = new FVector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Value = new FTransform(rotation, translation, scale); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } if (reader.Asset.EngineVersion < UE4Version.VER_UE4_FTEXT_HISTORY) { CultureInvariantString = reader.ReadFString(); if (reader.Asset.EngineVersion >= UE4Version.VER_UE4_ADDED_NAMESPACE_AND_KEY_DATA_TO_FTEXT) { Namespace = reader.ReadFString(); Value = reader.ReadFString(); } else { Namespace = null; Value = reader.ReadFString(); } } Flags = (ETextFlag)reader.ReadUInt32(); if (reader.Asset.EngineVersion >= UE4Version.VER_UE4_FTEXT_HISTORY) { HistoryType = (TextHistoryType)reader.ReadSByte(); switch (HistoryType) { case TextHistoryType.None: Value = null; if (reader.Asset.GetCustomVersion <FEditorObjectVersion>() >= FEditorObjectVersion.CultureInvariantTextSerializationKeyStability) { bool bHasCultureInvariantString = reader.ReadInt32() == 1; if (bHasCultureInvariantString) { CultureInvariantString = reader.ReadFString(); } } break; case TextHistoryType.Base: Namespace = reader.ReadFString(); Value = reader.ReadFString(); CultureInvariantString = reader.ReadFString(); break; case TextHistoryType.StringTableEntry: TableId = reader.ReadFName(); Value = reader.ReadFString(); break; default: throw new NotImplementedException("Unimplemented reader for " + HistoryType.ToString()); } } }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { EnumType = reader.ReadFName(); PropertyGuid = reader.ReadPropertyGuid(); } Value = reader.ReadFName(); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = new TimeSpan(reader.ReadInt64()); // number of ticks }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = Color.FromArgb(reader.ReadInt32()); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = new FVector(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } ReadExpressionInput(reader, false, 0); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = new FPackageIndex(reader.ReadInt32()); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = new SkeletalMeshAreaWeightedTriangleSamplerPropertyData(new FName("AreaWeightedTriangleSampler")); Value.Read(reader, false, 0); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } X = reader.ReadSingle(); Y = reader.ReadSingle(); }
public override void Read(AssetBinaryReader reader) { base.Read(reader); ArrayDim = (EArrayDim)reader.ReadInt32(); ElementSize = reader.ReadInt32(); PropertyFlags = (EPropertyFlags)reader.ReadUInt64(); RepIndex = reader.ReadUInt16(); RepNotifyFunc = reader.ReadFName(); BlueprintReplicationCondition = (ELifetimeCondition)reader.ReadByte(); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } BlendTime = reader.ReadSingle(); BlendFunction = (ViewTargetBlendFunction)reader.ReadByte(); BlendExp = reader.ReadSingle(); bLockOutgoing = reader.ReadInt32() != 0; }
public override void Read(AssetBinaryReader reader) { base.Read(reader); ArrayDim = (EArrayDim)reader.ReadInt32(); PropertyFlags = (EPropertyFlags)reader.ReadUInt64(); RepNotifyFunc = reader.ReadFName(); if (reader.Asset.GetCustomVersion <FReleaseObjectVersion>() >= FReleaseObjectVersion.PropertiesSerializeRepCondition) { BlueprintReplicationCondition = (ELifetimeCondition)reader.ReadByte(); } }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } ReadExpressionInput(reader, false, 0); reader.ReadInt32(); // always 0 Value = new Vector2DPropertyData(Name); Value.Read(reader, false, 0); }
private void ReadNTPL(AssetBinaryReader reader) { List <PropertyData> resultingList = new List <PropertyData>(); PropertyData data = null; while ((data = MainSerializer.Read(reader, true)) != null) { resultingList.Add(data); } Value = resultingList; }
/// <summary> /// Reads out the expression from a BinaryReader. /// </summary> /// <param name="reader">The BinaryReader to read from.</param> public override void Read(AssetBinaryReader reader) { if (reader.Asset.EngineVersion >= UE4Version.VER_UE4_CHANGE_SETARRAY_BYTECODE) { AssigningProperty = ExpressionSerializer.ReadExpression(reader); } else { ArrayInnerProp = reader.XFERPTR(); } Elements = reader.ReadExpressionArray(EExprToken.EX_EndArray); }
public override void Read(AssetBinaryReader reader, bool includeHeader, long leng1, long leng2 = 0) { if (includeHeader) { PropertyGuid = reader.ReadPropertyGuid(); } Value = new int[2]; for (int i = 0; i < 2; i++) { Value[i] = reader.ReadInt32(); } }
public override void Read(AssetBinaryReader reader) { base.Read(reader); byte BoolSize = (byte)ElementSize; FieldSize = reader.ReadByte(); ByteOffset = reader.ReadByte(); ByteMask = reader.ReadByte(); FieldMask = reader.ReadByte(); NativeBool = reader.ReadBoolean(); Value = reader.ReadBoolean(); }