private void Update() { if (counter > 0) { counter -= Time.deltaTime; if (counter <= 0) { Asset asset = new Asset(); asset.ActivateAsset(iTo, Hero.playerTurn); } } }
private void Update() { if (counter > 0) { counter -= Time.deltaTime; if (counter <= 0) { Asset asset = new Asset(); asset.ActivateAsset(iTo, Hero.playerTurn); } } }