public void InDoneStickersIncrement_WhenStickerIsDone() { var stickersBoard = Create.StickersBoard(@"| InProgress (1) | Done | | [P ] | (0) |").Please(); var sticker = stickersBoard.GetStickersIn(ProgressPosition.First()).Single(); stickersBoard.StepUp(sticker); AssertStickerBoard.Equal(@"| InProgress (1) | Done | | | (1) |", stickersBoard); }
public void BoardCanNotAddStickerToWork_WhenWipIsReached() { var stickersBoard = Create.StickersBoard(@"| InProgress (1) | Done | | [P ] | (0) |").Please(); var player = Create.Player().WithName("P").Please(); stickersBoard.CreateStickerInProgress(player); AssertStickerBoard.Equal(@"| InProgress (1) | Done | | [P ] | (0) |", stickersBoard); }
public void BoardReturnsBlockedStickerForPlayer_WhenBlocked() { var stickersBoard = Create.StickersBoard(@"| InProgress (2) | Done | | [P ] | (0) |").Please(); var sticker = stickersBoard.GetStickersIn(ProgressPosition.First()).Single(); sticker.Block(); AssertStickerBoard.Equal(@"| InProgress (2) | Done | | [P B] | (0) |", stickersBoard); }
public void StickerNotStepUp_WhenStickerBlocked() { var stickersBoard = Create.StickersBoard(@"| InProgress (2) | InProgress (2) | Done | | [P B] | | (0) |").Please(); var sticker = stickersBoard.GetStickersIn(ProgressPosition.First()).Single(); stickersBoard.StepUp(sticker); AssertStickerBoard.Equal(@"| InProgress (2) | InProgress (2) | Done | | [P B] | | (0) |", stickersBoard); }
public void StickerIsInProgress_WhenTakeInWork() { var stickersBoard = Create.StickersBoard(@"| InProgress (2) | Done | | | (0) |").Please(); var player = Create.Player().WithName("P").Please(); stickersBoard.CreateStickerInProgress(player); AssertStickerBoard.Equal(@"| InProgress (2) | Done | | [P ] | (0) |", stickersBoard); }
public void NotStepUpSticker_WhenNextPositionIsFull() { var player = Create.Player().WithName("R").Please(); var stickersBoard = Create.StickersBoard(@"| InProgress (1) | InProgress (1) | Done | | [R ] | [P B] | (0) |") .WithPlayer(player) .Please(); var sticker = stickersBoard.GetUnblockedStickerFor(player); stickersBoard.StepUp(sticker); AssertStickerBoard.Equal(@"| InProgress (1) | InProgress (1) | Done | | [R ] | [P B] | (0) |", stickersBoard); }
public void StickerInProgressForEveryPlayer_WhenSetup() { var stickersBoard = Create.StickersBoard(@"| InProgress (1) | Done | | | (0) |").Please(); var player1 = Create.Player().WithName("P").Please(); var player2 = Create.Player().WithName("R").Please(); var players = new List <Player> { player1, player2 }; stickersBoard.Setup(players); AssertStickerBoard.Equal(@"| InProgress (1) | Done | | [P ] | (0) | | [R ] | |", stickersBoard); }