public void Then_FieldOfView_Of_camera_Should_Equal_PI_Divided_By_2() { var expectedFieldOfView = Math.PI / 2; var actualFieldOfView = _cameraContext.FieldOfView; AssertDouble.ApproximateEquals(expectedFieldOfView, actualFieldOfView); }
public void Then_Pixel_Size_Of_camera_Should_Equal(double expectedPixelSize) { var actualPixelSize = _cameraContext.Camera.PixelSize; AssertDouble.ApproximateEquals(expectedPixelSize, actualPixelSize); }
public void Then_Green_Of_color_Should_Equal(double exprectedGreen) { AssertDouble.ApproximateEquals(exprectedGreen, _colorContext.Color1.Green); }
public void Then_Blue_Of_color_Should_Equal(double exprectedBlue) { AssertDouble.ApproximateEquals(exprectedBlue, _colorContext.Color1.Blue); }
public void Then_Specular_Of_material_Should_Equal(double expectedSpecular) { AssertDouble.ApproximateEquals(expectedSpecular, _materialsContext.Material.Specular); }
public void Then_Red_Of_color_Should_Equal(double exprectedRed) { AssertDouble.ApproximateEquals(exprectedRed, _colorContext.Color1.Red); }
public void Then_Ambient_Of_material_Should_Equal(double expectedAmbient) { AssertDouble.ApproximateEquals(expectedAmbient, _materialsContext.Material.Ambient); }
public void Then_Diffuse_Of_Material_Should_Equal(double expectedDiffuse) { AssertDouble.ApproximateEquals(expectedDiffuse, _materialsContext.Material.Diffuse); }
public void Then_Intensity_Should_Equal(float expectedIntensity) { AssertDouble.ApproximateEquals(expectedIntensity, _lightsContext.IntensityAt); }
public void Then_reflectance_Should_Equal(float expectedReflectance) { AssertDouble.ApproximateEquals(expectedReflectance, _computationsContext.Reflectance); }
public void Then_Magnitude_v_Should_Equal(double expectedMagnitude) { var actualMagnitude = _vectorsContext.Vector.Magnitude(); AssertDouble.ApproximateEquals(expectedMagnitude, actualMagnitude); }
public void Then_V_Of_intersectionN_Should_Equal(int indexOfIntersection, double expectedU) { AssertDouble.ApproximateEquals(expectedU, _intersectionsContext.Intersections[indexOfIntersection].V); }
public void Then_Time_Of_intersection_Equals(Double expectedTime) { AssertDouble.ApproximateEquals(expectedTime, _intersectionsContext.Intersection.Time); }