float GetDesiredSelectionPosition(AssembleMenuSelection selection) { switch (selection) { case AssembleMenuSelection.GameStart: m_GameStart.DesiredAlpha = 255.0f / 255.0f; m_StageSelect.DesiredAlpha = 100.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 50.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return(0.0f); case AssembleMenuSelection.StageSelect: m_GameStart.DesiredAlpha = 100.0f / 255.0f; m_StageSelect.DesiredAlpha = 255.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 100.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return(25.0f); case AssembleMenuSelection.AboutAuthor: m_GameStart.DesiredAlpha = 50.0f / 255.0f; m_StageSelect.DesiredAlpha = 100.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 255.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return(50.0f); } return(0.0f); }
void RecieveInput() { var deadZone = 0.1f; if (Input.GetAxis("Vertical") > deadZone) { var status = m_CurrentMenuStatus; status--; if (status < AssembleMenuSelection.GameStart) { status = AssembleMenuSelection.GameStart; } m_DesiredStatus = status; } else if (Input.GetAxis("Vertical") < -deadZone) { var status = m_CurrentMenuStatus; status++; if (status > AssembleMenuSelection.AboutAuthor) { status = AssembleMenuSelection.AboutAuthor; } m_DesiredStatus = status; } if (Input.GetButtonDown("Confirm")) { switch (m_DesiredStatus) { case AssembleMenuSelection.GameStart: M_MainMenuController.CONTROLLER.FadeOutPreperation(); M_MainMenuController.CONTROLLER.SetMainMenuStatus(M_MainMenuController.MAIN_MENU_STATUS.FADE_OUT); this.m_AssembleMenuStatus = AssembleMenuStatus.FadeOut; break; case AssembleMenuSelection.StageSelect: M_MainMenuController.CONTROLLER.SetMainMenuStatus(M_MainMenuController.MAIN_MENU_STATUS.MAIN_MENU_CHAPTER_SELECTION); this.m_AssembleMenuStatus = AssembleMenuStatus.HalfFadeOutToChapter; break; case AssembleMenuSelection.AboutAuthor: M_MainMenuController.CONTROLLER.SetMainMenuStatus(M_MainMenuController.MAIN_MENU_STATUS.MAIN_MENU_ABOUT_THE_AUTHOR); this.m_AssembleMenuStatus = AssembleMenuStatus.HalfFadeOutToAuthor; break; default: return; } } else if (Input.GetButtonDown("Back")) { M_MainMenuController.CONTROLLER.SetMainMenuStatus(M_MainMenuController.MAIN_MENU_STATUS.MAIN_MENU_LANGUAGE_SELECTION); this.m_AssembleMenuStatus = AssembleMenuStatus.FadeOut; } }
void SmoothToSelection(float desiredSelection) { float tempY = m_MenuSelector.transform.position.y; tempY = Mathf.Lerp(tempY, desiredSelection, 0.2f); if (Mathf.Abs(tempY - desiredSelection) <= 1.0f) { m_CurrentMenuStatus = m_DesiredStatus; } m_MenuSelector.transform.position = new Vector3(m_MenuSelector.transform.position.x, tempY, m_MenuSelector.transform.position.z); }
void Start() { m_AssembleMenuStatus = AssembleMenuStatus.Selecting; m_MenuSelector = GameObject.Find("Title_Selections") as GameObject; if (GameObject.Find("Ass_GameStart").GetComponent <M_MenuSelection>() != null) { m_GameStart = GameObject.Find("Ass_GameStart").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_GameStart = GameObject.Find("Ass_GameStart").AddComponent <M_MenuSelection>() as M_MenuSelection; } if (GameObject.Find("Ass_StageSelect").GetComponent <M_MenuSelection>() != null) { m_StageSelect = GameObject.Find("Ass_StageSelect").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_StageSelect = GameObject.Find("Ass_StageSelect").AddComponent <M_MenuSelection>() as M_MenuSelection; } if (GameObject.Find("Ass_AboutAuthor").GetComponent <M_MenuSelection>() != null) { m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").AddComponent <M_MenuSelection>() as M_MenuSelection; } if (GameObject.Find("Ass_SelectLineLeft").GetComponent <M_MenuSelection>() != null) { m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").AddComponent <M_MenuSelection>() as M_MenuSelection; } if (GameObject.Find("Ass_SelectLineRight").GetComponent <M_MenuSelection>() != null) { m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").AddComponent <M_MenuSelection>() as M_MenuSelection; } if (GameObject.Find("Ass_SelectPaint").GetComponent <M_MenuSelection>() != null) { m_SelectPaint = GameObject.Find("Ass_SelectPaint").GetComponent <M_MenuSelection>() as M_MenuSelection; } else { m_SelectPaint = GameObject.Find("Ass_SelectPaint").AddComponent <M_MenuSelection>() as M_MenuSelection; } m_CurrentMenuStatus = AssembleMenuSelection.GameStart; m_DesiredStatus = AssembleMenuSelection.GameStart; }
float GetDesiredSelectionPosition(AssembleMenuSelection selection) { switch (selection) { case AssembleMenuSelection.GameStart: m_GameStart.DesiredAlpha = 255.0f / 255.0f; m_StageSelect.DesiredAlpha = 100.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 50.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return 0.0f; case AssembleMenuSelection.StageSelect: m_GameStart.DesiredAlpha = 100.0f / 255.0f; m_StageSelect.DesiredAlpha = 255.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 100.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return 25.0f; case AssembleMenuSelection.AboutAuthor: m_GameStart.DesiredAlpha = 50.0f / 255.0f; m_StageSelect.DesiredAlpha = 100.0f / 255.0f; m_AboutAuthor.DesiredAlpha = 255.0f / 255.0f; m_GameStart.FadeSpeed = 0.2f; m_StageSelect.FadeSpeed = 0.2f; m_AboutAuthor.FadeSpeed = 0.2f; return 50.0f; } return 0.0f; }
void Start() { m_AssembleMenuStatus = AssembleMenuStatus.Selecting; m_MenuSelector = GameObject.Find("Title_Selections") as GameObject; if (GameObject.Find("Ass_GameStart").GetComponent<M_MenuSelection>() != null) m_GameStart = GameObject.Find("Ass_GameStart").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_GameStart = GameObject.Find("Ass_GameStart").AddComponent<M_MenuSelection>() as M_MenuSelection; if (GameObject.Find("Ass_StageSelect").GetComponent<M_MenuSelection>() != null) m_StageSelect = GameObject.Find("Ass_StageSelect").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_StageSelect = GameObject.Find("Ass_StageSelect").AddComponent<M_MenuSelection>() as M_MenuSelection; if (GameObject.Find("Ass_AboutAuthor").GetComponent<M_MenuSelection>() != null) m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").AddComponent<M_MenuSelection>() as M_MenuSelection; if (GameObject.Find("Ass_SelectLineLeft").GetComponent<M_MenuSelection>() != null) m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").AddComponent<M_MenuSelection>() as M_MenuSelection; if (GameObject.Find("Ass_SelectLineRight").GetComponent<M_MenuSelection>() != null) m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").AddComponent<M_MenuSelection>() as M_MenuSelection; if (GameObject.Find("Ass_SelectPaint").GetComponent<M_MenuSelection>() != null) m_SelectPaint = GameObject.Find("Ass_SelectPaint").GetComponent<M_MenuSelection>() as M_MenuSelection; else m_SelectPaint = GameObject.Find("Ass_SelectPaint").AddComponent<M_MenuSelection>() as M_MenuSelection; m_CurrentMenuStatus = AssembleMenuSelection.GameStart; m_DesiredStatus = AssembleMenuSelection.GameStart; }