protected bool TargetDead(SimDescription sim) { if (sim == null) { return(false); } if ((sim != mSuspendedSim) && ((TargetObject == null) || ((TargetObject as Sim).SimDescription != sim))) { return(false); } mKilled = true; Assassination skill = Assassination.EnsureSkill(Actor); if (skill != null) { skill.AddActualKill(sim, skill.IsPotential(sim), false); } mbTargetDeleted = true; return(true); }
public override bool Run() { try { Sim selectedObject = GetSelectedObject() as Sim; if (selectedObject != null) { base.Run(); if (mResultCode != SocialInteraction.SocialResultCode.Succeeded) { return(false); } SocialRule targetEffect = mTargetEffect; if (targetEffect != null) { if (targetEffect.RHS.STEffectCommodity != CommodityTypes.Friendly) { return(false); } Definition interactionDefinition = InteractionDefinition as Definition; InteractionPriority priority = GetPriority(); InteractionDefinition definition2 = interactionDefinition.GetPushDefintion(Target, selectedObject, priority); if (definition2 == null) { return(false); } // Never could figure out why adding routing pushes here just does nothing... Kill instance = Kill.Singleton.CreateInstance(selectedObject, Target, priority, false, true) as Kill; Kill.Definition def = instance.InteractionDefinition as Kill.Definition; def.mType = interactionDefinition.mType; def.mDirect = false; if (!Target.InteractionQueue.PushAsContinuation(instance, true)) { return(false); } Assassination skill = Assassination.EnsureSkill(Target); skill.AddJob(Actor, selectedObject); return(true); } } return(false); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }
public override bool Run() { try { Definition definition = InteractionDefinition as Definition; if (definition.IsMassDeath) { List <Sim> sims = new List <Sim>(Target.LotCurrent.GetObjects <Sim>()); foreach (Sim sim in sims) { if (sim == Actor) { continue; } GreyedOutTooltipCallback greyedOutTooltipCallback = null; if (!Assassination.CanBeKilled(sim, ref greyedOutTooltipCallback)) { continue; } Kill instance = (new Definition(false, false, definition.DeathType)).CreateInstance(sim, Actor, new InteractionPriority(InteractionPriorityLevel.MaxDeath), false, false) as Kill; Actor.InteractionQueue.Add(instance); } } else { SimDescription target = Target.SimDescription; if (PrivateKill(Actor, Target, definition.DeathType)) { Assassination skill = Assassination.EnsureSkill(Actor); if (skill != null) { skill.AddPotentialKill(target, false); } if ((Autonomous) && (Assassination.Settings.mShowAutonomousNotice)) { Common.Notify(Actor, Common.Localize("AssassinationKill:Notice", Actor.IsFemale, Target.IsFemale, new object[] { Actor, Target })); } } } return(true); } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }
public override bool Run() { try { Sim selectedObject = GetSelectedObject() as Sim; if (selectedObject != null) { Run(); if (mResultCode != SocialInteraction.SocialResultCode.Succeeded) { return(false); } SocialRule targetEffect = mTargetEffect; if (targetEffect != null) { if (targetEffect.RHS.STEffectCommodity != CommodityTypes.Friendly) { return(false); } Definition interactionDefinition = InteractionDefinition as Definition; InteractionPriority priority = GetPriority(); InteractionDefinition definition2 = interactionDefinition.GetPushDefintion(Target, selectedObject, priority); if (definition2 == null) { return(false); } InteractionInstance instance = definition2.CreateInstance(selectedObject, Target, priority, false, true); if (!Target.InteractionQueue.PushAsContinuation(instance, true)) { return(false); } Assassination skill = Assassination.EnsureSkill(Target); skill.AddJob(Actor, selectedObject); return(true); } } return(false); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }
protected override void OnPerform() { int roomId = 0; Lot lot = null; if (mTarget.CreatedSim != null) { Vector3 location = mTarget.CreatedSim.PositionOnFloor; lot = mTarget.CreatedSim.LotCurrent; roomId = mTarget.CreatedSim.RoomId; List <GnomeData> gnomes = new List <GnomeData>(); if (mTarget.TraitManager.HasElement(TraitNames.CultureChina)) { gnomes.Add(new GnomeData(0x000000000098977D, ProductVersion.EP1)); } else if ((mTarget.TraitManager.HasElement(TraitNames.CultureEgypt)) || (mTarget.IsMummy)) { gnomes.Add(new GnomeData(0x000000000098977C, ProductVersion.EP1)); } else if (mTarget.TraitManager.HasElement(TraitNames.CultureFrance)) { gnomes.Add(new GnomeData(0x000000000098977E, ProductVersion.EP1)); } else if (mTarget.IsVampire) { gnomes.Add(new GnomeData(0x000000000098A1C2, ProductVersion.EP3)); } else if (mTarget.IsFrankenstein) { gnomes.Add(new GnomeData(0x0000000000989CD9, ProductVersion.EP2)); } else if ((mTarget.IsCelebrity) || (mTarget.AssignedRole is RolePaparazzi)) { gnomes.Add(new GnomeData(0x000000000098A1C4, ProductVersion.EP3)); } else if (mTarget.Occupation is MagicianCareer) { gnomes.Add(new GnomeData(0x000000000098D215, ProductVersion.EP6)); // Magician } else if (mTarget.Occupation is SingerCareer) { gnomes.Add(new GnomeData(0x000000000098D214, ProductVersion.EP6)); // Singer } else if (mTarget.IsCat) { gnomes.Add(new GnomeData(0x000000000098AAD6, ProductVersion.EP5)); // Pet Cat } else if (mTarget.IsADogSpecies) { gnomes.Add(new GnomeData(0x000000000098AAD5, ProductVersion.EP5)); // Pet Dog } else if (mTarget.IsHorse) { gnomes.Add(new GnomeData(0x000000000098AAD4, ProductVersion.EP5)); // Pet Horse } else { gnomes.Add(new GnomeData(0x000000000000058B, ProductVersion.BaseGame)); // Normal if (GameUtils.IsInstalled(ProductVersion.EP1)) { gnomes.Add(new GnomeData(0x000000000098977D, ProductVersion.EP1)); // China gnomes.Add(new GnomeData(0x000000000098977C, ProductVersion.EP1)); // Egypt gnomes.Add(new GnomeData(0x000000000098977E, ProductVersion.EP1)); // France } if (GameUtils.IsInstalled(ProductVersion.EP2)) { gnomes.Add(new GnomeData(0x0000000000989EEC, ProductVersion.EP2)); // Caveman gnomes.Add(new GnomeData(0x0000000000989CD9, ProductVersion.EP2)); // Inventor gnomes.Add(new GnomeData(0x0000000000989EDF, ProductVersion.EP2)); // Laundry gnomes.Add(new GnomeData(0x0000000000989CF2, ProductVersion.EP2)); // Sculptor } if (GameUtils.IsInstalled(ProductVersion.EP3)) { gnomes.Add(new GnomeData(0x000000000098A1C4, ProductVersion.EP3)); // Celebrity gnomes.Add(new GnomeData(0x000000000098A1C2, ProductVersion.EP3)); // Vampire } if (GameUtils.IsInstalled(ProductVersion.EP5)) { gnomes.Add(new GnomeData(0x000000000098AEB1, ProductVersion.EP5)); // Freezer Bunny gnomes.Add(new GnomeData(0x000000000098AAD6, ProductVersion.EP5)); // Pet Cat gnomes.Add(new GnomeData(0x000000000098AAD5, ProductVersion.EP5)); // Pet Dog gnomes.Add(new GnomeData(0x000000000098AAD4, ProductVersion.EP5)); // Pet Horse } if (GameUtils.IsInstalled(ProductVersion.EP6)) { gnomes.Add(new GnomeData(0x000000000098D215, ProductVersion.EP6)); // Magician gnomes.Add(new GnomeData(0x000000000098D214, ProductVersion.EP6)); // Singer } } if (gnomes.Count > 0) { GnomeData preferred = RandomUtil.GetRandomObjectFromList(gnomes); MagicGnomeBase gnome = ObjectCreation.CreateObject(preferred.mInstance, preferred.mVersion, null) as MagicGnomeBase; if (gnome != null) { NameComponent name = gnome.GetComponent <NameComponent>(); if (name != null) { name.mName = mTarget.FullName; } gnome.SetPosition(location); gnome.AddToWorld(); } } } Genealogy genealogy = mTarget.CASGenealogy as Genealogy; if (genealogy != null) { genealogy.ClearAllGenealogyInformation(); } foreach (SimDescription other in SimDescription.GetSimDescriptionsInWorld()) { MiniSimDescription miniOther = MiniSimDescription.Find(other.SimDescriptionId); if (miniOther == null) { continue; } miniOther.RemoveMiniRelatioship(mTarget.SimDescriptionId); } Annihilation.RemoveMSD(mTarget.SimDescriptionId); Relationship.RemoveSimDescriptionRelationships(mTarget); Urnstone urnstone = Urnstone.FindGhostsGrave(mTarget); if (urnstone != null) { if ((urnstone.InInventory) && (urnstone.Parent != null) && (urnstone.Parent.Inventory != null)) { urnstone.Parent.Inventory.RemoveByForce(urnstone); } urnstone.DestroyGrave(); try { urnstone.Dispose(); } catch { } } try { mTarget.Dispose(); Assassination skill = Assassination.EnsureSkill(mActor); if (skill != null) { skill.AddPotentialKill(mTarget, true); bool witnessed = false; if (lot != null) { witnessed = Assassination.WasWitnessed(lot, roomId, mActor.SimDescription, mTarget, new List <Sim>()); } skill.AddActualKill(mTarget, false, witnessed); } } catch { } }
public override bool Run() { try { Definition definition = InteractionDefinition as Definition; if (definition.IsMassDeath) { List <Sim> sims = new List <Sim>(Target.LotCurrent.GetObjects <Sim>()); foreach (Sim sim in sims) { if (sim == Actor) { continue; } GreyedOutTooltipCallback greyedOutTooltipCallback = null; if (!Assassination.CanBeKilled(sim, ref greyedOutTooltipCallback)) { continue; } Kill instance = (new Definition(false, false, definition.DeathType)).CreateInstance(sim, Actor, new InteractionPriority(InteractionPriorityLevel.MaxDeath), false, false) as Kill; Actor.InteractionQueue.Add(instance); } } else { SimDescription target = Target.SimDescription; if (Actor.GetDistanceToObject(Target) > 1f) { Actor.RequestWalkStyle(Sim.WalkStyle.Walk); Actor.PlayReaction(ReactionTypes.EvilLaugh, ReactionSpeed.Immediate); Route r = Actor.CreateRoute(); r.SetOption(Route.RouteOption.MakeDynamicObjectAdjustments, true); r.PlanToPointRadialRange(Target, Target.Position, 3.5f, 5f, RouteDistancePreference.PreferFurthestFromRouteDestination, RouteOrientationPreference.TowardsObject, Target.LotCurrent.LotId, new int[] { Target.RoomId }); if (!r.PlanResult.Succeeded() || !Actor.DoRoute(r)) { Actor.PlayRouteFailure(); return(false); } } if (PrivateKill(Actor, Target, definition.DeathType)) { Assassination skill = Assassination.EnsureSkill(Actor); if (skill != null) { skill.AddPotentialKill(target, false); } if ((Autonomous) && (Assassination.Settings.mShowAutonomousNotice)) { Common.Notify(Actor, Common.Localize("AssassinationKill:Notice", Actor.IsFemale, Target.IsFemale, new object[] { Actor, Target })); } } } return(true); } catch (Exception e) { Common.Exception(Actor, Target, e); return(false); } }