示例#1
0
    public void StopAndGetResult()
    {
        string result = "";

        Microphone.End(null);
        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        StartCoroutine(_asr.Recognize(data, s =>
        {
            result      = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
            lastContent = result;
            if (Eve解析完成 != null && result != "未识别到声音")
            {
                Eve解析完成(result);
            }
            else if (Eve未检测到声音 != null && result == "未识别到声音")
            {
                Eve未检测到声音();
            }
            //Debug.Log("结束录音:" + result);
        }));
        if (Eve结束录音 != null)
        {
            Eve结束录音();
        }
    }
示例#2
0
    private void OnClickStopButton()
    {
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "转换中...";
        Microphone.End(null);                                //清空

        var data = Asr.ConvertAudioClipToPCM16(_clipRecord); //转换成byte数据

        //将byte传入 然后转换
        StartCoroutine(_asr.Recognize(data, s =>
        {
            //转换回掉函数 文本=转换结果不为空且结果长度大于0 否则为“未识别声音”
            if (s.result == null)
            {
                DescriptionText.text = "未识别到声音";
                StartButton.gameObject.SetActive(true);
            }

            else
            {
                RecognitionResult(s.result[0]);
            }
        }));
    }
        private void StopRecording()
        {
            //此时判断是否处于说话状态,如果是说话状态则将按钮复位,并上传说话内容
            if (StartSpeech)
            {
                //上传内容
                Log.Debug("麦克风停止录音");
                Microphone.End(null);
                //转换格式
                var data = Asr.ConvertAudioClipToPCM16(clipRecord);
                asr.Recognize(data, s =>
                {
                    Log.Debug("进来了");
                    if (s.result == null && s.result.Length < 0)
                    {
                        Log.Debug("结果为空,表示麦克风未识别到声音");
                        //提示有问题,复位
                        entry2.callback.AddListener(N);
                        StartSpeech = false;
                    }
                    else
                    {
                        //有结果,发送给机器人进行语音回复
                        tts.Synthesis(s.result[0], r =>
                        {
                            if (r.Success)
                            {
                                //正常播放
                                Log.Debug("合成成功,正在播放,声音有几秒:" + audioSource.clip.length);
                                audioSource.clip = r.clip;
                                audioSource.Play();
                                //复位
                                entry2.callback.AddListener(N);
                                StartSpeech = false;
                            }
                            else
                            {
                                //这是出问题了
                                Debug.Log(s.err_msg);
                                //提示有问题,复位
                                entry2.callback.AddListener(N);
                                StartSpeech = false;
                            }
                        });
                    }

                });
            }
        }
示例#4
0
    private void OnClickStopButton()
    {
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "Recognizing...";
        Microphone.End(null);

        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        StartCoroutine(_asr.Recognize(data, s =>
        {
            message            = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
            char[] messageChar = message.ToCharArray();
            int temporary      = 1;
            int chamber        = ToDigit(messageChar[(message.IndexOf("病房") - temporary)]);
            for (temporary = 1; temporary < message.IndexOf("病房");)
            { //如病房前面还有字 第六个病房 etc. 接着往前找
                if (chamber == 0)
                {
                    chamber = ToDigit(message[(message.IndexOf("病房") - (++temporary))]);
                }
                else if (chamber != 0)
                {//找到了
                    break;
                }
            }
            message2 = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
            //0none,1开灯2关灯3消毒4通风
            int operate       = 0;
            string[] operates = { "", "开灯", "关灯", "消毒", "通风" };
            for (int i = 1; i <= 4;)
            {
                int t = message2.IndexOf(operates[i]);
                if (t == (-1))
                {
                    i++;
                }
                else
                {
                    operate = i;
                    break;
                }
            }//用indexof寻找关键字,没找到返回-1 找到了赋给operate
            // chamber 1,2,3,4,5,6,7,8
            // operate 1,2,3,4
            DescriptionText.text = chamber.ToString() + "," + operate;
            StartButton.gameObject.SetActive(true);
        }));
    }
示例#5
0
    private void OnClickStopButton()
    {
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "Recognizing...";
        Microphone.End(null);
        Debug.Log("end record");
        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        StartCoroutine(_asr.Recognize(data, s =>
        {
            DescriptionText.text = s.result[0];
            StartButton.gameObject.SetActive(true);
        }));
    }
示例#6
0
    private void OnClickStopButton()
    {
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "Recognizing...";
        Microphone.End(null);
        Debug.Log("[WitBaiduAip demo]end record");
        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        ReplayButton.gameObject.SetActive(true);
        StartCoroutine(_asr.Recognize(data, s =>
        {
            DescriptionText.text = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";

            StartButton.gameObject.SetActive(true);
        }));
    }
示例#7
0
    IEnumerator Timer()
    {
        while (true)
        {
            yield return(new WaitForSeconds(inteval));

            Microphone.End(null);
//            print(_clipRecord.length);
            updateClips();
            AudioClip currentClip = AudioClipHelper.Combine((AudioClip[])_audioClips.ToArray(typeof(AudioClip)));
//            AudioClip currentClip = AudioClipHelper.Combine(_audioClips);
//            AudioClip currentClip = (AudioClip) _audioClips[0];
            var data = Asr.ConvertAudioClipToPCM16(currentClip);
            StartCoroutine(_asr.Recognize(data, s =>
            {
                String text = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
                Debug.Log(DateTime.Now + ":" + text);
            }));
        }
    }
示例#8
0
    private void OnClickStopButton()
    {
        dogs = pjt.GetComponent <AsrForPjt>().dog;
        Debug.Log("sssss" + "," + dogs);
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "Recognizing...";
        Microphone.End(null);


        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        StartCoroutine(_asr.Recognize(data, s =>
        {
            message            = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
            char[] messageChar = message.ToCharArray(); //Convenient access by index
            if ((message.IndexOf("病房")) == -1)
            {
                Debug.Log("repeat");
            }
            else        //Start Algorithm


            {
                int temporary = 1;
                int chamber   = ToDigit(messageChar[(message.IndexOf("病房") - temporary)]);
                for (temporary = 1; temporary < message.IndexOf("病房");)
                { //if there's another character before"病房" like "第六个病房" etc. still Still searching forward
                    if (chamber == 0)
                    {
                        chamber = ToDigit(message[(message.IndexOf("病房") - (++temporary))]);
                    }
                    else if (chamber != 0)
                    {// we got it!
                        break;
                    }
                }

                message2 = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
                //0none,1开灯2关灯3消毒4开门
                int operate       = 0;
                string[] operates = { "", "开灯", "关灯", "消毒", "开门" };
                for (int i = 1; i <= operates.Length;)
                {
                    int t = message2.IndexOf(operates[i]);
                    if (t == (-1))
                    {
                        i++;
                    }
                    else
                    {
                        operate = i;
                        break;
                    }
                }//用indexof寻找关键字,没找到返回-1 找到了赋给operate
                 // chamber 1,2,3,4,5,6,7,8
                 // operate 1,2,3,4



                if (chamber == 1 && operate == 1)
                {
                    light1.SetActive(true);
                }
                else if (chamber == 1 && operate == 2)
                {
                    light1.SetActive(false);
                }
                else if (chamber == 1 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 1)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke1.Play();
                        cock1.Stop();
                    }
                }
                else if (chamber == 1 && operate == 4)
                {
                    door1.transform.position = new Vector3(door1.transform.position.x,
                                                           door1.transform.position.y, door1.transform.position.z + 2);
                }

                if (chamber == 2 && operate == 1)
                {
                    light2.SetActive(true);
                }
                else if (chamber == 2 && operate == 2)
                {
                    light2.SetActive(false);
                }
                else if (chamber == 2 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 2)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke2.Play();
                        cock2.Stop();
                    }
                }
                else if (chamber == 2 && operate == 4)
                {
                    door2.transform.position = new Vector3(door2.transform.position.x,
                                                           door2.transform.position.y, door2.transform.position.z + 2);
                }

                if (chamber == 3 && operate == 1)
                {
                    light3.SetActive(true);
                }
                else if (chamber == 3 && operate == 2)
                {
                    light3.SetActive(false);
                }
                else if (chamber == 3 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 3)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke3.Play();
                        cock3.Stop();
                    }
                }
                else if (chamber == 3 && operate == 4)
                {
                    door3.transform.position = new Vector3(door3.transform.position.x,
                                                           door3.transform.position.y, door3.transform.position.z + 2);
                }
                if (chamber == 4 && operate == 1)
                {
                    light4.SetActive(true);
                }
                else if (chamber == 4 && operate == 2)
                {
                    light4.SetActive(false);
                }
                else if (chamber == 4 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 4)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke4.Play();
                        cock4.Stop();
                    }
                }
                else if (chamber == 4 && operate == 4)
                {
                    door4.transform.position = new Vector3(door4.transform.position.x,
                                                           door4.transform.position.y, door4.transform.position.z + 2);
                }
                if (chamber == 5 && operate == 1)
                {
                    light5.SetActive(true);
                }
                else if (chamber == 5 && operate == 2)
                {
                    light5.SetActive(false);
                }
                else if (chamber == 5 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 5)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke5.Play();
                        cock5.Stop();
                    }
                }
                else if (chamber == 5 && operate == 4)
                {
                    door5.transform.position = new Vector3(door5.transform.position.x,
                                                           door5.transform.position.y, door5.transform.position.z + 2);
                }
                if (chamber == 6 && operate == 1)
                {
                    light6.SetActive(true);
                }
                else if (chamber == 6 && operate == 2)
                {
                    light6.SetActive(false);
                }
                else if (chamber == 6 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 6)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke6.Play();
                        cock6.Stop();
                    }
                }
                else if (chamber == 6 && operate == 4)
                {
                    door6.transform.position = new Vector3(door6.transform.position.x,
                                                           door6.transform.position.y, door6.transform.position.z + 2);
                }
                if (chamber == 7 && operate == 1)
                {
                    light7.SetActive(true);
                }
                else if (chamber == 7 && operate == 2)
                {
                    light7.SetActive(false);
                }
                else if (chamber == 7 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 7)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke7.Play();
                        cock7.Stop();
                    }
                }
                else if (chamber == 7 && operate == 4)
                {
                    door7.transform.position = new Vector3(door7.transform.position.x,
                                                           door7.transform.position.y, door7.transform.position.z + 2);
                }
                if (chamber == 8 && operate == 1)
                {
                    light8.SetActive(true);
                }
                else if (chamber == 8 && operate == 2)
                {
                    light8.SetActive(false);
                }
                else if (chamber == 8 && operate == 3)
                {
                    Debug.Log(dogs);
                    if (dogs == 8)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke8.Play();
                        cock8.Stop();
                    }
                }
                else if (chamber == 8 && operate == 4)
                {
                    door8.transform.position = new Vector3(door8.transform.position.x,
                                                           door8.transform.position.y, door1.transform.position.z + 2);
                }
                if (chamber == 9 && operate == 1)
                {
                    lightmain.SetActive(true);
                }
                else if (chamber == 9 && operate == 2)
                {
                    lightmain.SetActive(false);
                }
                else if (chamber == 9 && operate == 3)
                {
                    ap.Play();
                }
                DescriptionText.text = chamber.ToString() + "," + operate;
            }
            DescriptionText.text = "";
            StartButton.gameObject.SetActive(true);
        }));
    }
示例#9
0
    private void OnClickStopButton()
    {
        StartButton.gameObject.SetActive(false);
        StopButton.gameObject.SetActive(false);
        DescriptionText.text = "Recognizing...";
        Microphone.End(null);

        var data = Asr.ConvertAudioClipToPCM16(_clipRecord);

        StartCoroutine(_asr.Recognize(data, s =>
        {
            message            = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
            char[] messageChar = message.ToCharArray();
            int temporary      = 1;
            if ((message.IndexOf("病房") == -1))
            {
                Debug.Log("repeat");
            }
            else
            {
                int chamber = ToDigit(messageChar[(message.IndexOf("病房") - temporary)]);
                for (temporary = 1; temporary < message.IndexOf("病房");)
                { //如病房前面还有字 第六个病房 etc. 接着往前找
                    if (chamber == 0)
                    {
                        chamber = ToDigit(message[(message.IndexOf("病房") - (++temporary))]);
                    }
                    else if (chamber != 0)
                    {//找到了
                        break;
                    }
                    else
                    {
                        Debug.Log("repeat");
                        DescriptionText.text = "repeat";
                        chamber   = 0;
                        temporary = 1;
                        break;
                    }
                }
                message2 = s.result != null && s.result.Length > 0 ? s.result[0] : "未识别到声音";
                //0none,1开灯2关灯3消毒4通风
                int operate       = 0;
                string[] operates = { "", "开灯", "关灯", "消毒", "喷淋" };
                for (int i = 1; i <= 4;)
                {
                    int t = message2.IndexOf(operates[i]);
                    if (t == (-1))
                    {
                        i++;
                    }
                    else
                    {
                        operate = i;
                        break;
                    }
                }//用indexof寻找关键字,没找到返回-1 找到了赋给operate
                 // chamber 1,2,3,4,5,6,7,8
                 // operate 1,2,3,4

                if (chamber == 1 && operate == 1)
                {
                    light1.SetActive(true);
                }
                else if (chamber == 1 && operate == 2)
                {
                    light1.SetActive(false);
                }
                else if (chamber == 1 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 1)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke1.Play();
                        cock1.Stop();
                    }
                }

                if (chamber == 2 && operate == 1)
                {
                    light2.SetActive(true);
                }
                else if (chamber == 2 && operate == 2)
                {
                    light2.SetActive(false);
                }
                else if (chamber == 2 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 2)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke2.Play();
                        cock2.Stop();
                    }
                }

                if (chamber == 3 && operate == 1)
                {
                    light3.SetActive(true);
                }
                else if (chamber == 3 && operate == 2)
                {
                    light3.SetActive(false);
                }
                else if (chamber == 3 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 3)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke3.Play();
                        cock3.Stop();
                    }
                }
                if (chamber == 4 && operate == 1)
                {
                    light4.SetActive(true);
                }
                else if (chamber == 4 && operate == 2)
                {
                    light4.SetActive(false);
                }
                else if (chamber == 4 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 4)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke4.Play();
                        cock4.Stop();
                    }
                }
                if (chamber == 5 && operate == 1)
                {
                    light5.SetActive(true);
                }
                else if (chamber == 5 && operate == 2)
                {
                    light5.SetActive(false);
                }
                else if (chamber == 5 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 5)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke5.Play();
                        cock5.Stop();
                    }
                }
                if (chamber == 6 && operate == 1)
                {
                    light6.SetActive(true);
                }
                else if (chamber == 6 && operate == 2)
                {
                    light6.SetActive(false);
                }
                else if (chamber == 6 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 6)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke6.Play();
                        cock6.Stop();
                    }
                }
                if (chamber == 7 && operate == 1)
                {
                    light7.SetActive(true);
                }
                else if (chamber == 7 && operate == 2)
                {
                    light7.SetActive(false);
                }
                else if (chamber == 7 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 7)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke7.Play();
                        cock7.Stop();
                    }
                }
                if (chamber == 8 && operate == 1)
                {
                    light8.SetActive(true);
                }
                else if (chamber == 8 && operate == 2)
                {
                    light8.SetActive(false);
                }
                else if (chamber == 8 && operate == 3)
                {
                    Debug.Log(dog);
                    if (dog == 8)
                    {
                        ap.Play();
                    }
                    else
                    {
                        smoke8.Play();
                        cock8.Stop();
                    }
                }
                if (chamber == 9 && operate == 1)
                {
                    lightmain.SetActive(true);
                }
                else if (chamber == 9 && operate == 2)
                {
                    lightmain.SetActive(false);
                }
                else if (chamber == 9 && operate == 3)
                {
                    ap.Play();
                }
                DescriptionText.text = chamber.ToString() + "," + operate;
            }
            DescriptionText.text = "";
            StartButton.gameObject.SetActive(true);
        }));
    }