public void Create(AsBaseEntity _baseEntity, float _namePanelPosY) { m_bShowCommand = true; m_baseEntity = _baseEntity; gameObject.SetActive(true); // string strNameRes = string.Empty; // string strNameBuf = string.Empty; m_vUIPosRevision.x = 0.0f; m_vUIPosRevision.y = _namePanelPosY + questSprites[0].height * 0.5f; m_vUIPosRevision.z = m_fNamePanelLayer; dummyLeadTop = m_baseEntity.GetDummyTransform("DummyLeadTop"); if (null == dummyLeadTop) { if( true == m_baseEntity.isKeepDummyObj) { Vector3 vPos = m_baseEntity.transform.position; vPos.y += m_baseEntity.characterController.height; transform.position = _WorldToUIPoint( vPos, m_vUIPosRevision); } else Debug.LogWarning("DummyLeadTop is not found"); } else transform.position = _WorldToUIPoint(dummyLeadTop.position, m_vUIPosRevision);////////// _baseEntity.questPanel = this; }
public void Init(int _npcID, AsPanel_Name _namePanel, AsBaseEntity _entity) { npcID = _npcID; panelName = _namePanel; Transform tmDummyTop = ResourceLoad.SearchHierarchyTransform(transform, "DummyLeadTop"); markObj = ResourceLoad.CreateGameObject("UseScript/Object/Exclamation_Blue"); if (markObj != null) { if (tmDummyTop != null) { markObj.transform.position = tmDummyTop.transform.position; markObj.transform.parent = transform; } else { if( true == _entity.isKeepDummyObj) { Vector3 vPos = _entity.transform.position; vPos.y += _entity.characterController.height; markObj.transform.position = vPos; markObj.transform.parent = _entity.transform; } else Debug.Log("dummy is null"); } markObj.SetActiveRecursively(false); } }
public void Init(AsBaseEntity _target) { targetObject = _target.gameObject; //Transform tmDummyTop = _target.GetDummyTransform("DummyLeadTop"); //if (tmDummyTop == null) // { transform.parent = _target.transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; CharacterController controller = targetObject.GetComponentInChildren<CharacterController>(); if (controller != null) transform.localPosition = new Vector3(0.0f, controller.height + 1.1f * 1.0f / _target.transform.lossyScale.y, 0.0f); //Debug.LogWarning("Can't find dummyleadTop = " + _target.GetComponent<AsNpcEntity>().GetProperty<string>(eComponentProperty.NAME)); // } // else // { // transform.parent = tmDummyTop; // transform.localRotation = Quaternion.identity; // transform.localPosition = Vector3.zero; // } objClearMark.SetActiveRecursively(false); objNothingMark.SetActiveRecursively(false); objUpperLvMark.SetActiveRecursively(false); parentTransform = transform.parent; bInit = true; }
public override void LateInit(AsBaseEntity _entity) { if( null == m_NpcEntity ) { SetNpcFsmState(eNpcFsmStateType.IDLE); Debug.LogError("AsNpcFsm::LateInit()[ null == m_NpcEntity ] : " ); return; } Tbl_Npc_Record npcRec = AsTableManager.Instance.GetTbl_Npc_Record(m_NpcEntity.TableIdx); if(npcRec == null) { SetNpcFsmState(eNpcFsmStateType.IDLE); Debug.LogError("AsNpcFsm::LateInit()[ null == npcRec ] : " + m_NpcEntity.TableIdx ); return; } m_NpcEntity.npcWarpIndex = npcRec.warpIndex; if( m_NpcEntity.isNoWarpIndex ) { SetNpcFsmState(eNpcFsmStateType.IDLE); } else { SetNpcFsmState(eNpcFsmStateType.PORTAL); } }
public override void Init( AsBaseEntity _entity) { base.Init( _entity); _entity.SetNavPathDistance( GetNavPathDistance); if( m_kController == null) { CharacterController attached = gameObject.AddComponent<CharacterController>(); if( attached == null) Debug.LogError( "AsMover::InterInit: attaching controller failed"); else { m_kController = attached; // default setting, ilmeda // if( eEntityType.USER == m_Entity.EntityType) // { m_kController.center = new Vector3( 0.0f, 1.0f, 0.0f); m_kController.height = 2.0f; // } } } m_Entity.SetCharacterController( m_kController); m_kController.slopeLimit = 70f; }
public BuffElement(Msg_CharBuff_Body _body, BuffProcessor _owner, bool _effect) { m_CurId = s_Index++; m_Owner = _owner.Owner; m_Processor = _owner; m_Body = _body; m_BuffType = _body.type_; m_Activated = _effect; int effectIdx = int.MaxValue; if(BuffBaseMgr.s_MonsterSkillIndexRange_Min <= _body.skillTableIdx_ && _body.skillTableIdx_ <= BuffBaseMgr.s_MonsterSkillIndexRange_Max) { #region - set skill name - Tbl_MonsterSkill_Record skillRecord = AsTableManager.Instance.GetTbl_MonsterSkill_Record(_body.skillTableIdx_); SetSkillData(skillRecord); #endregion // Tbl_MonsterSkillLevel_Record skill = AsTableManager.Instance.GetTbl_MonsterSkillLevel_Record(_body.skillLevel_, _body.skillTableIdx_); Tbl_MonsterSkillLevel_Record skill = AsTableManager.Instance.GetTbl_MonsterSkillLevel_Record(_body.skillLevelTableIdx_); try{ effectIdx = skill.listSkillLevelPotency[_body.potencyIdx_].Potency_EffectIndex; m_SkillLevelPotency = skill.listSkillLevelPotency[_body.potencyIdx_]; } catch(System.Exception e) { Debug.LogError(e); } } else { #region - set skill name - Tbl_Skill_Record skillRecord = AsTableManager.Instance.GetTbl_Skill_Record(_body.skillTableIdx_); SetSkillData(skillRecord); #endregion Tbl_SkillLevel_Record skill = null; if(_body.chargeStep_ == int.MaxValue) { skill = AsTableManager.Instance.GetTbl_SkillLevel_Record(_body.skillLevel_, _body.skillTableIdx_); } else { skill = AsTableManager.Instance.GetTbl_SkillLevel_Record(_body.skillLevel_, _body.skillTableIdx_, _body.chargeStep_); } effectIdx = skill.listSkillLevelPotency[_body.potencyIdx_].Potency_EffectIndex; m_SkillLevelPotency = skill.listSkillLevelPotency[_body.potencyIdx_]; } m_SkillIdx = _body.skillTableIdx_; m_PotencyIdx = _body.potencyIdx_; m_Record = AsTableManager.Instance.GetTbl_SkillPotencyEffect_Record(effectIdx); }
public override void InterInit(AsBaseEntity _entity) { m_dicFsmState[eNpcFsmStateType.IDLE].Init(); m_dicFsmState[eNpcFsmStateType.ACCOST].Init(); m_dicFsmState[eNpcFsmStateType.POPUP].Init(); m_dicFsmState[eNpcFsmStateType.WALK].Init(); gameObject.layer = LayerMask.NameToLayer("Npc"); }
public ElementProcessor(AsBaseEntity _entity) { m_Owner = _entity; m_Effect = new EffectProcessor(_entity); m_Sound = new SoundProcessor(_entity); m_Potency = new PotencyProcessor(_entity); m_Buff = new BuffProcessor(_entity); }
public override void InterInit( AsBaseEntity _entity) { if( _entity.FsmType == eFsmType.PLAYER) Debug.Log( "AsModel:: InterInit: shop opening = " + _entity.GetProperty<bool>( eComponentProperty.SHOP_OPENING)); #if _USE_DUMMY_OBJECT CreateDummyObj( _entity.FsmType); #endif AsEntityManager.Instance.RequestModelLoading( this); }
public override void Init( AsBaseEntity _entity) { base.Init( _entity); _entity.SetModelTypeDelegate( CheckModelTypeDelegate); _entity.SetModelLoadingStateDelegate( CheckModelLoadingStateDelegate); _entity.SetPartsLoadedDelegate( CheckPartsLoadedDelegate); //#if _USE_DUMMY_OBJECT // CreateDummyObj( _entity.FsmType); //#endif }
public override void Init(AsBaseEntity _entity) { base.Init(_entity); // m_Entity = GetComponent<AsBaseEntity>(); // if(m_Entity == null) // { // Debug.LogError("AsPropertyDelayer_Combat::Init: no entity attached"); // return; // } m_CombatState = m_dicCombatState[eCombatStateType.IDLE]; }
public void Display( AsBaseEntity entity) { gameObject.SetActive(true); foreach( GameObject obj in gradeFrame) obj.SetActiveRecursively( false); eMonster_Grade eGrade = entity.GetProperty<eMonster_Grade>( eComponentProperty.GRADE); switch( eGrade) { case eMonster_Grade.Normal: gradeFrame[0].SetActiveRecursively( true); break; case eMonster_Grade.Elite: gradeFrame[1].SetActiveRecursively( true); break; case eMonster_Grade.Champion: gradeFrame[2].SetActiveRecursively( true); break; case eMonster_Grade.Boss: gradeFrame[3].SetActiveRecursively( true); break; case eMonster_Grade.DObject: case eMonster_Grade.QObject: Debug.LogWarning( "Target grade icon is not added: " + eGrade); break; case eMonster_Grade.Named: gradeFrame[4].SetActiveRecursively( true); break; case eMonster_Grade.Trap: break; default: Debug.LogError( "Invalid target grade : " + eGrade); break; } // eMonster_AttackType eAttackType = entity.GetProperty<eMonster_AttackType>( eComponentProperty.MONSTER_ATTACK_TYPE); // switch( eAttackType) // { // case eMonster_AttackType.Fool: // break; // case eMonster_AttackType.Peaceful: // break; // case eMonster_AttackType.Offensive: // break; // default: // Debug.LogError( "Invalid target attack type : " + eAttackType); // } }
public void Display( AsBaseEntity target) { gameObject.SetActive(true); styles[0].gameObject.SetActive( false); styles[1].gameObject.SetActive( false); if( null == target) return; eMonster_AttackStyle attackStyle = target.GetProperty<eMonster_AttackStyle>( eComponentProperty.MONSTER_ATTACK_STYLE); if( eMonster_AttackStyle.NONE == attackStyle) return; styles[ (int)attackStyle - 1].gameObject.SetActive( true); }
//public void SetMarkType(QuestMarkType _type) //{ // try // { // nowType = _type; // foreach (SimpleSprite sprite in questSprites) // sprite.Hide(true); // if (nowType == QuestMarkType.CLEAR_REMAINTALK || nowType == QuestMarkType.TALK_CLEAR || nowType == QuestMarkType.TALK_HAVE) // questSprites[(int)QuestPanelType.QUEST_NEW_TALK].Hide(false); // else if (nowType == QuestMarkType.CLEAR || nowType == QuestMarkType.CLEAR_AND_HAVE) // questSprites[(int)QuestPanelType.QUEST_CLAR].Hide(false); // else if (nowType == QuestMarkType.HAVE) // questSprites[(int)QuestPanelType.QUEST_NEW].Hide(false); // else if (nowType == QuestMarkType.UPPERLEVEL) // questSprites[(int)QuestPanelType.QUEST_NEW_UPPERLEVEL].Hide(false); // } // catch (System.Exception e) // { // Debug.LogError(e.Message); // } //} public void Initilize(AsBaseEntity _baseEntity, BoxCollider _collider, float _namePanelPosY, AchUseItemToTarget _achUseItemToTarget, UISlotItem _slotItem, CoolTimeGroup _coolTimeGroup) { m_bShowCommand = true; m_baseEntity = _baseEntity; achUseItemToTarget = _achUseItemToTarget; slotItem = _slotItem; coolTimeGroup = _coolTimeGroup; gameObject.SetActiveRecursively(true); if (_baseEntity.questPanel != null) _baseEntity.questPanel.gameObject.SetActiveRecursively(false); if (_baseEntity.collectionMark != null) _baseEntity.collectionMark.Visible = false; itemCollider = _collider; // Calculate U.I Position m_vUIPosRevision.x = 0.0f; m_vUIPosRevision.y = _namePanelPosY;// +questSprites[0].height * 0.5f; m_vUIPosRevision.z = m_fNamePanelLayer; dummyLeadTop = m_baseEntity.GetDummyTransform("DummyLeadTop"); if (null == dummyLeadTop) { if( true == m_baseEntity.isKeepDummyObj) { Vector3 vPos = m_baseEntity.transform.position; vPos.y += m_baseEntity.characterController.height; transform.position = _WorldToUIPoint( vPos, m_vUIPosRevision); } else Debug.LogWarning("DummyLeadTop is not found"); } else transform.position = _WorldToUIPoint(dummyLeadTop.position, m_vUIPosRevision);////////// }
public override void InterInit(AsBaseEntity _entity) { m_dicFsmState.Add(eObjectFsmStateType.IDLE, new AsObjState_Idle(this)); m_dicFsmState.Add(eObjectFsmStateType.BREAK, new AsObjState_Break(this)); m_dicFsmState.Add(eObjectFsmStateType.STEPPING_LEAF, new AsObjState_Stepping(this)); m_dicFsmState.Add(eObjectFsmStateType.POST_BOX, new AsObjState_PostBox(this)); m_dicFsmState.Add(eObjectFsmStateType.STORAGE, new AsObjState_Storage(this)); m_dicFsmState.Add(eObjectFsmStateType.WAYPOINT, new AsObjState_Waypoint(this)); switch( m_ObjectEntity.GetProperty<eOBJECT_PROP>(eComponentProperty.OBJ_TYPE) ) { case eOBJECT_PROP.STEPPING_LEAF: SetObjectFsmState(eObjectFsmStateType.STEPPING_LEAF); break; case eOBJECT_PROP.BROKEN_PROP: SetObjectFsmState(eObjectFsmStateType.BREAK); break; case eOBJECT_PROP.POST_BOX: SetObjectFsmState(eObjectFsmStateType.POST_BOX); break; case eOBJECT_PROP.STORAGE: SetObjectFsmState(eObjectFsmStateType.STORAGE); break; case eOBJECT_PROP.WAYPOINT: SetObjectFsmState(eObjectFsmStateType.WAYPOINT); break; } gameObject.layer = LayerMask.NameToLayer("Object"); Transform trs = gameObject.transform.FindChild( "Model" ); if( null != trs ) { trs.gameObject.layer = LayerMask.NameToLayer("Object"); } }
public override void InterInit( AsBaseEntity _entity) { // if( m_kController == null) // { // CharacterController attached = gameObject.AddComponent<CharacterController>(); // if( attached == null) // Debug.LogError( "AsMover::InterInit: attaching controller failed"); // else // { // m_kController = attached; // // // default setting, ilmeda // if( eEntityType.USER == m_Entity.EntityType) // { // m_kController.center = new Vector3( 0.0f, 1.0f, 0.0f); // m_kController.height = 2.0f; // } // } // } // // m_Entity.SetCharacterController( m_kController); }
public void Display( AsBaseEntity entity) { gameObject.SetActive(true); foreach( SimpleSprite attr in attrs) attr.gameObject.SetActiveRecursively( false); int elementalIndex = entity.GetProperty<int>( eComponentProperty.ATTRIBUTE); switch( elementalIndex) { case 0: attrs[ (int)ePotency_Element.NONE].gameObject.SetActiveRecursively( true); break; case 1: case 6: case 10: attrs[ (int)ePotency_Element.Fire].gameObject.SetActiveRecursively( true); break; case 2: case 7: case 11: attrs[ (int)ePotency_Element.Ice].gameObject.SetActiveRecursively( true); break; case 3: case 8: case 12: attrs[ (int)ePotency_Element.Light].gameObject.SetActiveRecursively( true); break; case 4: case 9: case 13: attrs[ (int)ePotency_Element.Dark].gameObject.SetActiveRecursively( true); break; case 5: attrs[ (int)ePotency_Element.Nature].gameObject.SetActiveRecursively( true); break; } }
public EffectElement(Tbl_Action_Effect _effect, AsBaseEntity _owner, Vector3 _pos, Transform _targetTrn, float _animSpeed) { if(_animSpeed == 0f) Debug.LogError("BuffProcessor::EffectElement: _animSpeed = 0"); m_Effect = _effect; m_Owner = _owner; m_EffectName = _effect.FileName; m_Timing = _effect.Timing;// / _animSpeed; m_LoopType = _effect.LoopType; m_LinkType = _effect.LinkType; m_LoopDuration = _effect.LoopDuration; m_PositionFix = _effect.PositionFix; m_SetTime = Time.time; m_Pos = _pos; m_TargetTrn = _targetTrn; if( m_TargetTrn != null) m_PositionCached = m_TargetTrn.position; m_AnimSpeed = _animSpeed; }
public void Display( AsBaseEntity entity) { gameObject.SetActive(true); foreach( SimpleSprite icon in typeIcons) icon.gameObject.SetActiveRecursively( false); eITEM_PRODUCT_TECHNIQUE_TYPE _type = (eITEM_PRODUCT_TECHNIQUE_TYPE)entity.GetProperty<int>( eComponentProperty.COLLECTOR_TECHNIC_TYPE); switch( _type) { case eITEM_PRODUCT_TECHNIQUE_TYPE.QUEST: typeIcons[3].gameObject.SetActiveRecursively( true); break; case eITEM_PRODUCT_TECHNIQUE_TYPE.MINERAL: typeIcons[2].gameObject.SetActiveRecursively( true); break; case eITEM_PRODUCT_TECHNIQUE_TYPE.SPIRIT: typeIcons[1].gameObject.SetActiveRecursively( true); break; case eITEM_PRODUCT_TECHNIQUE_TYPE.PLANTS: typeIcons[0].gameObject.SetActiveRecursively( true); break; } }
public override void InterInit( AsBaseEntity _entity) { SetCollectionFsmState( eCollectionFsmStateType.IDLE); }
public override void LateInit( AsBaseEntity _entity) { }
public override void LateInit( AsBaseEntity _entity) { SetPlayerFsmState( ePlayerFsmStateType.IDLE); // if( m_Entity.AnimEnableViaShop == true) // { // SetPlayerFsmState( ePlayerFsmStateType.IDLE); // } // else // { // SetPlayerFsmState( ePlayerFsmStateType.PRIVATESHOP); // } }
public override void Init( AsBaseEntity _entity) { base.Init( _entity); gameObject.layer = LayerMask.NameToLayer( "Collection"); }
public override void Init( AsBaseEntity _entity) { base.Init( _entity); m_InitSize = m_Entity.transform.localScale; m_ElementProcessor = new ElementProcessor( m_Entity); m_Entity.SetConditionCheckDelegate( m_ElementProcessor.GetEnableCondition); m_Entity.SetBuffCheckDelegate( m_ElementProcessor.CheckBuffInclusion); m_Entity.SetTargetShopOpening( TargetShopOpening); gameObject.layer = LayerMask.NameToLayer( "Player"); }
public override void InterInit( AsBaseEntity _entity) { // if( m_Entity.GetProperty<bool>( eComponentProperty.SHOP_OPENING) == false) // { m_dicFsmState[ePlayerFsmStateType.CHOICE].Init(); m_dicFsmState[ePlayerFsmStateType.IDLE].Init(); m_dicFsmState[ePlayerFsmStateType.RUN].Init(); m_dicFsmState[ePlayerFsmStateType.RUN_OTHERUSER].Init(); m_dicFsmState[ePlayerFsmStateType.RUN_NPC].Init(); m_dicFsmState[ePlayerFsmStateType.RUN_OBJECT].Init(); m_dicFsmState[ePlayerFsmStateType.BATTLE_IDLE].Init(); m_dicFsmState[ePlayerFsmStateType.BATTLE_RUN].Init(); m_dicFsmState[ePlayerFsmStateType.WAKE].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_STUN].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_FREEZE].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_SLEEP].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_FORCEDMOVE].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_AIRBONE].Init(); m_dicFsmState[ePlayerFsmStateType.CONDITION_TRANSFORM].Init(); m_dicFsmState[ePlayerFsmStateType.DEATH].Init(); m_dicFsmState[ePlayerFsmStateType.SKILL_READY].Init(); m_dicFsmState[ePlayerFsmStateType.SKILL_HIT].Init(); m_dicFsmState[ePlayerFsmStateType.SKILL_FINISH].Init(); m_dicFsmState[ePlayerFsmStateType.OBJ_STEPPING].Init(); m_dicFsmState[ePlayerFsmStateType.PRIVATESHOP].Init(); m_dicFsmState[ePlayerFsmStateType.RUN_COLLECT].Init(); m_dicFsmState[ePlayerFsmStateType.WORK_COLLECT].Init(); m_dicFsmState[ePlayerFsmStateType.READY_COLLECT].Init(); m_dicFsmState[ePlayerFsmStateType.PRODUCT].Init(); // } }
public void SetTargetForQuestItem( AsBaseEntity _target) { Target = _target; m_TargetForQuestItem = true; }
void OnHitExecution( AsIMessage _msg) { if( m_AttackSC == null) return; // if( m_AttackSC.action_.HitAnimation != null && // m_AttackSC.action_.HitAnimation.hitInfo != null && // m_AttackSC.action_.HitAnimation.hitInfo.HitType == eHitType.ProjectileTarget) // { // Tbl_Action_HitInfo hitInfo = m_AttackSC.action_.HitAnimation.hitInfo; // // Debug.Log( "AsPlayerFsm::OnAttackSC: ( time:" + System.DateTime.Now + ") projectile target = " + hitInfo.HitProjectileHitFileName); // } Int32 mainTargetId = m_AttackSC.npcIdx_[0]; ProjectileHit(); if( m_AttackSC.hpHeal_ > 0) { AsUserEntity userEntity = AsUserInfo.Instance.GetCurrentUserEntity(); AsHUDController.Instance.panelManager.ShowNumberPanel( userEntity, (int)( m_AttackSC.hpHeal_), eATTRCHANGECONTENTS.eATTRCHANGECONTENTS_USING_SKILL, AsPanelManager.eCustomFontType.eCustomFontType_HP); // userEntity.SetProperty( eComponentProperty.HP_CUR, m_AttackSC.hpCur_); } //npc foreach( Msg_OtherCharAttackNpc2 attack2 in m_AttackSC.npcBody_) { AsEntityManager.Instance.DispatchMessageByNpcSessionId( attack2.npcIdx_, attack2); #region - hud - // < ilmeda 20120425 if( null != AsHUDController.Instance) { AsNpcEntity npcEntity = AsEntityManager.Instance.GetNpcEntityBySessionId( attack2.npcIdx_); if( null != npcEntity) { AsHUDController.Instance.panelManager.ShowNumberPanel( npcEntity.gameObject, (int)attack2.damage_, attack2.eDamageType_, attack2.parent_.action_, true);//, m_AttackSC.actionTableIdx_); if(attack2.heal_ < 0f) AsHUDController.Instance.panelManager.ShowNumberPanel( npcEntity.gameObject, (int)-attack2.heal_, attack2.eDamageType_, attack2.parent_.action_, true);//, m_AttackSC.actionTableIdx_); if( (int)attack2.reflection_ > 0) { AsUserEntity userEntity = AsUserInfo.Instance.GetCurrentUserEntity(); AsHUDController.Instance.panelManager.ShowNumberPanel( userEntity.transform.gameObject, (int)( attack2.reflection_), attack2.eDamageType_, false); } if( null != AsHUDController.Instance.targetInfo.getCurTargetEntity) { if( AsHUDController.Instance.targetInfo.getCurTargetEntity.GetInstanceID() == ( ( AsBaseEntity)npcEntity).GetInstanceID()) AsHUDController.Instance.targetInfo.UpdateTargetSimpleInfo( ( AsBaseEntity)npcEntity); } } } // ilmeda 20120425 > if( attack2.npcIdx_ == mainTargetId) { if( null != AsHUDController.Instance) { AsHUDController.Instance.targetInfo.HpCur = (int)attack2.hpCur_; if( 0 >= attack2.hpCur_) { m_Target = null; AsHUDController.Instance.targetInfo.Enable = false; } else { if( false == AsHUDController.Instance.targetInfo.Enable) AsHUDController.Instance.targetInfo.Enable = true; } } } #endregion } //pc foreach( Msg_OtherCharAttackNpc3 attack3 in m_AttackSC.charBody_) { AsEntityManager.Instance.DispatchMessageByUniqueKey( attack3.charUniqKey_, attack3); #region - hud - if( attack3.reflection_ > 0 && Entity != null) { if( null != AsHUDController.Instance) { AsHUDController.Instance.panelManager.ShowNumberPanel( Entity.gameObject, (int)attack3.reflection_, attack3.eDamageType, true); // need reflection font m_Entity.SetProperty( eComponentProperty.HP_CUR, m_AttackSC.hpCur_); AsEntityManager.Instance.MessageToPlayer( new Msg_ReflectionRefresh( Entity)); } } #endregion } m_Entity.SetProperty( eComponentProperty.HP_CUR, m_AttackSC.hpCur_);// life steal AsUserInfo.Instance.SavedCharStat.hpCur_ = m_AttackSC.hpCur_; if( m_AttackSC.hpCur_ < 1) { UserEntity.SetProperty( eComponentProperty.LIVING, false); #region - quest - ArkQuestmanager.instance.QuestFailByDeath(); #endregion StartCoroutine( DeathProcess( _msg)); } m_AttackSC = null;//release }
public override void LastInit( AsBaseEntity _entity) { m_InitSize = m_Entity.transform.localScale; }
public override void LateInit( AsBaseEntity _entity) { SetMonsterFsmState( eMonsterFsmStateType.IDLE); }
public override void InterInit( AsBaseEntity _entity) { m_dicFsmState[eMonsterFsmStateType.APPEAR].Init(); m_dicFsmState[eMonsterFsmStateType.IDLE].Init(); m_dicFsmState[eMonsterFsmStateType.RUN].Init(); m_dicFsmState[eMonsterFsmStateType.DEATH].Init(); m_dicFsmState[eMonsterFsmStateType.SKILL_READY].Init(); m_dicFsmState[eMonsterFsmStateType.SKILL_HIT].Init(); m_dicFsmState[eMonsterFsmStateType.SKILL_FINISH].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_STUN].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_FREEZE].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_SLEEP].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_AIRBONE].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_TRANSFORM].Init(); m_dicFsmState[eMonsterFsmStateType.CONDITION_FORCEDMOVE].Init(); }