示例#1
0
        private void OnNextArtClicked()
        {
            int i = artable.stages.FindIndex(s => s.id == artable.CurrentStage);

            Artable.Stage desiredStage = (i + 1 == artable.stages.Count) ? artable.stages[0] : artable.stages[i + 1];
            artable.SetStage(desiredStage.id, false);
        }
示例#2
0
        /*private void OnCopySettings(object data)
         * {
         *  throw new NotImplementedException("This one is not thrown...");
         *  PickableLook component = ((UnityEngine.GameObject)data).GetComponent<PickableLook>();
         *  if (!((UnityEngine.Object)component != (UnityEngine.Object)null))
         *      return;
         *  this.artable.SetStage(component.artable.CurrentStage, false);
         *  Debug.Log("SelectableArt: copied");
         * }*/

        private void OnNextArtClicked()
        {
            Artable.Status       status           = artable.stages.Find(s => s.id == artable.CurrentStage).statusItem;
            List <Artable.Stage> potential_stages = new List <Artable.Stage>();

            foreach (Artable.Stage s in artable.stages)
            {
                if (s.statusItem == status)
                {
                    potential_stages.Add(s);
                }
            }

            int i = potential_stages.FindIndex(s => s.id == artable.CurrentStage);

            Artable.Stage desiredStage = (i + 1 == potential_stages.Count) ? potential_stages[0] : potential_stages[i + 1];
            artable.SetStage(desiredStage.id, false);
        }