示例#1
0
    public void OnRecievedArt(ObjectToTransfer art)
    {
        if (!ArtBook.ContainsKey(art.PlayerID))
        {
            ArtPiece SpawnedArt = Instantiate <GameObject>(SpawnedArtPiece, Vector3.zero, Quaternion.identity).GetComponent <ArtPiece>();
            SpawnedArt.SetArt(art.GetTexture(), MeshArts[art.ObjectID]);
            ArtBook.Add(art.PlayerID, SpawnedArt);

            if (Players.ContainsKey(art.PlayerID))
            {
                Players[art.PlayerID].SetArtPiece(SpawnedArt);
            }
        }
    }