void Start() { this.gameObject.transform.position = new Vector3(1298, 29, 0); _startButton = GameObject.FindGameObjectWithTag("StartButton"); _optionsButton = GameObject.FindGameObjectWithTag("OptionsButton"); _creditsButton = GameObject.FindGameObjectWithTag("CreditsButton"); _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton"); _exitButton = GameObject.FindGameObjectWithTag("ExitButton"); _camera = GameObject.FindGameObjectWithTag("MainCamera"); _backButton = GameObject.FindGameObjectWithTag("BackButton"); _creditScreen = GameObject.FindGameObjectWithTag("CreditScreen"); _controls = GameObject.FindGameObjectWithTag("Controls"); _sounds = GameObject.FindGameObjectWithTag("Sounds"); _tutorialText = GameObject.FindGameObjectWithTag("TutorialText"); _cubeOne = GameObject.FindGameObjectWithTag("CubeOne"); _cubeTwo = GameObject.FindGameObjectWithTag("CubeTwo"); _cubeThree = GameObject.FindGameObjectWithTag("CubeThree"); _platform = GameObject.FindGameObjectWithTag("Platform"); _player = GameObject.FindGameObjectWithTag("Player1"); _player2 = GameObject.FindGameObjectWithTag("Player2"); _leftArrow = GameObject.FindGameObjectWithTag("ArrowLeft"); _rightArrow = GameObject.FindGameObjectWithTag("ArrowRight"); _selectScreen = GameObject.FindGameObjectWithTag("SelectionScreen"); _leftArrow2 = GameObject.FindGameObjectWithTag("ArrowLeft2"); _rightArrow2 = GameObject.FindGameObjectWithTag("ArrowRight2"); _platform2 = GameObject.FindGameObjectWithTag("Platform2"); _startGame = GameObject.FindGameObjectWithTag("StartGame"); _musicSlider = GameObject.FindGameObjectWithTag("MusicSlider"); _sfxSlider = GameObject.FindGameObjectWithTag("SFXSlider"); _selectSound = GameObject.FindGameObjectWithTag("DrillFire").GetComponent <AudioSource>(); _moveSound = GameObject.FindGameObjectWithTag("Selection").GetComponent <AudioSource>(); _slider1 = FindObjectOfType <SliderScript1>(); _slider2 = FindObjectOfType <SliderScript2>(); _confirmScript = FindObjectOfType <ConfirmScript>(); _arrowScript = FindObjectOfType <ArrowRightScript2>(); }
void Start() { this.gameObject.transform.position = new Vector3(1298, 29, 0); _startButton = GameObject.FindGameObjectWithTag("StartButton"); _optionsButton = GameObject.FindGameObjectWithTag("OptionsButton"); _creditsButton = GameObject.FindGameObjectWithTag("CreditsButton"); _howToPlayButton = GameObject.FindGameObjectWithTag("HowToPlayButton"); _exitButton = GameObject.FindGameObjectWithTag("ExitButton"); _camera = GameObject.FindGameObjectWithTag("MainCamera"); _backButton = GameObject.FindGameObjectWithTag("BackButton"); _creditScreen = GameObject.FindGameObjectWithTag("CreditScreen"); _controls = GameObject.FindGameObjectWithTag("Controls"); _sounds = GameObject.FindGameObjectWithTag("Sounds"); _tutorialText = GameObject.FindGameObjectWithTag("TutorialText"); _cubeOne = GameObject.FindGameObjectWithTag("CubeOne"); _cubeTwo = GameObject.FindGameObjectWithTag("CubeTwo"); _cubeThree = GameObject.FindGameObjectWithTag("CubeThree"); _platform = GameObject.FindGameObjectWithTag("Platform"); _player = GameObject.FindGameObjectWithTag("Player1"); _player2 = GameObject.FindGameObjectWithTag("Player2"); _leftArrow = GameObject.FindGameObjectWithTag("ArrowLeft"); _rightArrow = GameObject.FindGameObjectWithTag("ArrowRight"); _selectScreen = GameObject.FindGameObjectWithTag("SelectionScreen"); _leftArrow2 = GameObject.FindGameObjectWithTag("ArrowLeft2"); _rightArrow2 = GameObject.FindGameObjectWithTag("ArrowRight2"); _platform2 = GameObject.FindGameObjectWithTag("Platform2"); _startGame = GameObject.FindGameObjectWithTag("StartGame"); _musicSlider = GameObject.FindGameObjectWithTag("MusicSlider"); _sfxSlider = GameObject.FindGameObjectWithTag("SFXSlider"); _selectSound = GameObject.FindGameObjectWithTag("DrillFire").GetComponent<AudioSource>(); _moveSound = GameObject.FindGameObjectWithTag("Selection").GetComponent<AudioSource>(); _slider1 = FindObjectOfType<SliderScript1>(); _slider2 = FindObjectOfType<SliderScript2>(); _confirmScript = FindObjectOfType<ConfirmScript>(); _arrowScript = FindObjectOfType<ArrowRightScript2>(); }