// Main function for where instructions are placed for computer to execute. static void Main() { // 1) Call methods from Arrays class. var one_array = new Arrays(); Console.WriteLine($"1) My name is {one_array.my_family[0]}, my lover's name is {one_array.my_family[1]}, and my dog's name is {one_array.my_family[2]}."); one_array.upsize_array(5); // Upsize the current array. one_array.my_family[3] = "Auggie"; one_array.my_family[4] = "Grace"; Console.WriteLine($"My brother is {one_array.my_family[3]}, and my sister is {one_array.my_family[4]}."); Console.WriteLine($"Length of array: {one_array.my_family.Length}"); var two_array = new Arrays(); two_array.Arrays_2(); Console.WriteLine($"Average of family ages: {two_array.family_ages.Average()}\n\r"); // 2) Call methods from Lists class. var two_list = new Lists(); Console.Write("2) List of all the coil widths: "); Console.WriteLine(String.Join(", ", two_list.coil_widths)); // Comma separates all items in list once outputted. Console.WriteLine($"Is this width contained within list? Answer: {two_list.normal_widths(24)}\n\r"); // 3) Create another list. var three_list = new List <string> { "Me", "Myself", "I" }; Console.WriteLine($"3) List of all names: " + String.Join(", ", three_list) + "\n\r"); // Comma separates all items in list once outputted. // 4) Create a dictionary. var four_dictionary_words = new Dictionary <string, string>(); four_dictionary_words.Add("cap", "to bluff or not truthful"); // Dictionary structure: ("[word]", "[definition]") four_dictionary_words.Add("lit", "to get hyped"); List <string> four_keys = four_dictionary_words.Keys.ToList(); Console.WriteLine($"4) List the dictionary keys: {String.Join(", ", four_keys)}"); Console.WriteLine($"Dictionary key count: {four_keys.Count}"); Console.ReadLine(); }