示例#1
0
 public ThrowCommand(ArraySlice <byte> data)
     : base(data, "Throw", 0xC)
 {
     Damage          = data.GetInt16(2) >> 0 & 0x1FF;
     KnockbackGrowth = data.GetInt16(5) >> 6 & 0x1FF;
     Element         = (ElementType)(data.GetInt16(9) >> 3 & 0xF);
     Angle           = data.GetInt16(4) >> 7 & 0x1FF;
     BaseKnockback   = data.GetInt16(8) >> 7 & 0x1FF;
     ThrowType       = (ThrowTypes)(data.GetInt16(0) >> 7 & 0x7);
 }
示例#2
0
 public StartLoopCommand(ArraySlice <byte> data)
     : base(data, "Start Loop")
 {
     Iterations = data.GetInt16(2);
 }
示例#3
0
 public HitboxCommand(ArraySlice <byte> data, string name = "Hitbox")
     : base(data, null, 0x14)
 {
     ID                       = data.GetInt16(0) >> 7 & 0x7;
     UnknownR                 = ((data[1] & 0x7B) >> 2);
     BoneID                   = data.GetInt16(1) >> 3 & 0x7F;
     UnknownO                 = data[2] >> 1 & 0x07;
     HitboxSize               = data.GetInt16(4);
     ZOffset                  = data.GetInt16(6);
     YOffset                  = data.GetInt16(8);
     XOffset                  = data.GetInt16(10);
     UnknownQ                 = (data[15]) >> 2 & 0x7;
     HurtboxInteraction       = (HurtboxInteractionFlags)((data[15]) >> 0 & 0x3);
     BaseKnockback            = (short)(data.GetInt32(16) >> 7);
     UnknownV                 = (data[17]) >> 1 & 0x1;
     HitsAir                  = data.GetBoolean(19);
     Damage                   = data.GetInt16(2) & 0x1FF;
     KnockbackGrowth          = data.GetInt16() >> 6 & 0x1FF;
     WeightDependantKnockback = data.GetInt16(14) >> 5 & 0x1FF;
     SFX                      = data.GetInt16(17) >> 2 & 0x3F;
     HitsGround               = data.GetBoolean(19, 1);
     Element                  = (ElementType)(data.GetInt16(17) >> 2 & 0x1F);
     Angle                    = data.GetInt16(12) >> 7 & 0xFFFF;
 }