internal ModelDetailLevel(ModelMesh mesh, int index, AssetLoader loader, int dataOffset, ArrayBackedList<byte> bufferData)
            : base(mesh, index, loader)
        {
            var reader = loader.Reader;

            Mesh = mesh;

            const int indexSize = 2;

            Threshold = reader.ReadInt32();

            Unknowns.ReadInt16s(reader, IsDS1 ? 1 : 2);
            if (IsDS1) reader.RequireZeroes(2);

            IndexCount = reader.ReadInt32();
            IndexDataOffset = reader.ReadInt32() + dataOffset;
            int indexDataSize = reader.ReadInt32();
            if (indexDataSize != IndexCount * indexSize)
                throw new InvalidDataException("Index data size doesn't match the expected value from the index count.");
            reader.RequireZeroes(4 * 3);

            BufferIndexOffset = bufferData.Count;
            long reset = reader.BaseStream.Position;
            reader.BaseStream.Position = IndexDataOffset;
            bufferData.AddRange(reader, IndexCount * indexSize);
            reader.BaseStream.Position = reset;
        }
示例#2
0
        internal void ReadDetailLevels(AssetLoader loader, int dataOffset, ArrayBackedList <byte> bufferData)
        {
            var detailLevels = new Codex <ModelDetailLevel>();

            DetailLevels = detailLevels;
            for (int index = 0; index < PartCount; index++)
            {
                detailLevels.Add(new ModelDetailLevel(this, index, loader, dataOffset, bufferData));
            }
        }
示例#3
0
        internal void ReadVertexHeaders(BinaryReader reader, int dataOffset, ArrayBackedList <byte> bufferData)
        {
            reader.RequireZeroes(4 * 1);
            VertexDeclarationIndex = reader.ReadInt32();
            VertexSize             = reader.ReadInt32();
            VertexCount            = reader.ReadInt32();
            reader.RequireZeroes(4 * 2);
            int vertexDataSize = reader.ReadInt32();

            if (VertexSize * VertexCount != vertexDataSize)
            {
                throw new Exception();
            }
            VertexDataOffset = reader.ReadInt32() + dataOffset;

            // Read vertex data.
            long reset = reader.BaseStream.Position;

            reader.BaseStream.Position = VertexDataOffset;
            BufferDataOffset           = bufferData.Count;
            bufferData.AddRange(reader, vertexDataSize);
            reader.BaseStream.Position = reset;
        }
示例#4
0
        internal Model(AssetLoader loader)
            : base(loader)
        {
            Asset        context = loader.Context;
            string       name    = loader.Name;
            BinaryReader reader  = loader.Reader;

            FolderAsset textureArchive = null;

            FolderAsset bonesFolder              = new FolderAsset(this, "Bones");
            FolderAsset materialsFolder          = new FolderAsset(this, "Materials");
            FolderAsset meshesFolder             = new FolderAsset(this, "Meshes");
            FolderAsset vertexDeclarationsFolder = new FolderAsset(this, "Vertex declarations");

            ArrayBackedList <byte> bufferData = new ArrayBackedList <byte>();

            if (context != null && context.Parent is FolderAsset)
            {
                // @"/map/m##_##_##_##/m*.flver.dcx" for DS1; textures are in the @"/map/m##/" folder.
                if (name.StartsWith(@"map/m"))
                {
                    string      folderName = name.Substring(4, 3);
                    FolderAsset maps       = (FolderAsset)context.Parent.Parent;
                    foreach (FolderAsset child in maps.Children)
                    {
                        if (child.Name == folderName)
                        {
                            textureArchive = child;
                            break;
                        }
                    }
                }
                else
                {
                    textureArchive = (FolderAsset)context.Parent;
                }
            }

#if Marking
            MarkingStream markingStream = loader.StartMarking(out reader);
#endif

            loader.ExpectMagic(Magic);
            char endian = (char)reader.ReadByte();

            switch (endian)
            {
            case 'L':
                ByteOrder = ByteOrder.LittleEndian;
                break;

            case 'B':
                reader    = loader.MakeBigEndian();
                ByteOrder = ByteOrder.BigEndian;
                break;

            default:
                throw new Exception();
            }

            using (reader) {
                // Read header.
                loader.Expect((byte)0);
                Version = (ModelVersion)reader.ReadInt32();
                if (Version != ModelVersion.DarkSouls && Version != ModelVersion.DarkSouls2)
                {
                    loader.AddError(loader.Position - 4, "Unknown model version " + VersionString + "; will try to load it anyway.");
                }
                int dataOffset = reader.ReadInt32();
                int dataSize   = reader.ReadInt32();
                if (((dataOffset + dataSize + 31) & ~31) != reader.BaseStream.Length)
                {
                    loader.AddError(loader.Position - 4, "Data size and offset aren't correct.");
                }

                int boneUnknownCount = reader.ReadInt32();
                int materialCount    = reader.ReadInt32();
                int boneCount        = reader.ReadInt32();

                int meshCount  = reader.ReadInt32();
                int meshCount2 = reader.ReadInt32();
                if (meshCount != meshCount2)
                {
                    loader.AddError(loader.Position - 4, "Mesh count 1 and 2 aren't the same.");
                }

                Bounds = new Box3f(reader.ReadVector3f(), reader.ReadVector3f());
                Unknowns.ReadInt32s(reader, 1);                 // Possible the non-degenerate triangle count. Seems related.
                int triangleCount = reader.ReadInt32();

                loader.Expect(IsDS1 ? 272 : 0x10010100);
                loader.Expect(IsDS1 ? 0 : 0xFFFF);

                int partCount = reader.ReadInt32();
                int vertexDeclarationCount = reader.ReadInt32();
                int materialParameterCount = reader.ReadInt32();
                loader.Expect(IsDS1 ? 0 : 0x1000000);
                loader.ExpectZeroes(4, 8);

                // Calculate offsets.
                long boneUnknownsOffset       = HeaderSize;
                long materialsOffset          = boneUnknownsOffset + boneUnknownCount * ModelBoneUnknown.DataSize;
                long bonesOffset              = materialsOffset + materialCount * ModelMaterial.DataSize;
                long meshesOffset             = bonesOffset + boneCount * ModelBone.DataSize;
                long detailLevelsOffset       = meshesOffset + meshCount * ModelMesh.DataSize;
                long meshVerticesOffset       = detailLevelsOffset + partCount * ModelDetailLevel.DataSize;
                long vertexDeclarationsOffset = meshVerticesOffset + meshCount * ModelMesh.DataSizeVertexHeader;
                long materialParametersOffset = vertexDeclarationsOffset + vertexDeclarationCount * ModelVertexDeclaration.DataSize;
                long postHeaderOffset         = materialParametersOffset + materialParameterCount * ModelMaterialParameter.DataSize;

                // BoneUnknowns
                ExpectedOffset(loader, boneUnknownsOffset, typeof(ModelBoneUnknown).Name);
                for (int index = 0; index < boneUnknownCount; index++)
                {
                    boneUnknowns.Add(new ModelBoneUnknown(bonesFolder, index, loader));
                }

                // Materials
                ExpectedOffset(loader, materialsOffset, typeof(ModelMaterial).Name);
                for (int index = 0; index < materialCount; index++)
                {
                    materials.Add(new ModelMaterial(materialsFolder, index, loader));
                }
                int expectedMaterialParameterCount = materialCount > 0 ? materials[materialCount - 1].ParameterEndIndex : 0;
                if (expectedMaterialParameterCount != materialParameterCount)
                {
                    loader.AddError(null, "Expected material parameter count {0} doesn't match actual count {1}.", expectedMaterialParameterCount, materialParameterCount);
                }

                // Bones
                ExpectedOffset(loader, bonesOffset, typeof(ModelBone).Name);
                for (int index = 0; index < boneCount; index++)
                {
                    bones.Add(new ModelBone(bonesFolder, index, loader));
                }

                // Meshes
                ExpectedOffset(loader, meshesOffset, typeof(ModelMesh).Name);
                for (int index = 0; index < meshCount; index++)
                {
                    meshes.Add(new ModelMesh(meshesFolder, index, loader));
                }
                int expectedPartCount = meshCount > 0 ? meshes[meshCount - 1].PartEndIndex : 0;
                if (expectedPartCount != partCount)
                {
                    throw new InvalidDataException("Expected part count doesn't match actual count.");
                }

                // Detail levels
                ExpectedOffset(loader, detailLevelsOffset, typeof(ModelDetailLevel).Name);
                foreach (ModelMesh mesh in meshes)
                {
                    mesh.ReadDetailLevels(loader, dataOffset, bufferData);
                    detailLevels.AddRange(mesh.DetailLevels);
                }

                // Mesh vertices
                ExpectedOffset(loader, meshVerticesOffset, typeof(ModelMesh).Name + " vertex header");
                foreach (ModelMesh mesh in meshes)
                {
                    mesh.ReadVertexHeaders(reader, dataOffset, bufferData);
                }

                // Vertex declarations
                ExpectedOffset(loader, vertexDeclarationsOffset, typeof(ModelVertexDeclaration).Name);
                for (int index = 0; index < vertexDeclarationCount; index++)
                {
                    vertexDeclarations.Add(new ModelVertexDeclaration(vertexDeclarationsFolder, index, loader));
                }

                // Material parameters
                ExpectedOffset(loader, materialParametersOffset, typeof(ModelMaterialParameter).Name);
                foreach (ModelMaterial material in materials)
                {
                    material.ReadParameters(loader, textureArchive);
                    materialParameters.AddRange(material.Parameters);
                }

                ExpectedOffset(loader, postHeaderOffset, "Post-header");

#if Marking
                if (markingStream != null)
                {
                    markingStream.Report(loader);
                }
#endif // Marking

#if SkippedChecks
                /*int vertexDataSize = 0, indexCount = 0, indexSize = 0, vertexCount = 0, expectedTriangleCount = 0, nondegenerateTriangleCount = 0;
                 * foreach (var mesh in Meshes) {
                 *      vertexDataSize += mesh.VertexCount * mesh.VertexSize;
                 *      vertexCount += mesh.VertexCount;
                 *      foreach (var part in mesh.Parts) {
                 *              indexCount += part.Indices.Length;
                 *              indexSize += part.Indices.Length * 2;
                 *              expectedTriangleCount += part.Indices.Length - 2;
                 *              for (int index = 0; index < part.Indices.Length - 2; index++) {
                 *                      if (part.Indices[index] != part.Indices[index + 1] && part.Indices[index + 1] != part.Indices[index + 2] && part.Indices[index] != part.Indices[index + 2])
                 *                              nondegenerateTriangleCount++;
                 *              }
                 *      }
                 * }
                 * if (Math.Abs(expectedTriangleCount - triangleCount) > partCount)
                 *      throw new InvalidDataException("Expected triangle count doesn't match the read value.");*/
#endif
            }

            Buffer = new GraphicsBuffer(bufferData.Count == 0 ? 1 : bufferData.Count);
            Buffer.Write(0, bufferData.Array, 0, bufferData.Count);
        }
示例#5
0
        internal ModelDetailLevel(ModelMesh mesh, int index, AssetLoader loader, int dataOffset, ArrayBackedList <byte> bufferData)
            : base(mesh, index, loader)
        {
            var reader = loader.Reader;

            Mesh = mesh;

            const int indexSize = 2;

            Threshold = reader.ReadInt32();

            Unknowns.ReadInt16s(reader, IsDS1 ? 1 : 2);
            if (IsDS1)
            {
                reader.RequireZeroes(2);
            }

            IndexCount      = reader.ReadInt32();
            IndexDataOffset = reader.ReadInt32() + dataOffset;
            int indexDataSize = reader.ReadInt32();

            if (indexDataSize != IndexCount * indexSize)
            {
                throw new InvalidDataException("Index data size doesn't match the expected value from the index count.");
            }
            reader.RequireZeroes(4 * 3);

            BufferIndexOffset = bufferData.Count;
            long reset = reader.BaseStream.Position;

            reader.BaseStream.Position = IndexDataOffset;
            bufferData.AddRange(reader, IndexCount * indexSize);
            reader.BaseStream.Position = reset;
        }
示例#6
0
        internal void ReadVertexHeaders(BinaryReader reader, int dataOffset, ArrayBackedList<byte> bufferData)
        {
            reader.RequireZeroes(4 * 1);
            VertexDeclarationIndex = reader.ReadInt32();
            VertexSize = reader.ReadInt32();
            VertexCount = reader.ReadInt32();
            reader.RequireZeroes(4 * 2);
            int vertexDataSize = reader.ReadInt32();
            if (VertexSize * VertexCount != vertexDataSize)
                throw new Exception();
            VertexDataOffset = reader.ReadInt32() + dataOffset;

            // Read vertex data.
            long reset = reader.BaseStream.Position;
            reader.BaseStream.Position = VertexDataOffset;
            BufferDataOffset = bufferData.Count;
            bufferData.AddRange(reader, vertexDataSize);
            reader.BaseStream.Position = reset;
        }
示例#7
0
 internal void ReadDetailLevels(AssetLoader loader, int dataOffset, ArrayBackedList<byte> bufferData)
 {
     var detailLevels = new Codex<ModelDetailLevel>();
     DetailLevels = detailLevels;
     for (int index = 0; index < PartCount; index++)
         detailLevels.Add(new ModelDetailLevel(this, index, loader, dataOffset, bufferData));
 }
示例#8
0
        internal Model(AssetLoader loader)
            : base(loader)
        {
            Asset context = loader.Context;
            string name = loader.Name;
            BinaryReader reader = loader.Reader;

            FolderAsset textureArchive = null;

            FolderAsset bonesFolder = new FolderAsset(this, "Bones");
            FolderAsset materialsFolder = new FolderAsset(this, "Materials");
            FolderAsset meshesFolder = new FolderAsset(this, "Meshes");
            FolderAsset vertexDeclarationsFolder = new FolderAsset(this, "Vertex declarations");

            ArrayBackedList<byte> bufferData = new ArrayBackedList<byte>();

            if (context != null && context.Parent is FolderAsset) {
                // @"/map/m##_##_##_##/m*.flver.dcx" for DS1; textures are in the @"/map/m##/" folder.
                if (name.StartsWith(@"map/m")) {
                    string folderName = name.Substring(4, 3);
                    FolderAsset maps = (FolderAsset)context.Parent.Parent;
                    foreach (FolderAsset child in maps.Children) {
                        if (child.Name == folderName) {
                            textureArchive = child;
                            break;
                        }
                    }
                } else
                    textureArchive = (FolderAsset)context.Parent;
            }

            #if Marking
            MarkingStream markingStream = loader.StartMarking(out reader);
            #endif

            loader.ExpectMagic(Magic);
            char endian = (char)reader.ReadByte();

            switch (endian) {
                case 'L':
                    ByteOrder = ByteOrder.LittleEndian;
                    break;

                case 'B':
                    reader = loader.MakeBigEndian();
                    ByteOrder = ByteOrder.BigEndian;
                    break;

                default:
                    throw new Exception();
            }

            using (reader) {
                // Read header.
                loader.Expect((byte)0);
                Version = (ModelVersion)reader.ReadInt32();
                if (Version != ModelVersion.DarkSouls && Version != ModelVersion.DarkSouls2)
                    loader.AddError(loader.Position - 4, "Unknown model version " + VersionString + "; will try to load it anyway.");
                int dataOffset = reader.ReadInt32();
                int dataSize = reader.ReadInt32();
                if (((dataOffset + dataSize + 31) & ~31) != reader.BaseStream.Length)
                    loader.AddError(loader.Position - 4, "Data size and offset aren't correct.");

                int boneUnknownCount = reader.ReadInt32();
                int materialCount = reader.ReadInt32();
                int boneCount = reader.ReadInt32();

                int meshCount = reader.ReadInt32();
                int meshCount2 = reader.ReadInt32();
                if (meshCount != meshCount2)
                    loader.AddError(loader.Position - 4, "Mesh count 1 and 2 aren't the same.");

                Bounds = new Box3f(reader.ReadVector3f(), reader.ReadVector3f());
                Unknowns.ReadInt32s(reader, 1); // Possible the non-degenerate triangle count. Seems related.
                int triangleCount = reader.ReadInt32();

                loader.Expect(IsDS1 ? 272 : 0x10010100);
                loader.Expect(IsDS1 ? 0 : 0xFFFF);

                int partCount = reader.ReadInt32();
                int vertexDeclarationCount = reader.ReadInt32();
                int materialParameterCount = reader.ReadInt32();
                loader.Expect(IsDS1 ? 0 : 0x1000000);
                loader.ExpectZeroes(4, 8);

                // Calculate offsets.
                long boneUnknownsOffset = HeaderSize;
                long materialsOffset = boneUnknownsOffset + boneUnknownCount * ModelBoneUnknown.DataSize;
                long bonesOffset = materialsOffset + materialCount * ModelMaterial.DataSize;
                long meshesOffset = bonesOffset + boneCount * ModelBone.DataSize;
                long detailLevelsOffset = meshesOffset + meshCount * ModelMesh.DataSize;
                long meshVerticesOffset = detailLevelsOffset + partCount * ModelDetailLevel.DataSize;
                long vertexDeclarationsOffset = meshVerticesOffset + meshCount * ModelMesh.DataSizeVertexHeader;
                long materialParametersOffset = vertexDeclarationsOffset + vertexDeclarationCount * ModelVertexDeclaration.DataSize;
                long postHeaderOffset = materialParametersOffset + materialParameterCount * ModelMaterialParameter.DataSize;

                // BoneUnknowns
                ExpectedOffset(loader, boneUnknownsOffset, typeof(ModelBoneUnknown).Name);
                for (int index = 0; index < boneUnknownCount; index++)
                    boneUnknowns.Add(new ModelBoneUnknown(bonesFolder, index, loader));

                // Materials
                ExpectedOffset(loader, materialsOffset, typeof(ModelMaterial).Name);
                for (int index = 0; index < materialCount; index++)
                    materials.Add(new ModelMaterial(materialsFolder, index, loader));
                int expectedMaterialParameterCount = materialCount > 0 ? materials[materialCount - 1].ParameterEndIndex : 0;
                if (expectedMaterialParameterCount != materialParameterCount)
                    loader.AddError(null, "Expected material parameter count {0} doesn't match actual count {1}.", expectedMaterialParameterCount, materialParameterCount);

                // Bones
                ExpectedOffset(loader, bonesOffset, typeof(ModelBone).Name);
                for (int index = 0; index < boneCount; index++)
                    bones.Add(new ModelBone(bonesFolder, index, loader));

                // Meshes
                ExpectedOffset(loader, meshesOffset, typeof(ModelMesh).Name);
                for (int index = 0; index < meshCount; index++)
                    meshes.Add(new ModelMesh(meshesFolder, index, loader));
                int expectedPartCount = meshCount > 0 ? meshes[meshCount - 1].PartEndIndex : 0;
                if (expectedPartCount != partCount)
                    throw new InvalidDataException("Expected part count doesn't match actual count.");

                // Detail levels
                ExpectedOffset(loader, detailLevelsOffset, typeof(ModelDetailLevel).Name);
                foreach (ModelMesh mesh in meshes) {
                    mesh.ReadDetailLevels(loader, dataOffset, bufferData);
                    detailLevels.AddRange(mesh.DetailLevels);
                }

                // Mesh vertices
                ExpectedOffset(loader, meshVerticesOffset, typeof(ModelMesh).Name + " vertex header");
                foreach (ModelMesh mesh in meshes)
                    mesh.ReadVertexHeaders(reader, dataOffset, bufferData);

                // Vertex declarations
                ExpectedOffset(loader, vertexDeclarationsOffset, typeof(ModelVertexDeclaration).Name);
                for (int index = 0; index < vertexDeclarationCount; index++)
                    vertexDeclarations.Add(new ModelVertexDeclaration(vertexDeclarationsFolder, index, loader));

                // Material parameters
                ExpectedOffset(loader, materialParametersOffset, typeof(ModelMaterialParameter).Name);
                foreach (ModelMaterial material in materials) {
                    material.ReadParameters(loader, textureArchive);
                    materialParameters.AddRange(material.Parameters);
                }

                ExpectedOffset(loader, postHeaderOffset, "Post-header");

            #if Marking
                if (markingStream != null) {
                    markingStream.Report(loader);
                }
            #endif // Marking

            #if SkippedChecks
                /*int vertexDataSize = 0, indexCount = 0, indexSize = 0, vertexCount = 0, expectedTriangleCount = 0, nondegenerateTriangleCount = 0;
                foreach (var mesh in Meshes) {
                    vertexDataSize += mesh.VertexCount * mesh.VertexSize;
                    vertexCount += mesh.VertexCount;
                    foreach (var part in mesh.Parts) {
                        indexCount += part.Indices.Length;
                        indexSize += part.Indices.Length * 2;
                        expectedTriangleCount += part.Indices.Length - 2;
                        for (int index = 0; index < part.Indices.Length - 2; index++) {
                            if (part.Indices[index] != part.Indices[index + 1] && part.Indices[index + 1] != part.Indices[index + 2] && part.Indices[index] != part.Indices[index + 2])
                                nondegenerateTriangleCount++;
                        }
                    }
                }
                if (Math.Abs(expectedTriangleCount - triangleCount) > partCount)
                    throw new InvalidDataException("Expected triangle count doesn't match the read value.");*/
            #endif
            }

            Buffer = new GraphicsBuffer(bufferData.Count == 0 ? 1 : bufferData.Count);
            Buffer.Write(0, bufferData.Array, 0, bufferData.Count);
        }