/// <summary> /// Creates a new instance of hunter behavior. /// </summary> /// <param name="ant">The ant to be controlled.</param> public HunterBehavior(ArndtBalkeClass ant) : base(ant) { }
/// <summary> /// Creates a new instance of gatherer behavior. /// </summary> /// <param name="ant">The ant to be controlled.</param> public GathererBehavior(ArndtBalkeClass ant) : base(ant) { }
/// <summary> /// Base constructor for all behaviors. /// </summary> /// <param name="ant">The ant to be controlled.</param> protected BaseBehavior(ArndtBalkeClass ant) { // Save ant reference _ant = ant; }