// Use this for initialization void Start() { Cursor.SetCursor(cursorTexture, hotSpot, cursorMode); score = 0; waves = GetComponent<ArmyWaves>(); previous = true; }
// Use this for initialization void Start() { // Securite if (resistance == 0) { resistance = 1; } GameObject kaijuObj = GameObject.Find("Kaiju"); kaiju = kaijuObj.transform; state = STATE_MOVE; nextFire = -1; // playerSound = gameObject.GetComponent<"AudioSource">(); GameObject camera = GameObject.Find("Main Camera"); waves = camera.GetComponent<ArmyWaves>(); // explosionKaiju = GameObject.Find("Explosion").GetComponent<KaijuHeadController>(); distance = ((rangeMax - rangeMin) * (1f - Random.value) + rangeMin); minDist = waves.startDistance - 0.5f; }
// Use this for initialization void Start() { line = gameObject.GetComponent<LineRenderer>(); line.enabled = false; head = GameObject.Find("LaserOrientation").GetComponent<KaijuHeadController>(); waves = GameObject.Find("Main Camera").GetComponent<ArmyWaves>(); // Cursor.visible = false; //hide the cursor after placing it in the middle of the screen }