public void sendTroopsToCapitalCallback(SendTroopsToCapital_ReturnType returnData) { if (returnData.Success) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); InterfaceMgr.Instance.getMainTabBar().changeTab(9); InterfaceMgr.Instance.getMainTabBar().changeTab(0); VillageMap map = GameEngine.Instance.getVillage(returnData.villageID); if (map != null) { map.addTroops(-returnData.numPeasants, -returnData.numArchers, -returnData.numPikemen, -returnData.numSwordsmen, -returnData.numCatapults); } } }
public void sendTroopsToVassalCallback(SendTroopsToVassal_ReturnType returnData) { if (returnData.Success) { if (returnData.vassalArmyReturnData != null) { this.getVassalArmyInfoCallback(returnData.vassalArmyReturnData); } if (returnData.armyData != null) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); VillageMap map = GameEngine.Instance.getVillage(returnData.villageID); if (map != null) { map.addTroops(-returnData.numPeasants, -returnData.numArchers, -returnData.numPikemen, -returnData.numSwordsmen, -returnData.numCatapults); } this.updateValues(); } } }
private void cancelCastleAttackCallBack(CancelCastleAttack_ReturnType returnData) { if (returnData.Success) { if (returnData.armyData != null) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); GameEngine.Instance.World.addExistingArmy(returnData.armyData.armyID); GameEngine.Instance.World.deleteArmy(returnData.oldArmyID); if (SpecialVillageTypes.IS_TREASURE_CASTLE(GameEngine.Instance.World.getSpecial(returnData.armyData.targetVillageID))) { GameEngine.Instance.World.setLastTreasureCastleAttackTime(DateTime.MinValue); } } this.btnCancel.Visible = false; if (this.m_parent != null) { this.m_parent.init(false); } } }
private void cancelCastleAttackCallBack(CancelCastleAttack_ReturnType returnData) { if (returnData.Success) { if (returnData.armyData != null) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); GameEngine.Instance.World.addExistingArmy(returnData.armyData.armyID); GameEngine.Instance.World.setHonourData(returnData.currentHonourLevel, returnData.currentHonourRate); GameEngine.Instance.World.deleteArmy(returnData.oldArmyID); if (SpecialVillageTypes.IS_TREASURE_CASTLE(GameEngine.Instance.World.getSpecial(returnData.armyData.targetVillageID))) { GameEngine.Instance.World.setLastTreasureCastleAttackTime(DateTime.MinValue); } } this.update(); this.returnButton.Visible = false; } else { this.forceReturnOff = false; } }
public void sendScoutsCallback(SendScouts_ReturnType returnData) { CursorManager.SetCursor(CursorManager.CursorType.Default, base.ParentForm); this.inLaunch = false; if (!returnData.Success && (returnData.m_errorCode == ErrorCodes.ErrorCode.ATTACKING_VILLAGE_INTERDICT_PROTECTED)) { MessageBoxButtons yesNo = MessageBoxButtons.YesNo; if (MyMessageBox.Show(SK.Text("GameEngine_Currently_Interdited", "You are currently Interdiction protected") + "\n" + SK.Text("GameEngine_CancelProtection", "Do you wish to cancel this protection?"), SK.Text("GENERIC_Protected", "You Are Protected"), yesNo) == DialogResult.Yes) { RemoteServices.Instance.set_CancelInterdiction_UserCallBack(new RemoteServices.CancelInterdiction_UserCallBack(this.cancelInterdictionCallback)); RemoteServices.Instance.CancelInterdiction(-returnData.sourceVillage); } else { if (returnData.numScoutsNotTaken > 0) { VillageMap map = GameEngine.Instance.getVillage(returnData.sourceVillage); if (map != null) { map.addTroops(0, 0, 0, 0, 0, returnData.numScoutsNotTaken); } } InterfaceMgr.Instance.closeScoutPopupWindow(); InterfaceMgr.Instance.getMainTabBar().changeTab(9); InterfaceMgr.Instance.getMainTabBar().changeTab(0); } } else { this.closeButton.Enabled = true; if (returnData.Success) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); GameEngine.Instance.World.addExistingArmy(returnData.armyData.armyID); InterfaceMgr.Instance.displaySelectedVillagePanel(this.m_ownVillage, false, false, false, false); InterfaceMgr.Instance.closeScoutPopupWindow(); if (returnData.cardData != null) { GameEngine.Instance.World.UserCardData = returnData.cardData; } AttackTargetsPanel.addRecent(returnData.targetVillage); } if (returnData.numScoutsNotTaken > 0) { VillageMap map2 = GameEngine.Instance.getVillage(returnData.sourceVillage); if (map2 != null) { map2.addTroops(0, 0, 0, 0, 0, returnData.numScoutsNotTaken); } if (!returnData.Success) { this.launchButton.Enabled = false; } } if (returnData.Success) { InterfaceMgr.Instance.displaySelectedVillagePanel(this.m_selectedVillage, false, true, false, false); InterfaceMgr.Instance.closeScoutPopupWindow(); } } }
private void buyVillageCallback(BuyVillage_ReturnType returnData) { if (returnData.Success) { GameEngine.Instance.World.setGoldData(returnData.currentGoldLevel, returnData.currentGoldRate); if (returnData.armyData != null) { ArmyReturnData[] armyReturnData = new ArmyReturnData[] { returnData.armyData }; GameEngine.Instance.World.doGetArmyData(armyReturnData, null, false); VillageMap map = GameEngine.Instance.getVillage(returnData.m_villageID); if (map != null) { map.m_numCaptains--; } } if ((InterfaceMgr.Instance.SelectedVillage >= 0) && GameEngine.Instance.World.isUserVillage(InterfaceMgr.Instance.SelectedVillage)) { InterfaceMgr.Instance.closeSelectedVillagePanel(); } } else { MyMessageBox.Show(ErrorCodes.getErrorString(returnData.m_errorCode, returnData.m_errorID), SK.Text("BuyVillagePopup_Error", "BuyVillage Error")); } }