public async Task <(ArmyDTO, BattleLog)> AttackAsync(ArmyDTO attacker, List <ArmyDTO> armies, int battleId, string jobId, CancellationToken cancellationToken)
        {
            if (attacker.Units < 1)
            {
                return(attacker, null);
            }

            _cancellationToken = cancellationToken;
            _attacker          = attacker;

            if (cancellationToken.IsCancellationRequested)
            {
                return(ClearState(attacker), null);
            }

            // reload if entity is loaded from json on app crash whilst reloading
            if (attacker.ReloadTimeTotal > TimeSpan.Zero)
            {
                _logger.LogInformation($"{attacker.Name} is resuming reload with {attacker.ReloadTimeTotal - attacker.ElapsedReloadTime} ms remaining!");
                await _reloadService.ReloadAsync(_attacker, cancellationToken);
            }

            InitiateAttack(armies, out var attackLogs);

            await _reloadService.ReloadAsync(_attacker, cancellationToken);

            return(ClearState(attacker), CreateBatteLog(armies, battleId, jobId, attackLogs));
        }
        public async Task ReloadAsync(ArmyDTO attacker, CancellationToken cancellationToken)
        {
            _logger.LogInformation($"{attacker.Name} started reloading attack...");
            while (true)
            {
                if (cancellationToken.IsCancellationRequested)
                {
                    break;
                }

                attacker.ReloadTimeTotal = attacker.Units * _options.Value.ArmyReloadPerUnit;

                if (attacker.ElapsedReloadTime <= attacker.ReloadTimeTotal)
                {
                    await Task.Delay(_options.Value.ArmyReloadPerUnit);

                    attacker.ElapsedReloadTime = attacker.ElapsedReloadTime.Add(_options.Value.ArmyReloadPerUnit);
                }
                else
                {
                    _logger.LogInformation($"{attacker.Name} has reloaded...");
                    break;
                }
            }


            attacker.ElapsedReloadTime = TimeSpan.Zero;
            attacker.ReloadTimeTotal   = TimeSpan.Zero;
        }
        public List <ArmyDTO> MapDbArmiesToArmiesDtoList(List <Army> armies)
        {
            var result = new List <ArmyDTO>();

            foreach (var army in armies)
            {
                var dto = new ArmyDTO
                {
                    AttackStrategy    = army.AttackStrategy,
                    ElapsedReloadTime = TimeSpan.Zero,
                    ReloadTimeTotal   = TimeSpan.Zero,
                    Name       = army.Name,
                    TargetName = string.Empty,
                    Units      = army.Units
                };

                result.Add(dto);
            }

            return(result);
        }
        private ArmyDTO ClearState(ArmyDTO attacker)
        {
            attacker.TargetName = string.Empty;

            return(attacker);
        }