private static void LoadData() { GomObject table = DataObjectModel.GetObject(tablePath); Dictionary <object, object> tableData = table.Data.ValueOrDefault <Dictionary <object, object> >("cbtArmorValues", null); // var rows = Utilities.ReadDataTable(tablePath, ReadArmorRow); table_data = new Dictionary <int, Dictionary <int, Dictionary <int, Dictionary <int, int> > > >(); foreach (var kvp in tableData) { ArmorSpec armorSpec = ArmorSpecExtensions.ToArmorSpec((long)kvp.Key); Dictionary <object, object> qualityToLevelMap = (Dictionary <object, object>)kvp.Value; Dictionary <int, Dictionary <int, Dictionary <int, int> > > container0 = new Dictionary <int, Dictionary <int, Dictionary <int, int> > >(); table_data[(int)armorSpec] = container0; foreach (var quality_level in qualityToLevelMap) { ItemQuality quality = ItemQualityExtensions.ToItemQuality((ScriptEnum)quality_level.Key); var levelToSlotMap = (Dictionary <object, object>)quality_level.Value; Dictionary <int, Dictionary <int, int> > container1 = new Dictionary <int, Dictionary <int, int> >(); container0[(int)quality] = container1; foreach (var level_slot in levelToSlotMap) { int level = (int)(long)level_slot.Key; var slotToArmorMap = (Dictionary <object, object>)level_slot.Value; Dictionary <int, int> container2 = new Dictionary <int, int>(); container1[level] = container2; foreach (var slot_armor in slotToArmorMap) { SlotType slot = SlotTypeExtensions.ToSlotType((ScriptEnum)slot_armor.Key); int armor = (int)(long)slot_armor.Value; container2[(int)slot] = armor; } } } } }
private static void LoadData() { GomObject table = DataObjectModel.GetObject(tablePath); Dictionary <object, object> tableData = table.Data.Get <Dictionary <object, object> >("cbtShieldStatMap"); table_data = new Dictionary <int, Dictionary <int, Dictionary <int, Dictionary <int, float> > > >(); foreach (var kvp in tableData) { //WeaponSpec wpnSpec = WeaponSpecExtensions.ToWeaponSpec((ulong)kvp.Key); ArmorSpec spec = ArmorSpecExtensions.ToArmorSpec((long)kvp.Key); Dictionary <object, object> qualityToLevelMap = (Dictionary <object, object>)kvp.Value; var container0 = new Dictionary <int, Dictionary <int, Dictionary <int, float> > >(); table_data[(int)spec] = container0; foreach (var quality_level in qualityToLevelMap) { ItemQuality quality = ItemQualityExtensions.ToItemQuality((ScriptEnum)quality_level.Key); var levelToStatMap = (Dictionary <object, object>)quality_level.Value; var container1 = new Dictionary <int, Dictionary <int, float> >(); container0[(int)quality] = container1; foreach (var level_stat in levelToStatMap) { int level = (int)(long)level_stat.Key; var shieldStats = (GomObjectData)level_stat.Value; Dictionary <int, float> container2 = new Dictionary <int, float>(); container1[level] = container2; container2[(int)Stat.RangedShieldAbsorb] = shieldStats.ValueOrDefault <float>("cbtRangeAbsorb", 0); container2[(int)Stat.ForcePowerRating] = shieldStats.ValueOrDefault <float>("cbtShieldForcePower", 0); container2[(int)Stat.MeleeShieldAbsorb] = shieldStats.ValueOrDefault <float>("cbtMeleeAbsorb", 0); container2[(int)Stat.TechPowerRating] = shieldStats.ValueOrDefault <float>("cbtShieldTechPower", 0); container2[(int)Stat.MeleeShieldChance] = shieldStats.ValueOrDefault <float>("cbtMeleeChance", 0); container2[(int)Stat.RangedShieldChance] = shieldStats.ValueOrDefault <float>("cbtRangeChance", 0); } } } }
public static Item Load(Models.GameObject obj, GomObject gom) { var itm = (Models.Item)obj; itm.NodeId = gom.Id; itm.Fqn = gom.Name; itm.AppearanceColor = Models.AppearanceColorExtensions.ToAppearanceColor((string)gom.Data.ValueOrDefault <string>("itmEnhancementColor", null)); itm.ArmorSpec = Models.ArmorSpecExtensions.ToArmorSpec((long)gom.Data.ValueOrDefault <long>("itmArmorSpec", 0)); itm.Binding = Models.ItemBindingRuleExtensions.ToBindingRule((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmBindingRule", null)); itm.CombinedStatModifiers = new ItemStatList(); itm.ConsumedOnUse = (bool)gom.Data.ValueOrDefault <bool>("itmConsumedOnUse", false); //itm.Conversation itm.ConversationFqn = gom.Data.ValueOrDefault <string>("itmConversation", null); var descLookup = (GomObjectData)(gom.Data.Get <Dictionary <object, object> >("locTextRetrieverMap")[DescLookupKey]); itm.DescriptionId = descLookup.Get <long>("strLocalizedTextRetrieverStringID"); itm.Description = StringTable.TryGetString(itm.Fqn, descLookup); itm.DisassembleCategory = Models.ProfessionSubtypeExtensions.ToProfessionSubtype((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("prfDisassembleCategory", null)); itm.Durability = (int)gom.Data.ValueOrDefault <long>("itmMaxDurability", 0); itm.EnhancementCategory = Models.EnhancementCategoryExtensions.ToEnhancementCategory((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmEnhancementCategory", null)); itm.EnhancementSubCategory = Models.EnhancementSubCategoryExtensions.ToEnhancementSubCategory((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmEnhancementSubCategory", null)); itm.EnhancementType = Models.EnhancementTypeExtensions.ToEnhancementType((long)gom.Data.ValueOrDefault <long>("itmEnhancementType", 0)); // Enhancement Slots itm.EnhancementSlots = new ItemEnhancementList(); var enhancementSlots = (List <object>)gom.Data.ValueOrDefault <List <object> >("itmEnhancementSlots", null); var enhancementDefaults = (List <object>)gom.Data.ValueOrDefault <List <object> >("itmEnhancementDefaults", null); if (enhancementSlots != null) { for (var i = 0; i < 5; i++) { long slot = (long)enhancementSlots[i]; if (slot == 0) { continue; } ItemEnhancement enh = new ItemEnhancement(); enh.Slot = EnhancementTypeExtensions.ToEnhancementType(slot); enh.ModificationId = (ulong)enhancementDefaults[i]; if (enh.ModificationId != 0) { enh.Modification = ItemLoader.Load(enh.ModificationId); } // Don't add empty modulator/augment slots to gear since for some reason it seems to be on every damn modifiable item if ((enh.Slot == EnhancementType.Modulator) && (enh.Modification == null)) { continue; } itm.EnhancementSlots.Add(enh); } } itm.EquipAbilityId = gom.Data.ValueOrDefault <ulong>("itmEquipAbility", 0); itm.EquipAbility = AbilityLoader.Load(itm.EquipAbilityId); itm.GiftRank = Models.GiftRankExtensions.ToGiftRank((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmGiftAffectionRank", null)); itm.GiftType = Models.GiftTypeExtensions.ToGiftType((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmGiftType", null)); itm.Icon = gom.Data.ValueOrDefault <string>("itmIcon", String.Empty); TorLib.Icons.Add(itm.Icon); itm.ItemLevel = (int)gom.Data.ValueOrDefault <long>("itmBaseLevel", 0); itm.MaxStack = (int)gom.Data.ValueOrDefault <long>("itmStackMax", 0); itm.ModifierSpec = gom.Data.ValueOrDefault <long>("itmModifierSetID", 0); itm.MountSpec = gom.Data.ValueOrDefault <long>("itmMountSpec", 0); var nameLookup = (GomObjectData)(gom.Data.Get <Dictionary <object, object> >("locTextRetrieverMap")[NameLookupKey]); itm.NameId = nameLookup.Get <long>("strLocalizedTextRetrieverStringID"); itm.Name = StringTable.TryGetString(itm.Fqn, nameLookup); if (itm.Name == null) { itm.Name = String.Empty; } itm.Id = (ulong)(itm.NameId >> 32); itm.Quality = Models.ItemQualityExtensions.ToItemQuality((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmBaseQuality", null)); //if (itm.EnhancementType != EnhancementType.None) //{ itm.Rating = Tables.ItemRating.GetRating(itm.ItemLevel, itm.Quality); //} //else //{ //itm.Rating = Tables.ItemRating.GetRating(itm.ItemLevel, ItemQuality.Premium); //} itm.RequiresAlignment = (bool)gom.Data.ValueOrDefault <bool>("itmAlignmentRequired", false); itm.RequiredAlignmentTier = (int)gom.Data.ValueOrDefault <long>("itmRequiredAlignmentTier", int.MaxValue); itm.RequiredAlignmentInverted = (bool)gom.Data.ValueOrDefault <bool>("itmRequiredAlignmentInverted", false); itm.Field_4000000FAFE42471 = gom.Data.ValueOrDefault <long>("field_4000000FAFE42471", 0); // Required Classes itm.RequiredClasses = new ClassSpecList(); var classMap = (Dictionary <object, object>)gom.Data.ValueOrDefault <Dictionary <object, object> >("itmRequiredClasses", null); if (classMap != null) { foreach (var kvp in classMap) { if ((bool)kvp.Value) { var classSpec = ClassSpecLoader.Load((ulong)kvp.Key); if (classSpec == null) { continue; } itm.RequiredClasses.Add(classSpec); } } } itm.RequiredGender = GenderExtensions.ToGender((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("itmGenderRequired", null)); itm.RequiredLevel = (int)gom.Data.ValueOrDefault <long>("itmMinimumLevel", 0); itm.RequiredProfession = Models.ProfessionExtensions.ToProfession((ScriptEnum)gom.Data.ValueOrDefault <ScriptEnum>("prfProfessionRequired", null)); itm.RequiredProfessionLevel = (int)gom.Data.ValueOrDefault <long>("prfProfessionLevelRequired", 0); itm.RequiresSocial = (bool)gom.Data.ValueOrDefault <bool>("itmSocialScoreRequired", false); itm.RequiredSocialTier = (int)gom.Data.ValueOrDefault <long>("itmRequiredSocialScoreTier", 0); itm.RequiredValorRank = (int)gom.Data.ValueOrDefault <long>("itmRequiredValorRank", 0); // Item is a recipe/schematic GomObjectData schematic = (GomObjectData)gom.Data.ValueOrDefault <object>("prfLearnedSchematic", null); if (schematic != null) { itm.SchematicId = schematic.Get <ulong>("prfSchematicSpecId"); itm.Schematic = SchematicLoader.Load(itm.SchematicId); } itm.ShieldSpec = ArmorSpecExtensions.ToArmorSpec((long)gom.Data.ValueOrDefault <long>("itmShieldSpec", 0)); // Valid Inventory Slots itm.Slots = new SlotTypeList(); var slotList = (List <object>)gom.Data.ValueOrDefault <List <object> >("itmSlotTypes", null); if (slotList != null) { foreach (var slot in slotList) { SlotType slotType = SlotTypeExtensions.ToSlotType((ScriptEnum)slot); if (SlotTypeExtensions.IgnoreSlot(slotType)) { continue; } itm.Slots.Add(slotType); } } // Item Stats var stats = (Dictionary <object, object>)gom.Data.ValueOrDefault <Dictionary <object, object> >("itmEquipModStats", null); itm.StatModifiers = new ItemStatList(); if (stats != null) { foreach (var kvp in stats) { ItemStat itmStat = new ItemStat(); itmStat.Stat = StatExtensions.ToStat((ScriptEnum)kvp.Key); itmStat.Modifier = (int)(float)kvp.Value; itm.StatModifiers.Add(itmStat); } } // Combined Stats itm.CombinedStatModifiers = new ItemStatList(); itm.CombinedRequiredLevel = itm.RequiredLevel; itm.CombinedRating = itm.Rating; foreach (var stat in itm.StatModifiers) { var itmStat = new ItemStat(); itmStat.Stat = stat.Stat; itmStat.Modifier = stat.Modifier; itm.CombinedStatModifiers.Add(itmStat); } foreach (var mod in itm.EnhancementSlots) { if (mod.Modification != null) { if (mod.Slot.IsBaseMod()) { if (mod.Modification.RequiredLevel > itm.CombinedRequiredLevel) { itm.CombinedRequiredLevel = mod.Modification.RequiredLevel; } if (mod.Modification.Rating > itm.CombinedRating) { itm.CombinedRating = mod.Modification.Rating; } } foreach (var stat in mod.Modification.CombinedStatModifiers) { ItemStat itmStat = itm.CombinedStatModifiers.FirstOrDefault(s => s.Stat == stat.Stat); if (itmStat == null) { itmStat = new ItemStat(); itmStat.Stat = stat.Stat; itmStat.Modifier += stat.Modifier; itm.CombinedStatModifiers.Add(itmStat); } else { itmStat.Modifier += stat.Modifier; } } } } //itm.TreasurePackageSpec; itm.TreasurePackageId = (long)gom.Data.ValueOrDefault <long>("field_40000013407C89A3", 0); itm.TypeBitSet = (int)(long)gom.Data.ValueOrDefault <long>("itmTypeBitSet", 0); itm.UniqueLimit = (int)gom.Data.ValueOrDefault <long>("itmUniqueLimit", 0); itm.UseAbilityId = gom.Data.ValueOrDefault <ulong>("itmUsageAbility", 0); itm.UseAbility = AbilityLoader.Load(itm.UseAbilityId); itm.Value = (int)gom.Data.ValueOrDefault <long>("itmValue", 0); itm.VendorStackSize = (int)gom.Data.ValueOrDefault <long>("itmStackVendor", 0); itm.WeaponSpec = WeaponSpecExtensions.ToWeaponSpec((ulong)gom.Data.ValueOrDefault <ulong>("cbtWeaponSpec", 0)); //ulong dmgType = (ulong)gom.Data.ValueOrDefault<ulong>("cbtDamageType", 0); //itm.DamageType = ItemDamageTypeExtensions.ToItemDamageType(dmgType); switch (itm.WeaponSpec) { case WeaponSpec.Lightsaber: case WeaponSpec.Polesaber: case WeaponSpec.Pistol: case WeaponSpec.Rifle: case WeaponSpec.SniperRifle: case WeaponSpec.AssaultCannon: { itm.DamageType = ItemDamageType.Energy; break; } case WeaponSpec.Vibroblade: case WeaponSpec.VibrobladeTech: case WeaponSpec.Vibroknife: case WeaponSpec.Shotgun: case WeaponSpec.Electrostaff: case WeaponSpec.ElectrostaffTech: { itm.DamageType = ItemDamageType.Kinetic; break; } default: { itm.DamageType = ItemDamageType.None; break; } } itm.IsModdable = ((itm.Quality == ItemQuality.Prototype) && (itm.EnhancementSlots.Count > 1)) || itm.Quality == ItemQuality.Moddable; ItemSubCategoryExtensions.SetCategory(itm); return(itm); }