public Texture GetArmorHead(int num) { if (!ArmorHead.ContainsKey(num)) { string name = $"Images\\Armor_Head_{num}"; ArmorHead[num] = LoadTexture(name); } return(ArmorHead[num]); }
public Texture GetArmorHead(int num) { if (!ArmorHead.ContainsKey(num)) { string name = String.Format("Images\\Armor_Head_{0}", num); ArmorHead[num] = LoadTexture(name); } return(ArmorHead[num]); }