public Texture GetArmorBody(int num) { if (!ArmorBody.ContainsKey(num)) { string name = $"Images\\Armor_Body_{num}"; ArmorBody[num] = LoadTexture(name); } return(ArmorBody[num]); }
public Texture GetArmorBody(int num) { if (!ArmorBody.ContainsKey(num)) { string name = String.Format("Images\\Armor_Body_{0}", num); ArmorBody[num] = LoadTexture(name); } return(ArmorBody[num]); }