示例#1
0
 protected override void OnAwake()
 {
     base.OnAwake();
     gameObject.tag = "armor";
     gameObject.layer = LayerMask.NameToLayer("item_noproj");
     primaryAbility = GetComponent<ArmorAbility>();
 }
示例#2
0
 protected override void OnAwake()
 {
     base.OnAwake();
     gameObject.tag   = "armor";
     gameObject.layer = LayerMask.NameToLayer("item_noproj");
     primaryAbility   = GetComponent <ArmorAbility>();
 }