protected override void OnAwake() { base.OnAwake(); gameObject.tag = "armor"; gameObject.layer = LayerMask.NameToLayer("item_noproj"); primaryAbility = GetComponent<ArmorAbility>(); }
protected override void OnAwake() { base.OnAwake(); gameObject.tag = "armor"; gameObject.layer = LayerMask.NameToLayer("item_noproj"); primaryAbility = GetComponent <ArmorAbility>(); }