void RightMoveUFO(float speed) { OriginStick.GetComponent <Rigidbody>().MovePosition(transform.position + new Vector3(1f, 0f, 0f) * speed * Time.deltaTime); LeftArm1Controller.MoveRight(speed); LeftArm2Controller.MoveRight(speed); LeftArm3Controller.MoveRight(speed); RightArm1Controller.MoveRight(speed); RightArm2Controller.MoveRight(speed); RightArm3Controller.MoveRight(speed); }