示例#1
0
        private ImportSavegame(float gameTime)
        {
            this.gameTime = gameTime;

            // manual species-name fixing
            nameReplacing = new Dictionary <string, string> {
                { "Paraceratherium", "Paracer" },
                { "Ichthyosaurus", "Ichthy" },
                { "Dire Bear", "Direbear" }
            };

            // add Blueprints of species (ark-tools doesn't convert e.g. the aberrant species)
            Regex r = new Regex(@"\/([^\/.]+)\.");

            foreach (Species s in Values.V.species)
            {
                Match m = r.Match(s.blueprintPath);
                if (!m.Success)
                {
                    continue;
                }
                string bpPart = m.Groups[1].Value + "_C";
                if (!nameReplacing.ContainsKey(bpPart))
                {
                    nameReplacing.Add(bpPart, s.name);
                }
            }

            arkData = ArkDataReader.ReadFromFile(FileService.GetJsonPath(FileService.ArkDataJson));
        }
 public static void EnsureArkDataAvailability()
 {
     Task.Run(async() => {
         if (!File.Exists(filename))
         {
             await DownloadArkData();
         }
         else
         {
             ArkData = ArkDataReader.ReadFromFile(filename);
         }
     });
 }
示例#3
0
 private async Task <bool> LoadArkData(string targetFile)
 {
     return(await Task.Run <bool>(() => {
         try
         {
             arkReader.SetArkData(ArkDataReader.ReadFromFile(targetFile));
             return true;
         }
         catch (Exception)
         {
             return false;
         }
     }));
 }
示例#4
0
        static async Task Main(string[] args)
        {
            var savegameFile = args.FirstOrDefault();

            if (savegameFile == null)
            {
                Console.Error.WriteLine("Usage: MapCalibrator.exe <savegame>");
                Environment.Exit(1);
            }

            var arkDataFile = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Larkator"), "ark-data.json");
            var arkData     = ArkDataReader.ReadFromFile(arkDataFile);

            (GameObjectContainer gameObjects, float gameTime) = await ReadSavegameFile(savegameFile);

            // Find any objects that have a relevant BoxName
            var items = gameObjects
                        .Where(o => o.Parent == null && o.GetPropertyValue <string>("BoxName", defaultValue: "").StartsWith("Calibration:"))
                        .ToList();

            // Extract XYZ location and calibration lat/lon
            var inputs = items.Select(o => (o.Location, LatLon: LatLongFromName(o.GetPropertyValue <string>("BoxName")))).ToArray();

            // Perform linear regression on the values for best fit, separately for X and Y
            double[] xValues   = inputs.Select(i => (double)i.Location.X).ToArray();
            double[] yValues   = inputs.Select(i => (double)i.Location.Y).ToArray();
            double[] lonValues = inputs.Select(i => i.LatLon.Lon).ToArray();
            double[] latValues = inputs.Select(i => i.LatLon.Lat).ToArray();
            var(xOffset, xMult) = Fit.Line(xValues, lonValues);
            var(yOffset, yMult) = Fit.Line(yValues, latValues);
            var xCorr = GoodnessOfFit.RSquared(xValues.Select(x => xOffset + xMult * x), lonValues);
            var yCorr = GoodnessOfFit.RSquared(yValues.Select(y => yOffset + yMult * y), latValues);

            Console.WriteLine($"X: {xOffset} + X/{1 / xMult}  (corr {xCorr})");
            Console.WriteLine($"Y: {yOffset} + X/{1 / yMult}  (corr {yCorr})");

            Console.ReadLine();
        }
        public static async Task DownloadArkData()
        {
            await tryDownload(new Uri(arkDataUrl), filename);

            ArkData = ArkDataReader.ReadFromFile(filename);
        }