示例#1
0
    /// <summary>
    /// 刷新敌人箭头位置
    /// </summary>
    /// <param name="enemy"></param>
    public void RefreshEnemyArrowPos(ArenaUIEnemyTab enemy)
    {
        switch (enemy)
        {
        case ArenaUIEnemyTab.Revenge:
            m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyRevengeArrowPos.transform.localPosition;
            break;

        case ArenaUIEnemyTab.Strong:
            m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyStrongArrowPos.transform.localPosition;
            break;

        case ArenaUIEnemyTab.Weak:
            m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyWeakArrowPos.transform.localPosition;
            break;
        }
    }
示例#2
0
 /// <summary>
 /// 设置玩家自己的数据
 /// </summary>
 /// <param name="data"></param>
 public void SetArenaEnemyData(ArenaPlayerData data, ArenaUIEnemyTab enemyTab)
 {
     SetArenaUIEnyForceNum(data.fightForce.ToString());
     SetArenaUIEnyLevelNum(data.level.ToString());
 }
 /// <summary>
 /// 设置玩家自己的数据
 /// </summary>
 /// <param name="data"></param>
 public void SetArenaEnemyData(ArenaPlayerData data, ArenaUIEnemyTab enemyTab)
 {
     SetArenaUIEnyForceNum(data.fightForce.ToString());
     SetArenaUIEnyLevelNum(data.level.ToString());
 }
 /// <summary>
 /// 刷新敌人箭头位置
 /// </summary>
 /// <param name="enemy"></param>
 public void RefreshEnemyArrowPos(ArenaUIEnemyTab enemy)
 {
     switch (enemy)
     {
         case ArenaUIEnemyTab.Revenge:
             m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyRevengeArrowPos.transform.localPosition;
             break;
         case ArenaUIEnemyTab.Strong:
             m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyStrongArrowPos.transform.localPosition;
             break;
         case ArenaUIEnemyTab.Weak:
             m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyWeakArrowPos.transform.localPosition;
             break;
     }
 }