/// <summary> /// 刷新敌人箭头位置 /// </summary> /// <param name="enemy"></param> public void RefreshEnemyArrowPos(ArenaUIEnemyTab enemy) { switch (enemy) { case ArenaUIEnemyTab.Revenge: m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyRevengeArrowPos.transform.localPosition; break; case ArenaUIEnemyTab.Strong: m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyStrongArrowPos.transform.localPosition; break; case ArenaUIEnemyTab.Weak: m_goArenaUIEnemyArrow.transform.localPosition = m_goArenaUIEnemyWeakArrowPos.transform.localPosition; break; } }
/// <summary> /// 设置玩家自己的数据 /// </summary> /// <param name="data"></param> public void SetArenaEnemyData(ArenaPlayerData data, ArenaUIEnemyTab enemyTab) { SetArenaUIEnyForceNum(data.fightForce.ToString()); SetArenaUIEnyLevelNum(data.level.ToString()); }