public static void ShowTheDialogWindowAfterGame(bool isWon, bool isCanTalkAfter) { ShowTheDialogInterface(); Counter++; string name = null; string dialogText = null; if (isWon && Counter == 1) { name = "You won!"; dialogText = "Congratulations! You received "; dialogText += ArenaInfo.RandomAward(1, 4, true); dialogText += " gold"; } if (!isWon) { name = "You lose!"; dialogText = "Too bad!"; } SetDialogInterface(name, dialogText); //exit if (Counter == 2) { if (isCanTalkAfter == true) { MainHero.IsCanTalk = true; } else { MainHero.IsCanTalk = false; } Counter = 0; HideTheDialogInterface(); ArenaInfo.AfterGame = 0; } }