示例#1
0
        private void OnArenaChallengeRequest(NetConnection <NetSession> sender, ArenaChallengeRequest request)
        {
            Character character = sender.Session.Character;
            // Log.InfoFormat("OnArenaChallengeRequest: RedId:{0}:RedName{1} BlueId:{2} BlueName:{3]", request.ArenaInfo.Red.EntityId, request.ArenaInfo.Red.Name, request.ArenaInfo.Blue.EntityId, request.ArenaInfo.Blue.Name);
            NetConnection <NetSession> blue = null;

            if (request.ArenaInfo.Blue.EntityId > 0)
            {
                blue = SessionManager.Instance.GetSession(request.ArenaInfo.Blue.EntityId);
            }
            else
            {//pve对战
                var arena = ArenaManager.Instance.NewArena(request.ArenaInfo, sender, null);
                this.SendArenaBegin(arena);
                return;
            }
            if (blue == null)
            {
                sender.Session.Response.arennaChallengeRes          = new ArenaChallengeResponse();
                sender.Session.Response.arennaChallengeRes.Result   = Result.Failed;
                sender.Session.Response.arennaChallengeRes.Errormsg = "对方不存在或不在线";
                sender.SendResponse();
                return;
            }
            //Log.InfoFormat("ForwardArenaChallengeRequest: RedId:{0}:RedName{1} BlueId:{2} BlueName:{3]", request.ArenaInfo.Red.EntityId, request.ArenaInfo.Red.Name, request.ArenaInfo.Blue.EntityId, request.ArenaInfo.Blue.Name);
            blue.Session.Response.arennaChallengeReq = request;
            blue.SendResponse();
        }
示例#2
0
        public void SendArenaChangeReponse(bool accept, ArenaChallengeRequest request)
        {
            Debug.Log("SendArenaChangeReponse");
            NetMessage message = new NetMessage();

            message.Request = new NetMessageRequest();
            message.Request.arenaChallengeRes           = new ArenaChallengeResponse();
            message.Request.arenaChallengeRes.Result    = accept ? Result.Success : Result.Failed;
            message.Request.arenaChallengeRes.ArenaInfo = request.ArenaInfo;
            NetClient.Instance.SendMessage(message);
        }
示例#3
0
        private void OnArenaChallengeRequest(object sender, ArenaChallengeRequest request)
        {
            Debug.Log("OnArenaChallengeRequest");
            var confirn = MessageBox.Show(String.Format("{0}邀请你竞技场对战", request.ArenaInfo.Red.Name), "竞技场对战", MessageBoxType.Confirm, "接受", "拒绝");

            confirn.OnYes = () =>
            {
                this.SendArenaChangeReponse(true, request);
            };
            confirn.OnNo = () =>
            {
                this.SendArenaChangeReponse(false, request);
            };
        }