public void SinglePlayerGame() { ChangeMenu(Menu.Menus.None); ChangeMenu(Menu.Menus.HUD); Node arenaNode = Arena.ArenaFactory(); arena = (Arena)arenaNode; AddChild(arenaNode); arena.Init(true); }
public static void LocalArena() { ChangeMenu(Menu.Menus.None); ChangeMenu(Menu.Menus.HUD); Session ses = Session.session; Node arenaNode = Arena.ArenaFactory(); ses.arena = (Arena)arenaNode; ses.AddChild(arenaNode); ses.arena.Init(true); }
public void MultiPlayerGame() { ChangeMenu(Menu.Menus.None); Node arenaNode = Arena.ArenaFactory(); AddChild(arenaNode); arena = (Arena)arenaNode; arena.Init(false); if (netSes.isServer == false) { ChangeMenu(Menu.Menus.HUD); } }
public static void OnlineArena() { Session ses = Session.session; ChangeMenu(Menu.Menus.None); Node arenaNode = Arena.ArenaFactory(); ses.AddChild(arenaNode); ses.arena = (Arena)arenaNode; ses.arena.Init(false); if (ses.netSes.isServer == false) { ChangeMenu(Menu.Menus.HUD); } }